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sydney Australia
- Presentations
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[Special report]korean 4th mno is a distant dream lte tdd_20120828
ROA Invention LAB Inc. CEO
•
11 years ago
Social game revenue potential, costs, and the keys to being successful in the market
Mike Turner
•
12 years ago
My Story
Min Seo
•
14 years ago
Things you need to know about smartphone business in korea v 1 0 f_pd
E Qhoon
•
13 years ago
201003 스마트폰 킬러앱과 Bm
YOO SE KYUN
•
14 years ago
New bm; Kakao talk
nceo
•
12 years ago
Asia and Gaming
Benjamin Joffe
•
12 years ago
2010 White Paper on Korean Games
neomusket
•
13 years ago
IT service and phone usage patterns of iphone users and its implications
KT Economics & Management Research Lab.
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12 years ago
Mobile media distribution strategy of contents players
KT Economics & Management Research Lab.
•
12 years ago
Japan's Mobile Business Revitilization Plan
International Institute of Communications
•
15 years ago
이제범 카카오톡 신화의 비밀
VentureSquare
•
12 years ago
Digital Goods in Asia
Benjamin Joffe
•
12 years ago
mixi Mobile Research Report V2.0
Christopher Billich
•
14 years ago
Japan Mobile Ecosystem
Benjamin Joffe
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15 years ago
The Myths of Innovation
Benjamin Joffe
•
13 years ago
KT OPEN
wehome.me, a home sharing on blockchain owned by hosts and guests
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14 years ago