Personal Information
Organization / Workplace
Stockholm, Sweden Sweden
Occupation
Rendering Architect
Website
www.repi.se
Tags
frostbite
rendering
dice
gpu
siggraph
engine
shading
gdc
amd
challenges
parallelism
parallel frostbite engine game gpu
parallel
gpgpu
dofí
thesis
dx11
gamedev
decal
shadowmap
shadow
directx
d3d
terrain
splatting
gh
graphics
hardware
game
procedural
See more
- Presentations
- Documents
- Infographics
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
8 years ago
Culture
Reed Hastings
•
14 years ago
Data oriented design and c++
Mike Acton
•
9 years ago
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
9 years ago
Paying To Win
Ben Cousins
•
13 years ago