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Message Queuing on a Large Scale: IMVUs stateful real-time message queue for chat and games

by Jon Watte on Mar 11, 2011

  • 3,653 views

These slides are the ones I presented at the 2011 Game Developer's Conference. ...

These slides are the ones I presented at the 2011 Game Developer's Conference.
Social game and entertainment company IMVU built a real-time lightweight networked messaging back-end suitable for chat and social gaming. Here's how we did it!

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messaging software imvu erlang real-time code queue chaberexecsfav scaling

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Message Queuing on a Large Scale: IMVUs stateful real-time message queue for chat and games — Presentation Transcript