- Presentations
- Documents
- Infographics
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
8 years ago
GDC 2014 - Deformable Snow Rendering in Batman: Arkham Origins
Colin Barré-Brisebois
•
10 years ago
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
9 years ago
Volumetric Lighting for Many Lights in Lords of the Fallen
Benjamin Glatzel
•
10 years ago
Oculus Rift Developer Kit 2 and Latency Mitigation techniques
Cass Everitt
•
9 years ago
Approaching zero driver overhead
Cass Everitt
•
10 years ago