Message Queuing on a Large Scale: IMVUs stateful real-time message queue for chat and games
by Jon Watte on Mar 11, 2011
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These slides are the ones I presented at the 2011 Game Developer's Conference. ...
These slides are the ones I presented at the 2011 Game Developer's Conference.
Social game and entertainment company IMVU built a real-time lightweight networked messaging back-end suitable for chat and social gaming. Here's how we did it!
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