1. RoCuModel: An Iterative Tangible Modeling System
2. faBrickation: Fast 3D Printing of Functional Objectsby Integrating Construction Kit Building Blocks
3. DressUp: A 3D Interface for Clothing Design with a Physical Mannequing Construction Kit Building Blocks
6. Introduction
• Aim
– RoCuModel : An Iterative Tangible Modeling System
6
RoCuModel
Personal
Fabrication
DIY
3D
Modeling
Simple
Educational
Tangible
Interaction
Immediate
Intuitive
7. Related Works
• Tangible Modeling Interfaces(TUIs)
– By a modeling medium with embedded computation or by using an external
sensor to capture the geometry [1].
7
8. Related Works
• Interactive Fabrication
–Spatial Sketch [3] that uses physical movement to make a 3D sketch and
builds it into physical objects by cutting planar materials.
8
Spatial Sketch [3]
11. • Software
– Libraries of Processing :
video and image processing
11
Method & Process
IR Detection
(IR Camera)
Infrared Emitter
Information of
curve shape
Computer
(Processing Tool)
Detect
Send
Get
12. 12
Results
Curves like a, b, c, d and e, can be shaped.
Curve like f can’t shaped well.
A real time volumetric 3D models
13. 13
Conclusion
• Aim and Contributions
–An iterative tangible modeling system that easily help users
build 3D models in tangible way for personal fabrication.
• Future Work
–How to let generic users understand the 3D model without
special technical requirement ?
–Improve the system only supports symmetrical model.
。Rectangle input replaces curve input.
16. faBrickation: Fast 3D Printing of
Functional Objects
by Integrating Construction Kit
Building Blocks
Stefanie Mueller, Tobias Mohr, Kerstin Guenther,
Johannes Frohnhofen, Patrick Baudisch
CHI’14
1036421 吳姿儀
16
17. 17
Outline
• Introduction
–Motivation
–Aim
• Related Works
–Personal Fabrication
–Interactive Fabrication
–Fast Fabrication of Three-
Dimensional Objects
• Method & Process
• Results
• Conclusion
–Aim and Contributions
–Future Work
19. Introduction
• Aim
–faBrickation: Fast 3D Printing of Functional Objects by Integrating
Construction Kit Building Blocks
19
faBrickation
Rapid
Prototyping
3D Printing
Building
Blocks
20. Related Works
• Personal Fabrication
– SketchChair [4] a range of projects in HCI lower the entry barrier to 3D
modeling by restricting the space of possible objects to chairs, Plushi [5]
plush animals.
Plushi [5]
SketchChair [4] 20
21. Related Works
• Interactive Fabrication
–CopyCAD [6] enables users to copy geometry from existing objects using a
milling machine.
21
CopyCAD [6]
22. Related Works
• Fast Fabrication of Three-Dimensional Objects
– LaserOrigami [7] By assembling objects layer-wise from prefabricated
voxels of equal size.
LaserOrigami [7]
22
23. Method & Process
• Example for a head-mounted display
–Tools: Lego, display(smartphone), belted, and rubber bands.
23
24. Method & Process
• Example for a head-mounted display
24
1. Creating a model of a head-mounted display
body in Blender.
2. Converting the 3D model to Lego.
25. Method & Process
• Example for a head-mounted display
25
3. Marking up a lens mount as "high resolution“
for 3D printing.
4. 3D print the only the key parts.
26. Method & Process
• Example for a head-mounted display
26
5. Assembling using faBrickator’s assembly
instructions.
6. The final faBrickated head mounted display.
27. 27
Results
(a, b) This soap dispenser only takes
(c) 2:05h for printing and 5 minutes assembly
compared to the 6:30h of traditional printing.
(a) A faBrickated penny ballista takes
(b) only 2:06h for printing and 11 minutes
assembly compared to 3:03h of traditional printing.
28. 28
Conclusion
• Aim and Contributions
–A new approach to rapid prototyping of functional objects.
To save 3D printing time standard building blocks—in this
case Lego bricks.
• Future Work
–To extend faBrickator so as to work with a wider range of
building blocks and objects.
–To improve the assembly instructions according to the Lego
specification.
–Automating the assembly process by building on existing
tools that are able to assemble standard Lego bricks.
29. DressUp: A 3D Interface for
Clothing Design with a
Physical Mannequin
Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Igarashi
TEI’12
1036421 吳姿儀
29
30. 30
Outline
• Introduction
–Motivation
–Aim
• Related Works
–Personal Fabrication
–3D Input for Creating
3D models
• Method & Process
–Tools
–Designing Cloth
–Making Cloth
• Results
• Conclusion
–Aim and Contributions
–Future Work
32. Introduction
• Aim
–DressUp: A 3D interface for clothing design with a physical
mannequin. To introduce a system for even casual users to
be able to do exactly that.
32
DressUp
Tangible
Interaction
3D
Drawing
DIY
33. Related Works
• Personal Fabrication
–Sensitive Couture [8] apply physical simulation to a resulting garment model,
respectively, to predict the final shape while the user is editing the pattern.
33
Sensitive Couture [8]
34. Related Works
• 3D Input for Creating 3D models
–Surface Drawing [9] explores generating 3D surfaces by sweeping the hand
and other tangible tools.
