Come check out these Top 5 Power Gaming Statistics You Didn't Know About to get your game on! No longer will that Mind Flayer flay your mind! Never again will the beholder's deathly gaze overcome your saving throws!
These simple tips will fill your power gaming library with all the knowledge you need for your next adventure!
For more tips on how to destroy all your GM's poor, pathetic monsters, check out 1d20thehubpub.wordpress.com!
If you're a GM that wants to counteract your powergaming players, go check out dmhacks.wordpress.com!
That's it for me guys, have an awesome time bashing through those quests, and I'll see you next time!
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Top 5 Power Gaming Statistics You Didn't Know About
1. Top 5 Power Gaming
Statistics You Didn’t Know
About
3rd Edition D&D
2. Welcome to 1d20: The Hub Pub
As a Power Gamer, you want to find the absolute best
path to success possible. Scrounging for every bonus,
every +1, every multiplier, you crush your competition
under the weight of your finely calculated boots. We've
collected some statistics from some of the biggest
min/maxers on the planet so that you can have all the
information you need when creating the next great
adventurer in the Forgotten Realms.
3. Skill Checks
Skill checks in Third Edition are fairly simple. Roll your
dice, add your bonuses, and compare it against the
difficulty of the task. The important thing to notice here
is that this makes difficulty a linear progression. Each step
higher increases the difficulty by 5%, each bonus you add
lowers the difficulty by 5%. Using this rule you can easily
approximate your odds of doing any task.
4. Character Generation
The way that people used to roll for their attributes was
by adding 3d6. This produced an average stat of 10.5.
Now, for a lot of people, that was way too low. After all,
10 is about average for any person, and these characters
you were controlling were supposed to be better. In Third
Edition they have tried to remedy this by having you roll
4d6 and only adding the highest three. This results in the
average statistic being 12.25, moving the characters from
slightly above average to very much so above average.
5. Hit Points Shmit Points
When a character levels up, they roll a dice depending on
their class, and add the corresponding number to their hit
point total. Many people have decided to house rule this
because it can be extremely frustrating to have your
fighter roll a 1 out of 12 three levels in a row. There are
two popular variants: 1) If you rolled below half, then you
can roll again and take the final roll. 2) Roll the dice
twice and take the best result.
6. People's natural instinct would be to try and convince the
GM to use method number 2. The prospect of being able
to pick the highest one you roll instead of taking the next
die you roll if you rolled really poorly the first time is very
enticing. However, the folks over at monkeysushi.net have
put together a table that shows the statistical difference
is not as high as you might think.
7. Hit
Die
Normal
Average
Variant 1
Average
Variant 2
Average
d4 2.5000 3.0000 3.1250
d6 3.5000 4.2500 4.4722
d8 4.5000 5.5000 5.8125
d10 5.5000 6.7500 7.1500
d12 6.5000 8.0000 8.4861
8. Bleeding Out
When a character reaches zero hit points, every round he
loses another one until he can either stabilize the
bleeding himself, or a party member comes to his aid. The
folks over at Highprogrammer.com have made this handy
chart for you to be able to determine when the odds have
turned against your dying party member and you can't put
it off any longer!
9. Current
Hit
Points
Chance
of
Survival
0 100%
-1 61.25%
-2 56.95%
-3 52.17%
-4 46.85%
-5 40.95%
Current
Hit
Points
Chance
of
Survival
-5 40.95%
-6 34.39%
-7 27.10%
-8 19.00%
-9 10.00%
10. The Most Damaging Weapon in the
Game (On Average)
1. Greatsword - 7.315
2. Great Axe - 6.792
11. Thanks for watching!
For great discussions with advanced players go
to: http://dmadvocate.blogspot.com/
If you want to mess with your players, check
out: dmhacks.wordpress.com
May you always roll 20s!