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Avinash Kalapala
Contact: +1-385-528-4599| Email: avi.aryan19@gmail.com| LinkedIn |Portfolio
Skills
 Previsualization/Layout
 Storyboarding/Cinematics
 3D Modeling
 Animation
 Rigging
 Texturing
 Lighting/Shading/Rendering
 PBR Workflow
 Motion Capture
 UI/UX
 Visual Effects
 Optimization
 C#/MEL/Python Scripting
 Pipeline Designing
 HTML/CSS
Software Known
 Autodesk Maya
 Unreal 4
 Quixel Suite
 Zbrush
 SmartGit
 Autodesk 3d Studio Max
 Unity
 Adobe Creative Suite
 Faceware Technologies
 Hansoft
 Autodesk Motion Builder
 Adobe Photoshop
 InDesign
 Xsens/MVN Studio
Work Experience and Game Projects
 Wearable Stress (Unity): A research project to manage stress levels.
 Role: UI Designer, Technical Artist, Game Designer
 Blind Trust (Unity): A two player co-op game, in which a deaf character leads a blind character with binaural audio.
 Role: Technical Artist Lead, 3D Artist, Character TD, Animator, Technical Animator, Game Designer
 Chain Reaction (Unity): A mobile game where you try to save your planet from incoming threats.
 Role: 3D Artist, Animator, Game Designer
 Unmaad Runner (Unity): An endless runner mobile game.
 Role: Technical Artist Lead, 3D Artist, Character TD, Animator, Game Designer
 Sumomentum (Unreal 4): 3D multiplayer brawler where players attack by dashing at their opponent.
 Role: Character TD, 3D Artist, Animator, Technical Animator, Game Designer, Visual FX
 Flight Anxiety (Unity, Google Cardboard VR): A serious game, where the player can be trained to overcome the
fear of flight journeys.
 Winner, Best Clinical award in Game4Health competition
 Role: Character TD, 3D Artist, Game Designer, UI Designer
 Icehole Narwhals: Icehole Narwhals is a HTML5 game inspire from Zaxxon (1982) and Tetris (1984).
 Role: 3D Artist, 3D Environment Artist, Game Designer
 Paddle Bash: A mobile game, where player uses his mobile phone as a paddle board.
 Role: 2D Graphic Artist/Technical Artist
 3D Generalist, Ten-O-Six Production Aug’16 – Present
 Rigging, Animation, 3D Modeling, Texturing, Lighting, Visual Effects
 Technical Artist (Research Assistant), The GApp Lab, University of Utah Jan’16 – May’16
 Responsible for UI designing, creating all the 2D assets and integrating them in the game
 Teaching assistant for Machinima (Unreal 4), University of Utah Jan’15 – Dec’15
 Conducted Motion Capture sessions and cleaned up the motion capture/performance capture data for cinematics
 Rigged, animated and re-targeted motion capture/performance capture data on to the characters
 Helped students about Maya, Motion Builder, Unreal 4 (integrating animations in Matinee, lighting and shaders)
 Layout/Previsualization artist, Prime Focus World, India May’13 – Aug’14
 Did rough and final layout (scene blocking/staging and camera animation) for LEGO: Legends of Chima
 Responsible for training new joins and make sure they are comfortable with the pipeline and work flow
 Helped in refining the pipeline by testing and suggesting the improvements to the pipeline team at London facility
 Built tools/scripts which helps artists to speed up their work flow and written a pipeline document for the team
 Junior Layout/ Previsualization artist, Crest Animation Studios, India Oct’12 – May’13
 Did rough and final layout (scene blocking and camera animation) for Swan Princess-5 and Alpha and Omega DVDs
 Handled the technical problems that artists encounter in their daily routine
Educational Background
University of Utah, Master of Science (Entertainment Arts and Engineering) Aug’14 – May’16
Zee Institute of Creative Arts, India, Diploma in Animation Jan’11 – Aug’12
Andhra University, India, Bachelor of Technology (Major: Information Technology) Aug’06 – Apr’10

