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個人化學習與績效輔助環境 Personal Learning and Performance-based Environment 報告者:陳冠廷 工程師 資策會數位教育研究所 2008.09.11.
大綱 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Learning 2.0 – Personal Learning and Performance-based Environment
e-Learning 1.0, 1.3, 2.0 ,[object Object],Food critic Short-order cook Gourmet Chef Training’s Role User SME ID Content creator Worker Learner ID Driver Search 、 RSS feed Email LMS Content Access When you need it In many pieces At one time Delivery During work In between work Prior to work Access time 1 minute 15 minute 60 minutes Content Size None Rapid Long Development time Bottom-up 、 Learner-driven 、 peer learning Top-down 、 Collaborative Top-down 、 One-way Ownership Wiki 、 Social Networking & Bookmarking 、 Add-ins 、 Mash-ups Reference hybrids 、 LCMS 、 Discussion groups Courseware 、 LMS 、 Authoring Tool Main component eLearning 2.0 eLearning 1.3 eLearning 1.0
學習三階段 ,[object Object],[object Object],Ref. Marc J. Rosenberg
方向與趨勢 Learning e Performance e Ref.: Lance Dublin e-Learning
學習者中心環境建構 ( Learner-Centered ) Learner    Performer!
傳統教育訓練模式
整體學習架構 Ref.: Mark J. Rosenberg Internet, GLOBE, Wiki, … MySpace, Facebook, Hi5, Friendster, Orkut… Knowledge Management, Blogger…
當工作時… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],你在哪裡?正在做什麼? 你需要的是? 個人化績效支援學習環境能幫上什麼忙? 如何確認是有幫上忙的?
學習與績效輔助目標 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
國外 PLE 架構與系統
Netvibes ,[object Object],[object Object],[object Object],[object Object]
ELGG
ELGG V1.0 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
概念與雛型系統展示
應用情境
系統架構
應用重點 E E E E E E Internet Intranet R R R R R R R R R R R R R R R R R R Knowledge Resource
延伸概念與發想 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
小結 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
分享
End~ Thanks for your attention 數位教育研究所 數位學習中心 產業輔導組 陳冠廷工程師  02-2708-9215 ext. 8217 電子信箱: k [email_address] 個人部落格: http://skeletons.blogspot.com 企業學習 2.0 部落格: http:// elearning.iiiedu.org.tw
補充資料
Social Network  重點成因 ,[object Object],[object Object],[object Object],[object Object],[object Object],資料來源: Ovum Report: The rise of social networking: trends, challenges and strategies
知名網站 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
新舊模式的比較 By Kathy Sierra
1.0  到  2.0 資料來源: http://elearningtech.blogspot.com/2007/11/elearning-20-presentation-ispi-los.html Formal Informal Collaborative Training SME Learner Author LMS Rapid Authoring Podcast Discussion Blogs, Wikis, Social Bookmarking Access Publish Search Review Share Create Web 1.0 Web 2.0 e-Learning 1.0 e-Learning 2.0
需求、背景與成因 Group A Group B Group C Group D Group E Group F Group G Group H Group I Group J Group K Group L Group M Group N Group O Group P Group Q Group R Group S Group T Group T

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Personal Learning & Performance-based Environment V7