Juan Pablo Patiño explores different ideas and projects related to interactivity. He defines interactivity as a level of focus between two or more things that requires active engagement rather than passive observation. Some of his project ideas investigate interactivity as a performative act, how the virtual body is expressed, creating a representation of where the virtual and physical bodies intersect, and exploring ways to interact beyond using mice, keyboards, or gestural interfaces in front of screens or sensors. His work aims to put together pieces that examine how relationships form between objects through interactions that assert change in one another and how people can interact with technology beyond current touch-based paradigms.
3. Theory of interactivity: I see interactivity as a level of focus
between two or more things. In order to accept this, we have
to think of interactive action as an active and not passive
force. A rock will fall down the mountain side. It interacts
with the mountain through it’s own mass and the consequent
gravity that is making it fall. The rock has no choice, it is too
heavy, so it must fall. As humans with the power of choice, we
cannot fall down the side of the mountain. Sure we can slip,
and then gravity takes over, but we did not choose it. If we
jump then we will definitely interact with the mountain side.
6. wall of eyes, poking the eyes, a violent
act, the heavy imagery that is associated
with the eye, interactivity as performative
7. Revised Idea of Interactivity
Interactivity as the body and it’s
physiology, how it expresses itself,
and how to find the connections between
the physical and the virtual body.
8. What is the virtual body
and how is it expressed?
11. radioactive particles. creating a visual
representation of the intersection between
the virtual and the physical body. take it
beyond simple mouse interaction.
14. how does the virtual world see the
physical world, a new relationship between
the two worlds, one way communication,
Heisenberg uncertainty principle, electron
cloud, visualizing an idea in a simple way
17. exploring a way to get past the mouse and
keyboard because everything we do is on a
screen, or by waving our limbs in front of
a projector
18. questions + issues:
Interactivity as performative.
What is the virtual body
and how is it expressed?
How else does an interaction exist,
The medium.
putting together the pieces
19. interactivity depends on the creation of a
relationship between two objects, where in
one usually asserts change in the other
20. The pieces that I’m putting together
investigate the way we interact with
technology
21. Finding the way we can move beyond the
emerging trend of always touching glass
and moving in front of a sensor