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Appleseed Social Networking

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Presentation on the Appleseed Open Source, Distributed Social Networking Framework for FSCONS 2010.

Presentation on the Appleseed Open Source, Distributed Social Networking Framework for FSCONS 2010.

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  • Low end as important as the high end
  • We have to build software that people actively want to use. On a budget of basically nothing, and in our spare time. Squirrelmail isn't enough, we need GMail.

Appleseed Social Networking Appleseed Social Networking Presentation Transcript

  • • Started in 2004 • Open sourced in 2005 • Federated by 2007 • Summer 2010 refactoring Brief History Overview
  • • LAMP • Shared hosts • No root access required Commodity platform Overview
  • • Familiar interface • Adhere to existing social networking paradigms • Build a foundation for new ideas Evolutionary approach Overview
  • • MVC component-based framework • Client-side apps planned (that means Farmville, sorry) • Many h ooks and event triggers for extensibility • REST API for apps and mobile • Protocol agnostic (uses QuickSocial internally) More Than An App, A Social Framework Overview
  • • Working now with almost 100 test nodes • Official beta test site has ~ 400 users • Federated news feeds • Sender-Stores mail system • Remote logins/Identity server • Groups, photos, journals, 1-click server upgrades, and more • Email [email_address] Available Now Overview
  • • The ability to determine and withdraw access • "There are very few things I don't want anyone to know, but plenty I don't want everyone to know." • Identity means, “Are you who you say you are?” • Identity does not determine Trust • Categorizing friends allows determining access based on social relationships Privacy Social Theory
  • • Technology is limited in it's ability to solve social problems • Cannot predict when trust will be violated after access is granted • Tools can help you determine how to trust, not who to trust • Social problems need social solutions Technology & Privacy Social Theory
  • • Current issues are representative of the struggle between institutions (service providers) and citizens (users). • Monopolies don't willingly give up their position unless forced. • Competition changes the nature of the institution. • Without lock-in , service providers cannot ignore user concerns. Institutions vs. Citizens Social Theory
  • • UI/UX in social applications must be a primary concern. • The UI acts as a teaching tool. • The protocol, engine, and architecture are meaningless to the end user. • A perfectly secure, encrypted system is useless if nobody uses it. • Open Source must be competitive in the user space the way it has been for server and development tools. The Importance of UI/UX Social Theory
  • • Competition is a multi-billion dollar corporation that hires the top engineers, marketers, anthropologists and sociologists. • S tep up our game • Break out the big guns • Take it to the next level. Conclusion Social Theory