Following the launch of ‘Health and Wealth in Scotland: A Statement of Intent for Innovation in Health’ at the event last year, there has been much enthusiasm around innovation being the way to find new and better ways of delivering high-quality sustainable healthcare. In this highly interactive session, delegates seen first-hand some of the exciting innovative systems already in practice, learn about the steps to successful innovation and take away practical guidance and tools on how to make innovation happen and stick.
See more on the 2013 NHSScotland Event website http://www.nhsscotlandevent.com/resources/resources2013/resources
2. Session 11 June: Timeline
No Title of Part Session Content Lead(s) Time
1 Welcome and Introduction
Welcome, introduce session leads and short bit on purpose of
session, i.e.co-creating Innovation Checklist for Innovation
Partnership Board (IPB)
Richard Carey
14:15
(5 mins)
2 Changing the Game
A film giving examples of successful innovative ‘game changing’
innovations, including leaders saying what helped make innovation
happen.
George Crooks
14:20
(15 mins)
3
So What Does it Take To
Change The Game? (1)
A blank of the Checklist is put on the screen. George Crooks suggests
one or two things that he has taken from the film as examples of
what needs to be done. These are typed in the blank Checklist. George Crooks
14:35
(10 mins)
4
So What Does it Take To
Change The Game? (2)
The audience is broken into 8-10 teams with a selection of possible
actions for the Checklist that they can accept, amend or replace with
something else. Each group has to come up with one or two ‘asks’ for
the Checklist.
Richard Carey/ George
Crook/Peter Williamson
circulate
14:45
(25 mins)
5 Creating A Positive Climate
3 minute orientation presentation on creating a climate for
innovation. After that, the audience via the different groups gives its
views on what should be the top actions for the IPB; Richard Carey (as
Chair of IPB) listens to what actions people want promoted by IPB,
and then closes whole session
Peter
Williamson presentation/
Richard Carey leads
discussion supported by
George, Peter and Cathie
Cowan
15:10
(10 mins)
6 Summary
Final session is brought to a close, delegates thanked for participating
and next steps set out.
Cathie Cowan
15:20
(5 mins)
7 Voting And Close
Each team has been asked to put up its ‘proposed action’ on the wall.
Each session delegate will use five coloured dots to vote for the best
proposals as part of process to end up with no more than five.
Peter Williamson 15:25
8 Session Finished 15:30
Innovating for Health: Game-changing Solutions
3. Session Timeline 12 June
No Session Title Session Content Lead(s) Time
1 Welcome and Introduction
Welcome, introduce session leads and short bit on purpose of session,
i.e.co-creating Innovation Checklist for Innovation Partnership Board
(IPB)
Richard Carey
11:15
(5 mins)
2 Changing the Game
A film giving examples of successful innovative ‘game changing’
innovations, including leaders saying what helped make innovation
happen.
George Crooks
11:20
(15 mins)
3
So What Does it Take To Change
The Game? (1)
The Checklist is put on the screen from the previous day. George Crooks
suggests one or two things that he has taken from the film as examples
of what actions are most important.
George Crooks
11:35
(10 mins)
4
So What Does it Take To Change
The Game? (2)
The audience is broken into 8-10 teams. Each team is given one of the top
actions proposed from the voting. The task for each team is to review and
refine one of the proposals to make it as clear as possible to the IPB
about what action(s) is (are) needed.
Richard Carey/ George
Crook/Peter Williamson
circulate
11:45
(25 mins)
5
What Is A Positive Climate For
Innovation?
3 minute orientation presentation on creating a climate for innovation.
After that, the audience via the different groups gives its views on what
should be the top actions for the IPB; Richard Carey (as Chair of IPB)
listens to what actions people want from promoted by IPB, and then
closes whole session
Peter
Williamson presentation/
Richard Carey leads
discussion supported by
Georg, Peter and Cathie
Cowan
12:10
(10 mins)
6 Summary
Final session is brought to a close, delegates thanked for participating
and next steps set out. (1 min)
Cathie Cowan
12:20
(5 mins)
7 Voting And Close
Each team has been asked to put up its ‘proposed action’ on the wall.
Each session delegate will use five coloured dots to vote for the best
proposals as part of process to end up with no more than five.
Peter Williamson 12:25
8 Session Finished 12:30
Innovating for Health: Game-changing Solutions
4. Innovating for Health: Game-changing
Solutions
Your facilitators today :
Richard Carey, Chief Executive, NHS
Grampian and Chair Innovation
Partnership Board
George Crooks, Director of Scottish
Centre for Telehealth and Telecare, Medical
Director for NHS 24 and for SAS, and
Innovation Partnership Board member
Cathie Cowan, Chief Executive, NHS
Orkney and Chair Innovation
Partnership Board
Peter Williamson, Lead for Innovation
and Health Scottish Government
Health and Social are Directorates
5. The Innovation Partnership Board
The Role
The Innovation Partnership Board (IPB) is to provide leadership,
direction and coordination to promote innovation that both improves the
quality of health services and generates business opportunities in
Scotland which will advance Scotland as a world leading centre for
innovation and health.
It will do this by creating and developing an effective system for
partnership working among the NHS and its partners.
6. The Innovation Partnership Board
Membership
• Two NHS Board Chief Executives
• A leader from NHS24 (Digital Communications)
• four Industry Leads (Medical Technologies, Medicines, Digital Health,
Scottish SMEs)
• two Leads from the Scottish Government Health and Social Care
Directorates
• A nominee from the Chief Executive of Scottish Enterprise
• The Scottish Government Health and Social Care Directorates Chief
Scientist
• A Person With Expertise in Regenerative Medicine
7. Action Checklist
1. Ensure clinicians of all disciplines have the time and support necessary to foster
innovative ideas in a creative environment
2. Sharing and connecting ( ideas, people, projects)
3. SPACE to innovate to include MDT, time to think, away days backed by senior
management, external
facilitation
4. Create an environment where we can share best practice , it needs to be accessible for all.
Key features
are - incentivised environment, rapid sharing, recognition of your input, communication
5. Protected time in contacts
6. Have innovation champions
7. Have an innovation app
8. Develop a culture that tolerates ‘failures’
9. Have an innovation community – HUB where there various sources interact . The
process should be based on an individual or a number of individuals who come up with an
innovative solution – the solution is tested – the solution is put into policy