Surface Drawing [9]
34
35. Method & Process
• Tools: physical mannequin, cutting tool and surface tool.
35
Physical Mannequin Cutting Tool Surface Tool
36. Method & Process
• Designing Cloth
36
1. You draw the design on and around
a physical mannequin.
2. The physical mannequin is connected to
a digital mannequin.
37. Method & Process
• Designing Cloth
37
3. Draw on the mannequin to remove
sections of cloth or create seams.
4. Generate shapes off the body by dragging the
surface tool around the mannequin.
38. Method & Process
• Designing Cloth
38
5. The mannequin supports using
physical objects as drawing guides.
6. User created dress.
39. Method & Process
• Making Cloth
39
1. Generate a pattern.
2. Trace the pattern.
40. Method & Process
• Making Cloth
3. Cut the pattern from cloth.
40
4. Sew the pieces together.
42. 42
Results
Variety of skirts designed with surface tool:
bubble (left), longer in back (center), flared (right)
Mini-dresses created with system
43. 43
Conclusion
• Aim and Contributions
–A computerized system for designing dresses with 3D input using
the form of the human body as a guide.
• Future Work
–To extend the variety of the clothes that can be designed by the
system.
–To add operations such as the creation of darts and gathers.
–To extend the mannequin anatomy to allow creation of sleeves and
pants.
–To add sync between the dress shown and the dress created.
45. Reference
• Image for 3D printer
http://steachs.com/archives/3504
• Image for chair of Maya
http://dbcanimation.blogspot.tw/2012/10/office-chair-3d-model.
html
• Image for 3D printing
http://www.designboom.com/design/3d-printed-eames-lounge-chair-
by-kevin-spencer/
• Image for timer
https://practicalpages.wordpress.com/2011/02/
• Image for Lego
http://metro.co.uk/2014/02/14/the-lego-movie-the-10-greatest-individual-
lego-bricks-ever-made-4299533/
45
46. Reference
• Image for clothing design
http://image0.rayliimg.cn/0002/2011-03-
29/images/20110329122452204.jpg
• Image for tailoring
http://hzdaily.hangzhou.com.cn/hzrb/media/1/1/2008-
10/10/C04/res05_attpic_brief.jpg
• Image for pattern-making
http://www.sewdistracted.com/2008/01/japanese-patter.html
• Image for mannequin
http://www.thestylecatcher.com/2010/03/26/sewing-and-the-rise-of-the-
machines/
46
47. Reference
• [1] Anderson, David, et al. "Tangible interaction+ graphical interpretation: a new
approach to 3D modeling.“ Proceedings of the 27th annual conference on
Computer graphics and interactive techniques. ACM Press/Addison-Wesley
Publishing Co., 2000.
• [2] Grossman, Tovi, Ravin Balakrishnan, and Karan Singh. “An interface for
creating and manipulating curves using a high degree-of-freedom curve input
device.“ Proceedings of the SIGCHI conference on Human factors in computing
systems. ACM, 2003.
• [3] Willis, Karl DD, et al. "Spatial sketch: bridging between movement &
fabrication." Proceedings of the fourth international conference on Tangible,
embedded, and embodied interaction. ACM, 2010.
• [4] Mori, Y., Igarashi, T. Plushie: an interactive design system for plush toys.
SIGGRAPH '07, No. 45.
• [5] Saul, G., Lau, M., Mitani, J., Igarashi, T. SketchChair: an all-in-one chair design
47
system for end users. Proc. TEI '11, 73-80.
48. Reference
• [6] Follmer, S., Carr, D., Lovell, E., Hiroshi, I. CopyCAD: remixing physical objects
with copy and paste from the real world. Adjunct Proc. UIST '10, 381-382.
• [7] Mueller, S., Kruck, B., Baudisch, P. LaserOrigami: Laser-Cutting 3D Objects.
Proc. CHI’13, 2585-2592.
• [8] Umetani N., Danny M., Igarashi T., Grinspun E. Sensitive couture for interactive
garment modeling and editing. ACM Trans. Graph., 30:90:1–90:12, August 2011.
• [9] Schkolne, S., Pruett, M., Schroder, P. “Surface Drawing: Creating Organic 3D
Shapes with the Hand and Tangible Tools”. In Proc. SIGCHI, pages 261–268, 2001.
48
*System Process
這邊輸入為我們的手,透過實體裝置輸出建置模型,再用3D列印將實體模型列印出來。
此研究主要為前兩個步驟,簡化建置3D模型的系統。
*Hardware
要如何自製這個裝置,所需要的硬體有:左半部為旋轉曲線。
LED燈沿著可塑曲線器黏貼在外部
Infrared Emitter 紅外線發射器=>用來決定曲線的形狀,共有八個紅外線發射器(黑色點點)
Moldable Curve 可塑曲線
Motor 馬達=>旋轉式馬達(每秒轉速500 rad/s)
右半部為紅外線偵測區。
Acrylic Stand 壓克力架=>用來固定紅外線偵測區的裝置
IR Camera 紅外線攝影機=>=>系統用來偵測八個紅外線發射器的位置,可以知道曲線形狀的變化
Battery電池