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Pac-Man and the Common Core




Presenters:

Mr. Doug French                    Lake County Schools Technology Campus
dfrench@techcampus.org


Mr. Joe Judge                      Lake County Schools Technology Campus and
jjudge@techcampus.org              College of Lake County
                         Connections 2013 Pac man and the common core
Video Game Design Programs
    • The Students Learn while they earn
      college credits(Dual Credit)
    • Deliver Instruction using methods
      which embrace today’s technology
      (Industry Standards)
    • Enable today’s learners to become
      creators of technology (Competitive
      Advantage)
    • Aligned in support of core
      curriculum (STEM)
          Connections 2013 Pac man and the common core
Why Games?
1.   Because Students Learn from games
2.   Because games Relate to Standards.
3.   Because games are S.T.E.M. in action.
4.   Because games are Addictive

Along the way we will show how this is used in
our games programming curriculum and
college credit.
                   Connections 2013 Pac man and the common core
1. Because students learn from
             gaming.




          Connections 2013 Pac man and the common core
Connections 2013 Pac man and the common core
Connections 2013 Pac man and the common core
Connections 2013 Pac man and the common core
How Did You Learn This?




Was Experience Your Teacher?
         Connections 2013 Pac man and the common core
Why Games Programming?
Video Game Loop




                        Do they look similar?
                  Connections 2013 Pac man and the common core
Today’s Learners are Gamers




         Connections 2013 Pac man and the common core
Connections 2013 Pac man and the common core
Name Change and Enrollment
      • Class name changed from
        AP computer science to
        Java, C++ and Games Programming.
      • Enrollment nearly doubled the next
        year.




          Connections 2013 Pac man and the common core
Core Curriculum coming together in a Game

                            Math


                                                     Social
       Science
                                                    Studies




            Literacy                          Art

                 Connections 2013 Pac man and the
                          common core
Literacy: Journal, Storyboard, Package




             Connections 2013 Pac man and the
                      common core
Art: Students Develop Characters

                                     Jimmy O’Brien, Warren




         Connections 2013 Pac man and the
                  common core
ART: Motion Cycles are studied and modeled




                                                 Brent Beers, Wauconda
              Connections 2013 Pac man and the
                       common core
Rewards Motivate Learning


           Social
Reward
          Network



   Achievement

           Connections 2013 Pac man and the common core
2. Because games relate to
        standards.




        Connections 2013 Pac man and the common core
Games Education to Standards…




          Connections 2013 Pac man and the common core
Plan industry valued skills




         Connections 2013 Pac man and the common core
Why Dual Credit and NOT AP?

   Student Learns Material


     Student is assessed


   Credits granted by higher education
   institution
            Connections 2013 Pac man and the common core
VALUE of dual credit




     Connections 2013 Pac man and the common core
3. Games are STEM in action.




         Connections 2013 Pac man and the common core
SCIENCE: Simulating Physics…


              Ian Hunter Grant




              Luis Marquez, Warren




        Connections 2013 Pac man and the common core
TECHNOLOGY: Physics and Math
                                            Rigid
                                            Body

                                            Rag doll
                                            physics

         Connections 2013 Pac man and the
                  common core
ENGINEERING: References to Games




           Connections 2013 Pac man and the common core
MATH: Games Math
•   Addition, Multiplication, Division,
•   Subtraction, Square Root, Absolute Values.
•   Expressions (without variables) involving additions, multiplication, division,
    subtraction, Fractions (properties, proportionality),
•   Units of measure (time, length, ...)
•    Expressions with multiple variables, including exponentiation (without e),
•   Expansion, Collection, Simple Factorization of Terms.
•   Parallel and Perpendicular Lines, Shapes (triangles, rectangles, circles,
    quadrilaterals, segments, ...), Perimeter.
•   Properties of triangles (medians, bisectors, circumcircles, ...),
•   Particular Triangles, Pythagoras, Areas.
•    Similar Triangles (Thales), Congruent Triangles,
•   Circles (angles, chords, tangents, ...).
•    Factorization, First Degree Equations, First Degree Inequality, Factorization to
    solve equations and inequalities.
                                 Connections 2013 Pac man and the common core
4. Games are Addictive

 "If they'd just study
 and stop playing
 those games!"


