SlideShare a Scribd company logo
1 of 63
Download to read offline
Designing
Virtual Realism
      Auckland, April 2009

                Dan Rubin
               Sidebar Creative
Designing Virtual Realism Auckland, April 2009




   Hi!
    Dan Rubin



                                        Me, according to nGen works @ http://happywebbies.com/



©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




      Web
      Standards
      Creativity
       by Dan Rubin
          (and 9
          other guys)




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




      Pro CSS
      Techniques
       by Jeff Croft
          Ian Lloyd
          Dan Rubin




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




    Look & Feel

 ©2009 Dan Rubin » http://sidebarcreative.com



knowing how to interact with something based on its
appearance.
Designing Virtual Realism Auckland, April 2009




    Look & Feel

 ©2009 Dan Rubin » http://sidebarcreative.com



knowing how to interact with something based on its
appearance.
Designing Virtual Realism Auckland, April 2009




      We do this
      every day.

   ©2009 Dan Rubin » http://sidebarcreative.com


based on our collective life experience from our own interactions and from observing the
actions of others.
Designing Virtual Realism Auckland, April 2009




                                                 Photo: Peter Zelnik (http://www.sxc.hu/photo/1170873)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                               Photo: Kriss Szkurlatowski (http://www.sxc.hu/photo/1165285)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                                 Photo: David Thomson (http://www.sxc.hu/photo/1172713)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                                 Photo: Dedy Ong (http://www.sxc.hu/photo/1161259)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                                 Photo: Roberto Ribeiro (http://www.sxc.hu/photo/1173672)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Context is
   important.

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                                   Photo: David Ritter (http://www.sxc.hu/photo/941686)
  ©2009 Dan Rubin » http://sidebarcreative.com



you may not be able to recognize this at first without
more contextual information
Designing Virtual Realism Auckland, April 2009




                                                 Photo: Craig Jewell (http://www.sxc.hu/photo/945272)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




      Tactile
      Interaction

   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




   ©2009 Dan Rubin » http://sidebarcreative.com


the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on
screen is an extension of our physical body, it is a virtual appendage, and clicking is the
closest thing to physical interaction; we love touchscreens because the basic level of
interaction is normal: we point at something we want to interact with, and touch it. But
we're still interacting with a flat surface/texture.
Designing Virtual Realism Auckland, April 2009




    Mimic
    physical
    interfaces.
 ©2009 Dan Rubin » http://sidebarcreative.com



we already know how to use and interact with these
things
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                                 Photo: Pascal Montsma (http://www.sxc.hu/photo/230015)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




                                                 Photo: Ivaylo Georgiev (http://www.sxc.hu/photo/426359)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Creating
   an Illusion

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




  ©2009 Dan Rubin » http://sidebarcreative.com



Julian Beever: http://users.skynet.be/J.Beever/
Designing Virtual Realism Auckland, April 2009




  ©2009 Dan Rubin » http://sidebarcreative.com



Julian Beever: http://users.skynet.be/J.Beever/
Designing Virtual Realism Auckland, April 2009




   Some interfaces
   already do this.


©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Invite people
   to touch your
   interface.
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Adding noise
   creates a
   basic texture.
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Aesthetic-
   Usability
   Effect
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




     “Attractive
     things work
     better.”
                                                 — Donald Norman

  ©2009 Dan Rubin » http://sidebarcreative.com



it’s not a big leap to extend this to “virtual interfaces
that look like real world interfaces are easier to
interact with.”
Designing Virtual Realism Auckland, April 2009




   Traditional
   Media

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Photographic

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Physical
   Items

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   Onward to
   Photoshop!
   (whereby a live demo ensued)



©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




     Questions?

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Auckland, April 2009




   fin.

©2009 Dan Rubin » http://sidebarcreative.com

More Related Content

Similar to Designing Virtual Realism (Web09)

Designing Virtual Realism (@media 2009)
Designing Virtual Realism (@media 2009)Designing Virtual Realism (@media 2009)
Designing Virtual Realism (@media 2009)Dan Rubin
 
Mastering the Details in Interface Design - Web Design World 2009 - Seattle
Mastering the Details in Interface Design - Web Design World 2009 - SeattleMastering the Details in Interface Design - Web Design World 2009 - Seattle
Mastering the Details in Interface Design - Web Design World 2009 - SeattleDan Rubin
 
