3. Signs of Addiction
S Symptoms
S disregard of harmful consequences
S preoccupation
S inability to control craving
S productivity loss
S feeling anxious and lost
S Online Addict “Loop”
S repeated online patterns
5. Computer (Gaming) Addiction
S MMORPGS: Massively Multiplayer Online Games.
S Self-control experiment
S Male players with high game addiction scores were more likely to
have higher mental disorders scale scores.
S Identity Expression
S Appeal: Hyper-personalization
7. Cyberrelationship Addiction
S Smartphone addiction
S Shy/lonely behavior in university students
S Lost ability to socialize in reality
S Time spent on information seeking, sociability, and utility.
S Social Capital
S Benefits derived from group cooperation
S Lower in smartphone addicts.