      Connections 2013 Pac man and the common core
Connections 2013 Pac man and the common core
Connections 2013 Pac man and the common core
Connections 2013 Pac man and the common core
Can we play
I WANT to play!   too?!




                     Connections 2013 Pac man and the common core
Preparing for the workforce




        Connections 2013 Pac man and the common core
Follow Up with Us:
www.techcampus.org




     Connections 2013 Pac man and the common core
Resources
Links on Millennial Learners
• http://www.apa.org/monitor/2010/03/undergraduates.aspx
• http://www.drtomlifvendahl.com/Millennial%20Characturistics.pdf
• http://achievementstrategies.org/
Links on Curriculum Development
• http://halo.bungie.net/projects/halo/asset_thumb_viewer.aspx?at
   =52&cc=25
• http://www.csunplugged.org/
• http://education.mit.edu/papers/MovingLearningGamesForward_E
   dArcade.pdf


                        Connections 2013 Pac man and the common core
Sites that came up in discussion:

•   http://csta.acm.org/ Computer Science Teachers Association

•   http://www.csunplugged.org/ Computer Science Unplugged for activities
    promoting STEM and computer science that DO NOT even need a computer.

•   https://projectfun.digipen.edu/ Digipen Institute of Technology, creator of the
    curriculum we use at Tech Campus.

•   http://area.autodesk.com/ Autodesk makers of 3ds max, mud box, motion builder,
    Maya and other end game art asset tools.

•   https://www.dreamspark.com/ Microsoft compilers and tools for students

•   http://www.gamemaker.nl/ for a non programming way to make games. Includes
    Spanish version documentation.