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Avinash_Kalapala_UX_Designer_Resume

  • 1. Avinash Kalapala Contact: +1-385-528-4599| Email: avi.aryan19@gmail.com| LinkedIn |Portfolio Skills  Previsualization/Layout  Storyboarding/Cinematics  3D Modeling  Animation  Rigging  Texturing  Lighting/Shading/Rendering  PBR Workflow  Motion Capture  UI/UX  Visual Effects  Optimization  C#/MEL/Python Scripting  Pipeline Designing  HTML/CSS Software Known  Autodesk Maya  Unreal 4  Quixel Suite  Zbrush  SmartGit  Autodesk 3d Studio Max  Unity  Adobe Creative Suite  Faceware Technologies  Hansoft  Autodesk Motion Builder  Adobe Photoshop  InDesign  Xsens/MVN Studio Work Experience and Game Projects  Wearable Stress (Unity): A research project to manage stress levels.  Role: UI Designer, Technical Artist, Game Designer  Blind Trust (Unity): A two player co-op game, in which a deaf character leads a blind character with binaural audio.  Role: Technical Artist Lead, 3D Artist, Character TD, Animator, Technical Animator, Game Designer  Chain Reaction (Unity): A mobile game where you try to save your planet from incoming threats.  Role: 3D Artist, Animator, Game Designer  Unmaad Runner (Unity): An endless runner mobile game.  Role: Technical Artist Lead, 3D Artist, Character TD, Animator, Game Designer  Sumomentum (Unreal 4): 3D multiplayer brawler where players attack by dashing at their opponent.  Role: Character TD, 3D Artist, Animator, Technical Animator, Game Designer, Visual FX  Flight Anxiety (Unity, Google Cardboard VR): A serious game, where the player can be trained to overcome the fear of flight journeys.  Winner, Best Clinical award in Game4Health competition  Role: Character TD, 3D Artist, Game Designer, UI Designer  Icehole Narwhals: Icehole Narwhals is a HTML5 game inspire from Zaxxon (1982) and Tetris (1984).  Role: 3D Artist, 3D Environment Artist, Game Designer  Paddle Bash: A mobile game, where player uses his mobile phone as a paddle board.  Role: 2D Graphic Artist/Technical Artist  3D Generalist, Ten-O-Six Production Aug’16 – Present  Rigging, Animation, 3D Modeling, Texturing, Lighting, Visual Effects  Technical Artist (Research Assistant), The GApp Lab, University of Utah Jan’16 – May’16  Responsible for UI designing, creating all the 2D assets and integrating them in the game  Teaching assistant for Machinima (Unreal 4), University of Utah Jan’15 – Dec’15  Conducted Motion Capture sessions and cleaned up the motion capture/performance capture data for cinematics  Rigged, animated and re-targeted motion capture/performance capture data on to the characters  Helped students about Maya, Motion Builder, Unreal 4 (integrating animations in Matinee, lighting and shaders)  Layout/Previsualization artist, Prime Focus World, India May’13 – Aug’14  Did rough and final layout (scene blocking/staging and camera animation) for LEGO: Legends of Chima  Responsible for training new joins and make sure they are comfortable with the pipeline and work flow  Helped in refining the pipeline by testing and suggesting the improvements to the pipeline team at London facility  Built tools/scripts which helps artists to speed up their work flow and written a pipeline document for the team  Junior Layout/ Previsualization artist, Crest Animation Studios, India Oct’12 – May’13  Did rough and final layout (scene blocking and camera animation) for Swan Princess-5 and Alpha and Omega DVDs  Handled the technical problems that artists encounter in their daily routine Educational Background University of Utah, Master of Science (Entertainment Arts and Engineering) Aug’14 – May’16 Zee Institute of Creative Arts, India, Diploma in Animation Jan’11 – Aug’12 Andhra University, India, Bachelor of Technology (Major: Information Technology) Aug’06 – Apr’10