Designing Virtual Realism - AEA Chicago, 2009
Designing Virtual Realism - AEA Chicago, 2009Designing Virtual Realism - AEA Chicago, 2009
Designing Virtual Realism - AEA Chicago, 2009Dan Rubin
 
How to build desktop apps that help your web app succeed
How to build desktop apps that help your web app succeedHow to build desktop apps that help your web app succeed
How to build desktop apps that help your web app succeedMatthew Ogle
 
Designers & Developers Sitting in a Tree (Web09)
Designers & Developers Sitting in a Tree (Web09)Designers & Developers Sitting in a Tree (Web09)
Designers & Developers Sitting in a Tree (Web09)Dan Rubin
 
87 Cool Things
87 Cool Things87 Cool Things
87 Cool Thingsccwlab
 

Similar to Designing Virtual Realism (Web09) (8)

Designing Virtual Realism (@media 2009)
Designing Virtual Realism (@media 2009)Designing Virtual Realism (@media 2009)
Designing Virtual Realism (@media 2009)
 
Mastering the Details in Interface Design - Web Design World 2009 - Seattle
Mastering the Details in Interface Design - Web Design World 2009 - SeattleMastering the Details in Interface Design - Web Design World 2009 - Seattle
Mastering the Details in Interface Design - Web Design World 2009 - Seattle
 
Designing Virtual Realism - AEA Chicago, 2009
Designing Virtual Realism - AEA Chicago, 2009Designing Virtual Realism - AEA Chicago, 2009
Designing Virtual Realism - AEA Chicago, 2009
 
How to build desktop apps that help your web app succeed
How to build desktop apps that help your web app succeedHow to build desktop apps that help your web app succeed
How to build desktop apps that help your web app succeed
 
Designers & Developers Sitting in a Tree (Web09)
Designers & Developers Sitting in a Tree (Web09)Designers & Developers Sitting in a Tree (Web09)
Designers & Developers Sitting in a Tree (Web09)
 
87 Cool Things
87 Cool Things87 Cool Things
87 Cool Things
 
87 Cool Things
87 Cool Things87 Cool Things
87 Cool Things
 
87 Cool Things
87 Cool Things87 Cool Things
87 Cool Things
 

Recently uploaded

Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...apidays
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...Zilliz
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Victor Rentea
 
WSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...DianaGray10
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...apidays
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusZilliz
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Jeffrey Haguewood
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAndrey Devyatkin
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...apidays
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoffsammart93
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...apidays
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesrafiqahmad00786416
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FMESafe Software
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MIND CTI
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native ApplicationsWSO2
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyKhushali Kathiriya
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDropbox
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century educationjfdjdjcjdnsjd
 

Recently uploaded (20)

Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
 
WSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering DevelopersWSO2's API Vision: Unifying Control, Empowering Developers
WSO2's API Vision: Unifying Control, Empowering Developers
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 

Designing Virtual Realism (Web09)