                                 Connections 2013 Pac man and the common core

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Connections v7

  • 1. Pac-Man and the Common Core Presenters: Mr. Doug French Lake County Schools Technology Campus dfrench@techcampus.org Mr. Joe Judge Lake County Schools Technology Campus and jjudge@techcampus.org College of Lake County Connections 2013 Pac man and the common core
  • 2. Video Game Design Programs • The Students Learn while they earn college credits(Dual Credit) • Deliver Instruction using methods which embrace today’s technology (Industry Standards) • Enable today’s learners to become creators of technology (Competitive Advantage) • Aligned in support of core curriculum (STEM) Connections 2013 Pac man and the common core
  • 3. Why Games? 1. Because Students Learn from games 2. Because games Relate to Standards. 3. Because games are S.T.E.M. in action. 4. Because games are Addictive Along the way we will show how this is used in our games programming curriculum and college credit. Connections 2013 Pac man and the common core
  • 4. 1. Because students learn from gaming. Connections 2013 Pac man and the common core
  • 5. Connections 2013 Pac man and the common core
  • 6. Connections 2013 Pac man and the common core
  • 7. Connections 2013 Pac man and the common core
  • 8. How Did You Learn This? Was Experience Your Teacher? Connections 2013 Pac man and the common core
  • 9. Why Games Programming? Video Game Loop Do they look similar? Connections 2013 Pac man and the common core
  • 10. Today’s Learners are Gamers Connections 2013 Pac man and the common core
  • 11. Connections 2013 Pac man and the common core
  • 12. Name Change and Enrollment • Class name changed from AP computer science to Java, C++ and Games Programming. • Enrollment nearly doubled the next year. Connections 2013 Pac man and the common core
  • 13. Core Curriculum coming together in a Game Math Social Science Studies Literacy Art Connections 2013 Pac man and the common core
  • 14. Literacy: Journal, Storyboard, Package Connections 2013 Pac man and the common core
  • 15. Art: Students Develop Characters Jimmy O’Brien, Warren Connections 2013 Pac man and the common core
  • 16. ART: Motion Cycles are studied and modeled Brent Beers, Wauconda Connections 2013 Pac man and the common core
  • 17. Rewards Motivate Learning Social Reward Network Achievement Connections 2013 Pac man and the common core
  • 18. 2. Because games relate to standards. Connections 2013 Pac man and the common core
  • 19. Games Education to Standards… Connections 2013 Pac man and the common core
  • 20. Plan industry valued skills Connections 2013 Pac man and the common core
  • 21. Why Dual Credit and NOT AP? Student Learns Material Student is assessed Credits granted by higher education institution Connections 2013 Pac man and the common core
  • 22. VALUE of dual credit Connections 2013 Pac man and the common core
  • 23. 3. Games are STEM in action. Connections 2013 Pac man and the common core
  • 24. SCIENCE: Simulating Physics… Ian Hunter Grant Luis Marquez, Warren Connections 2013 Pac man and the common core
  • 25. TECHNOLOGY: Physics and Math Rigid Body Rag doll physics Connections 2013 Pac man and the common core
  • 26. ENGINEERING: References to Games Connections 2013 Pac man and the common core
  • 27. MATH: Games Math • Addition, Multiplication, Division, • Subtraction, Square Root, Absolute Values. • Expressions (without variables) involving additions, multiplication, division, subtraction, Fractions (properties, proportionality), • Units of measure (time, length, ...) • Expressions with multiple variables, including exponentiation (without e), • Expansion, Collection, Simple Factorization of Terms. • Parallel and Perpendicular Lines, Shapes (triangles, rectangles, circles, quadrilaterals, segments, ...), Perimeter. • Properties of triangles (medians, bisectors, circumcircles, ...), • Particular Triangles, Pythagoras, Areas. • Similar Triangles (Thales), Congruent Triangles, • Circles (angles, chords, tangents, ...). • Factorization, First Degree Equations, First Degree Inequality, Factorization to solve equations and inequalities. Connections 2013 Pac man and the common core
  • 28. 4. Games are Addictive "If they'd just study and stop playing those games!" Connections 2013 Pac man and the common core
  • 29. Connections 2013 Pac man and the common core
  • 30. Connections 2013 Pac man and the common core
  • 31. Connections 2013 Pac man and the common core
  • 32. Can we play I WANT to play! too?! Connections 2013 Pac man and the common core
  • 33. Preparing for the workforce Connections 2013 Pac man and the common core
  • 34. Follow Up with Us: www.techcampus.org Connections 2013 Pac man and the common core
  • 35. Resources Links on Millennial Learners • http://www.apa.org/monitor/2010/03/undergraduates.aspx • http://www.drtomlifvendahl.com/Millennial%20Characturistics.pdf • http://achievementstrategies.org/ Links on Curriculum Development • http://halo.bungie.net/projects/halo/asset_thumb_viewer.aspx?at =52&cc=25 • http://www.csunplugged.org/ • http://education.mit.edu/papers/MovingLearningGamesForward_E dArcade.pdf Connections 2013 Pac man and the common core
  • 36. Sites that came up in discussion: • http://csta.acm.org/ Computer Science Teachers Association • http://www.csunplugged.org/ Computer Science Unplugged for activities promoting STEM and computer science that DO NOT even need a computer. • https://projectfun.digipen.edu/ Digipen Institute of Technology, creator of the curriculum we use at Tech Campus. • http://area.autodesk.com/ Autodesk makers of 3ds max, mud box, motion builder, Maya and other end game art asset tools. • https://www.dreamspark.com/ Microsoft compilers and tools for students • http://www.gamemaker.nl/ for a non programming way to make games. Includes Spanish version documentation. Connections 2013 Pac man and the common core

