Optimizing player behavior in a real-time strategy
game using evolutionary algorithms
A. Fernández-Ares, A.M. Mora, J.J. Merelo, P. Garcí́a-Sánchez and C. Fernandes
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Evolving strategies for playing Galcon
1. Optimizing player behavior in a real-time strategy game using evolutionary algorithms A. Fernández-Ares, A.M. Mora, J.J. Merelo , P. García-Sánchez and C. Fernandes GeNeura group: http://geneura.wordpress.com http://twitter.com/geneura Departamento de Arquitectura y Tecnología de Computadores University of Granada (Spain)
31. Thanks for your attention - Questions? [email_address] http://twitter.com/jjmerelo
Editor's Notes
Background from http://www.flickr.com/photos/makelessnoise/562879634/in/photostream/ (MakeLessNoise)
Picture from http://www.flickr.com/photos/keees/1967279/in/photostream/
This is Ares after having a bad nosejob http://www.flickr.com/photos/thisisbossi/3056747661/in/photostream/ Ares happens to be also the second last name, or the last-last name of one of the authors.
Picture from http://www.flickr.com/photos/pmiaki/5107420450/in/photostream/