План-конспект к уроку по теме «История введения информатики в школах России» команды "Тьютор" из г. Омска.
Олимпиада Учитель 21 века", творческий 3 тур
План-конспект к уроку по теме «История введения информатики в школах России» команды "Тьютор" из г. Омска.
Олимпиада Учитель 21 века", творческий 3 тур
Kevin Haley Esq. of Brann and Isaacson explains some of the important issues with changes to the "Safe Harbor" laws in the EU.
What is Safe Harbor?
In early October, in a case involving Facebook, the European Court of Justice invalidated a 15 year old international agreement that permitted US companies to avoid compliance with the letter of European privacy law. Under the so-called “Safe Harbor” at issue in the Facebook case, US companies were permitted to self-certify that they provided a level of protection comparable to that in the EU to personal data stored on their servers located in the US. The ECJ’s ruling at least in part was based on an allegation that US government electronic surveillance-exposed by Edward Snowden-renders personal data housed on US servers unsafe. The rejection of the so-called EU “Safe Harbor” has at least some American companies scrambling to find a way to comply with EU privacy laws. What does this case mean for US catalogers, and more broadly, what are US catalogers doing to comply with the patchwork of international privacy regulations?
Will it matter to your company?
This Pub Talk was a good discussion of this potentially far-reaching topic. While the law is still unfolding there are still plenty of things you can get ahead on right now. Kevin explain what may happen, what it will impact and what you should be doing to make sure you aren't surprised later.
Video games is a fast growing industry all over the world. Amount of time and money spent on the games industry cannot stay without our attention. Video games have interest and attention of school aged youth. Which make us think of the possibility of using video games in learning process, particularly in educational institutions.I discuss influence of video games and concentrate on learning through video games and its main learning principles. My essay is mainly based on J.P. Gee works.
Muchísimos hombres se sienten realizados solo con dar sustento y protección a su propia familia.
Creen que permanecer en la rutina de una vida hecha de trabajo, de recreo, y de televisión, es la única elección que les queda.
Herança
Herança é um dos princípios fundamentais em orientação a objeto. Um comportamento (método) é definido e codificado uma única vez em uma única classe e este comportamento é herdado por todas suas subclasses. Uma subclasse precisa apenas implementar as diferenças em relação a sua classe pai, ou seja, adaptar-se ao meio em que vive.
Funcional Overview
Objectives
Upon completion of this unit, you will be able to:
• Describe the functions of TWS for z/OS workstations
• List the types of TWS for z/OS workstations
• Create TWS for z/OS workstation
Sex sells, but what if your catalog doesn’t sell sex? Let Matt whisper a little secret in your ear…every catalog can be sexy. Even yours. You just have to know which buttons to push.
In this talk, you'll learn how to seduce consumers with the provocative coupling of words and pictures.
The first question Matt answers is does sex really sell? The answer may surprise you and knowing why may help you tread lightly.
Four Play
Matt shares his four secrets for seducing customers and creating desire. First up is Hardcore Photography. Matt shows how even decidedly un-sexy products can get some added zing. Physical is next on the list. Not the physical you may be thinking of, but physical as in gizmos, inserts, and other ideas that get attention. Matt covers Sensual Healing next with ideas for using the sense to create attraction and desire in catalog customers. Think that won't work for B2B? Think again and Matt has examples to prove it. Finally there's Dirty Talk an exploration of how adding a little fun and playfulness can enhance even ordinary products.
This informative, enticing session will explore the sensual sensory techniques that make catalog shoppers go wild.
Let’s get it on!
Kevin Haley Esq. of Brann and Isaacson explains some of the important issues with changes to the "Safe Harbor" laws in the EU.
What is Safe Harbor?
In early October, in a case involving Facebook, the European Court of Justice invalidated a 15 year old international agreement that permitted US companies to avoid compliance with the letter of European privacy law. Under the so-called “Safe Harbor” at issue in the Facebook case, US companies were permitted to self-certify that they provided a level of protection comparable to that in the EU to personal data stored on their servers located in the US. The ECJ’s ruling at least in part was based on an allegation that US government electronic surveillance-exposed by Edward Snowden-renders personal data housed on US servers unsafe. The rejection of the so-called EU “Safe Harbor” has at least some American companies scrambling to find a way to comply with EU privacy laws. What does this case mean for US catalogers, and more broadly, what are US catalogers doing to comply with the patchwork of international privacy regulations?
Will it matter to your company?
This Pub Talk was a good discussion of this potentially far-reaching topic. While the law is still unfolding there are still plenty of things you can get ahead on right now. Kevin explain what may happen, what it will impact and what you should be doing to make sure you aren't surprised later.
Video games is a fast growing industry all over the world. Amount of time and money spent on the games industry cannot stay without our attention. Video games have interest and attention of school aged youth. Which make us think of the possibility of using video games in learning process, particularly in educational institutions.I discuss influence of video games and concentrate on learning through video games and its main learning principles. My essay is mainly based on J.P. Gee works.
Muchísimos hombres se sienten realizados solo con dar sustento y protección a su propia familia.
Creen que permanecer en la rutina de una vida hecha de trabajo, de recreo, y de televisión, es la única elección que les queda.
Herança
Herança é um dos princípios fundamentais em orientação a objeto. Um comportamento (método) é definido e codificado uma única vez em uma única classe e este comportamento é herdado por todas suas subclasses. Uma subclasse precisa apenas implementar as diferenças em relação a sua classe pai, ou seja, adaptar-se ao meio em que vive.
Funcional Overview
Objectives
Upon completion of this unit, you will be able to:
• Describe the functions of TWS for z/OS workstations
• List the types of TWS for z/OS workstations
• Create TWS for z/OS workstation
Sex sells, but what if your catalog doesn’t sell sex? Let Matt whisper a little secret in your ear…every catalog can be sexy. Even yours. You just have to know which buttons to push.
In this talk, you'll learn how to seduce consumers with the provocative coupling of words and pictures.
The first question Matt answers is does sex really sell? The answer may surprise you and knowing why may help you tread lightly.
Four Play
Matt shares his four secrets for seducing customers and creating desire. First up is Hardcore Photography. Matt shows how even decidedly un-sexy products can get some added zing. Physical is next on the list. Not the physical you may be thinking of, but physical as in gizmos, inserts, and other ideas that get attention. Matt covers Sensual Healing next with ideas for using the sense to create attraction and desire in catalog customers. Think that won't work for B2B? Think again and Matt has examples to prove it. Finally there's Dirty Talk an exploration of how adding a little fun and playfulness can enhance even ordinary products.
This informative, enticing session will explore the sensual sensory techniques that make catalog shoppers go wild.
Let’s get it on!
1. Анкета для обучающихся
1 .Какие формы нетрадиционных уроков тебе запомнились?
2. Интересно ли тебе на таком уроке?
3. Дает ли учитель тебе возможностьвысказать своимысли?
4. Имеешь ли ты возможностьна уроке общаться по теме урока?
5. На уроке ты работаешь в парах, в группах?
6 . На уроке ты можешь решать проблемныевопросы?
7. Твойуспех на уроке зависит? (только от тебя, от класса или группы; от
учителя)
8. Нравятся ли тебе такие уроки?
9. Какие формы уроков и виды работ наиболее интересны и полезны для
тебя?( Можно назвать своипримеры)
- урок – игра « Открытыймикрофон»
-Урок – путешествие « Мозговойштурм»
- урок – КВН «Продолжипредложение»
- Урок – семинар «Текстс ошибками»
- урок защита проектов
- урок – ролевая игра « Синквейн»
10. Какие познавательные сайты ты знаешь?