Editor's Notes

  1. This presentation was made at the Connections Conference in 2013.The presentation took place in the day 1, following lunch. This was one of 21 concurrent sessions, so there may be conference attendees who missed the presentation who would appreciate seeing the slide deck. Ran a highlight reel looping before the presentation and even during the Q/A The highlights include student samples such as 3d renderings, short animations, 2D video game gameplay.Based on feedback and requests from the presentation will add images of the lab and the student's in action.
  2. What we do, Build credibility with the audience.Based on feedback from the audience will add details about the lab computers.
  3. Tell them what we are going to tell them.Tell themTell them what we told them.
  4. Introduce that Games are a natural way for learning. Video games, board games, even the unplugged activities can lead students to better understanding.
  5. Cite reference of Dr. Bobb Darnell of the Achievement Strategies Group.
  6. Pause for effect and ask for show of hands… Who Played Pac ManHow about Mario?Do you know what a GOOMBA is?If you saw a goomba, you would probably recognize it…Experience is a good teacher.
  7. Reflect and Improve.As Professional Educators we know that reflection and improving are key to growth.Students know that this is how they learn from playing games.This is a natural base to bridge into the classroom practices of DO OVERS ARE OKAY!Life does have do overs.How many people have ever sent back a meal?How many people do you know that are on Marriage number 2 or higher.
  8. Generation YThose born after 1990 are Millennial.They are low on soft skills such as conversation, not taught cursive, and do know how to type, sometimes faster on their phone keypad than a computer.They are not phased by technology and are not irritated to a point they want to destroy it like earlier generations were.
  9. To teach today, one must become a video game programmer?
  10. Change from Logic Based reports, to creation of technologyInvestment in TechnologyReputation of program based on experiences of studentsChange from AP to College Dual CreditEvolution of teaching along with the learning styles
  11. Talking Points include the combo of the Core Curriculum and the need for all the skills to be used to make a game.
  12. Suggestions on picking articles.Provide Current Culture Topics Add depth to otherwise superficial understanding.Ride the wave of interest.E.G. A major church is electing a new head, could the students render a chimney with white smoke to show a significant current event.If it does not engage the students, why bother?
  13. Segmenting or packaging experiences to reward in incremental portions and encourage personification and identification with achievements.Recognize AchievementsReward InnovationProvide GuidanceEmphasize IterationModel ImprovementsIndividuals should balance their strengths and weaknesses.
  14. Students will understand the roots of their vocation and know the references of the industry including the best and worst.
  15. State of Washington standards mapped to Digipen Curriculum.Lesson Plans indicating specific learning outcomes.Scene below guest speaker discusses UNITY as a game engine used in alumni work on screen and potentially in online gaming in the future.
  16. 21st century skills and daily outcomes supported by visiting professionals (WMS Gaming Vice President addresses the class on what it is like in the gaming industry in class. .
  17. In AP the Student Studies.Student prepares for standard testStudent pays to sit for testing.Scores can be submitted for consideration of credits.NOT HONORED BY A LIST OF SCHOOLS.Student Studies.Student completes content aligned to Course Reference Document.Grant money has paid for tuition.Student has a college transcript with credits and a G.P.A to transfer.
  18. As a college class acts of plagiarism can have substantial impact.A college transcript may be with the student for a long time to comeFERPA is different for Colleges. Student privacy for college students does not apply to these High School students unless emancipated. RIGOR = CRF / Syllabus + Grading Rubrics.
  19. Discussion of physics of a non skelitonized rigid body such as a chess piece versus a human body with a structure including parents and children. Students find by way of experimentation that kinnect can be fooled into thinking their hoody is a small person. Playful experimentation develops understanding and leads to developments.Microsoft R&D finds adding a vibration to Kinnect cameras can reduce artifacts.Looking to add a second kinnect for better data.
  20. Adding contemporary references helps to trigger prior knowledge and sets the stage to hug and bridge new information to today’s learners. Be CurrentBe Relevant.
  21. The addictive qualities of games can be leveraged as a topic that ignites passion.Historical time period examples of video games can bring excitement to history.Assassins Creed III is based on the American revolutionary war.True to period vehicles, backgrounds, and weaponry can be found in a variety of games.
  22. Quick 3 slides about the soft skills that come with the topic and relevance.
  23. Quick 3 slides about the soft skills that come with the topic and relevance.Play a game like Light Bot and learn logic, loops, functions without realizing it!
  24. Quick 3 slides about the soft skills that come with the topic and relevance.
  25. Sites that came up in discussion:http://csta.acm.org/ Computer Science Teachers Associationhttp://www.csunplugged.org/ Computer Science Unplugged for activities promoting STEM and computer science that DO NOT even need a computer.https://projectfun.digipen.edu/ Digipen Institute of Technology, creator of the curriculum we use at Tech Campus.http://area.autodesk.com/ Autodesk makers of 3ds max, mud box, motion builder, Maya and other end game art asset tools.https://www.dreamspark.com/ Microsoft compilers and tools for studentshttp://www.gamemaker.nl/ for a non programming way to make games. Includes Spanish version documentation.