Slides from my Web Directions @Media London talk, 27 May 2011.
Looking through the lenses of industrial design, architecture and animation, I talk about the skills interaction designers will need in the future and my experiments / experiences.
11. Flexibility today
Increasingly, the medium weâre
designing for is not the browser.
And these mediums are (at the moment)
are less ďŹexible to work with.
12. Flexibility today
The plateau of proďŹtability
Gartnerâs Hype Cycle (image from BERGâs âMining the Trough of Disillusionmentâ)
13. Flexibility today
The plateau of proďŹtability = ďŹexibility
Gartnerâs Hype Cycle (image from BERGâs âMining the Trough of Disillusionmentâ)
34. Investigation | The talented observer
Observation, or âjust go lookâ
Richard Williams
From âT he Animatorâs Survival Kitâ by
35. Investigation | The talented observer
Stills from the DVD commentary on âUpâ
36. Investigation | The talented observer
Even if thereâs nothing to look at, thereâs
always something to see.
37. Investigation | The talented observer
Even if thereâs nothing to look at, thereâs
always something to see.
38. Investigation | Sketching, a conversation inâŚ
Sketch with whatever youâve got in
your studio.
(So keep fun things lying around).
39. Investigation | Sketching, a conversation inâŚ
âSketching is not putting pen to paper,
itâs the mindset you do it inâ
â Bill Buxton
Sketch for âValley of the Windâ building by Benny Lee, Bread Studio
41. Communication | The art of concept drawing
Concept drawing; leaving just enough
âholesâ.
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42. Communication | The art of concept drawing
Concept drawing; leaving just enough
âholesâ.
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43. Communication | The art of concept drawing
Concept drawing; leaving just enough
âholesâ.
Your Recommended Lineup (sho
w complete line
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vered 12 May
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Broken Social Scene
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Pierced Arrows
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The Clean
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Mobile phone concept drawing from âDrawing for Designersâ by Alan Pipes Camera Obscura
Drawing by Spencer Nugent, www.spencernugent.com
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44. Communication | The art of concept drawing
Concept drawing; leaving just enough
âholesâ.
Your Recommended Lineup (sho
w complete line
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P ement
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Your stats: 500 scrobbles, disco
vered 12 May
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Broken Social Scene
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Pierced Arrows
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covered 20 Feb 2
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The Clean
Your stats: 215 scrobbles, disco
vered 3 Jan 102
Mobile phone concept drawing from âDrawing for Designersâ by Alan Pipes Camera Obscura
Drawing by Spencer Nugent, www.spencernugent.com
Your stats: 98 scrobbles, disco
vered 10 May 200
45. Communication | The art of concept drawing
Focus on the important parts; create
rich stories around them.
Architectural concept by Benny Lee, Bread Studio
46. Communication | The art of concept drawing
Focus on the important parts; create
rich stories around them.
Architectural concept by Benny Lee, Bread Studio for Designersâ by Alan Pipes
Drawing by Oscar Tusquets Blanca from âDrawing
47. Communication | Technical drawings for all
Wireframes are our technical drawings,
but what are they exactly?
48. Communication | Technical drawings for all
Wireframes are our technical drawings,
but what are they exactly?
49. Communication | Technical drawings for all
Getting technical.
Engineering drawing from 1775, Brompton GA, âDrawing for Designersâ by Alan Pipes
50. Communication | Technical drawings for all
Getting technical.
Engineering drawing from 1775, Brompton GA, âDrawing for Designersâ by Alan Pipes
54. Validation | Our users, our characters
We love looking at people.
Disir character design for âSiege: Lokiâ by Jamie McKelvie
55. Validation | Our users, our characters
We love looking at people.
Disir character design for âSiege: Lokiâ by Jamie McKelvie
Character design for âBatman the Animated Seriesâ by Bruce Tim
56. Validation | Our users, our characters
From characters to storyboard
Storyboards from âBatman the Animated Seriesâ
63. Being like the shark
So, how do we be like the shark? How
do we ďŹnd our 3/4 view?
64. Being like the shark
As the âyoungestâ group of designers
Iâve talked about today; I donât think we
have it yet.
But we absolutely need to ďŹnd it,
because what we do is important.
65. Being like the shark
Investigation:
⢠âJust go lookâ observation
⢠Sketching, a conversation inâŚ
66. Being like the shark
Communication:
⢠The art of concept drawing
⢠Technical drawing for all
67. Being like the shark
Validation
⢠Our users; our characters
⢠Roughing it;sketch prototyping
68. The makers of things
10 years ago we were pushing
âinvisible pixelsâ around.
69. The makers of things
10 years ago we were pushing
âinvisible pixelsâ around.
Today weâre building products that
people depend on as part of their lives.
70. The makers of things
Weâre working with materials that are
as impactful and consequential as the
stuďŹ that ďŹlms, objects and buildings
are made of.
71. The makers of things
As product designers of a mature
mediumâthe webâitâs time for us to
break out of our silos.
And to learn from and experiment with
other designerâs techniques to ďŹnd our
3/4 view.
72. The makers of things
As product designers of a mature
mediumâthe webâitâs time for us to
break out of our silos.
And to learn from and experiment with
other designerâs techniques to ďŹnd our
3/4 view.
73. Thanks!
Special thanks to the designers who let me
interview them & those who helped along the
way: Monika Wensel, Benny Lee, Matt Sheret,
Matthew Ogle & Jamie McKelvie.