  • 1. Designing Virtual Realism Auckland, April 2009 Dan Rubin Sidebar Creative
  • 2. Designing Virtual Realism Auckland, April 2009 Hi! Dan Rubin Me, according to nGen works @ http://happywebbies.com/ ©2009 Dan Rubin » http://sidebarcreative.com
  • 3. Designing Virtual Realism Auckland, April 2009 Web Standards Creativity by Dan Rubin (and 9 other guys) ©2009 Dan Rubin » http://sidebarcreative.com
  • 4. Designing Virtual Realism Auckland, April 2009 Pro CSS Techniques by Jeff Croft Ian Lloyd Dan Rubin ©2009 Dan Rubin » http://sidebarcreative.com
  • 5. Designing Virtual Realism Auckland, April 2009 Look & Feel ©2009 Dan Rubin » http://sidebarcreative.com knowing how to interact with something based on its appearance.
  • 6. Designing Virtual Realism Auckland, April 2009 Look & Feel ©2009 Dan Rubin » http://sidebarcreative.com knowing how to interact with something based on its appearance.
  • 7. Designing Virtual Realism Auckland, April 2009 We do this every day. ©2009 Dan Rubin » http://sidebarcreative.com based on our collective life experience from our own interactions and from observing the actions of others.
  • 8. Designing Virtual Realism Auckland, April 2009 Photo: Peter Zelnik (http://www.sxc.hu/photo/1170873) ©2009 Dan Rubin » http://sidebarcreative.com
  • 9. Designing Virtual Realism Auckland, April 2009 Photo: Kriss Szkurlatowski (http://www.sxc.hu/photo/1165285) ©2009 Dan Rubin » http://sidebarcreative.com
  • 10. Designing Virtual Realism Auckland, April 2009 Photo: David Thomson (http://www.sxc.hu/photo/1172713) ©2009 Dan Rubin » http://sidebarcreative.com
  • 11. Designing Virtual Realism Auckland, April 2009 Photo: Dedy Ong (http://www.sxc.hu/photo/1161259) ©2009 Dan Rubin » http://sidebarcreative.com
  • 12. Designing Virtual Realism Auckland, April 2009 Photo: Roberto Ribeiro (http://www.sxc.hu/photo/1173672) ©2009 Dan Rubin » http://sidebarcreative.com
  • 13. Designing Virtual Realism Auckland, April 2009 Context is important. ©2009 Dan Rubin » http://sidebarcreative.com
  • 14. Designing Virtual Realism Auckland, April 2009 Photo: David Ritter (http://www.sxc.hu/photo/941686) ©2009 Dan Rubin » http://sidebarcreative.com you may not be able to recognize this at first without more contextual information
  • 15. Designing Virtual Realism Auckland, April 2009 Photo: Craig Jewell (http://www.sxc.hu/photo/945272) ©2009 Dan Rubin » http://sidebarcreative.com
  • 16. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 17. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 18. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 19. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 20. Designing Virtual Realism Auckland, April 2009 Tactile Interaction ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 21. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 22. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 23. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 24. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 25. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 26. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  • 27. Designing Virtual Realism Auckland, April 2009 Mimic physical interfaces. ©2009 Dan Rubin » http://sidebarcreative.com we already know how to use and interact with these things
  • 28. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 29. Designing Virtual Realism Auckland, April 2009 Photo: Pascal Montsma (http://www.sxc.hu/photo/230015) ©2009 Dan Rubin » http://sidebarcreative.com
  • 30. Designing Virtual Realism Auckland, April 2009 Photo: Ivaylo Georgiev (http://www.sxc.hu/photo/426359) ©2009 Dan Rubin » http://sidebarcreative.com
  • 31. Designing Virtual Realism Auckland, April 2009 Creating an Illusion ©2009 Dan Rubin » http://sidebarcreative.com
  • 32. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 33. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com Julian Beever: http://users.skynet.be/J.Beever/
  • 34. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com Julian Beever: http://users.skynet.be/J.Beever/
  • 35. Designing Virtual Realism Auckland, April 2009 Some interfaces already do this. ©2009 Dan Rubin » http://sidebarcreative.com
  • 36. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 37. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 38. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 39. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 40. Designing Virtual Realism Auckland, April 2009 Invite people to touch your interface. ©2009 Dan Rubin » http://sidebarcreative.com
  • 41. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 42. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 43. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 44. Designing Virtual Realism Auckland, April 2009 Adding noise creates a basic texture. ©2009 Dan Rubin » http://sidebarcreative.com
  • 45. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 46. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 47. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 48. Designing Virtual Realism Auckland, April 2009 Aesthetic- Usability Effect ©2009 Dan Rubin » http://sidebarcreative.com
  • 49. Designing Virtual Realism Auckland, April 2009 “Attractive things work better.” — Donald Norman ©2009 Dan Rubin » http://sidebarcreative.com it’s not a big leap to extend this to “virtual interfaces that look like real world interfaces are easier to interact with.”
  • 50. Designing Virtual Realism Auckland, April 2009 Traditional Media ©2009 Dan Rubin » http://sidebarcreative.com
  • 51. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 52. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 53. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 54. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 55. Designing Virtual Realism Auckland, April 2009 Photographic ©2009 Dan Rubin » http://sidebarcreative.com
  • 56. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 57. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 58. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 59. Designing Virtual Realism Auckland, April 2009 Physical Items ©2009 Dan Rubin » http://sidebarcreative.com
  • 60. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  • 61. Designing Virtual Realism Auckland, April 2009 Onward to Photoshop! (whereby a live demo ensued) ©2009 Dan Rubin » http://sidebarcreative.com
  • 62. Designing Virtual Realism Auckland, April 2009 Questions? ©2009 Dan Rubin » http://sidebarcreative.com
  • 63. Designing Virtual Realism Auckland, April 2009 fin. ©2009 Dan Rubin » http://sidebarcreative.com