• Email
  • Like
  • Save
  • Private Content
  • Embed
 

Message Queuing on a Large Scale: IMVUs stateful real-time message queue for chat and games

by on Mar 11, 2011

  • 5,263 views

These slides are the ones I presented at the 2011 Game Developer's Conference. ...

These slides are the ones I presented at the 2011 Game Developer's Conference.
Social game and entertainment company IMVU built a real-time lightweight networked messaging back-end suitable for chat and social gaming. Here's how we did it!

Accessibility

Categories

Upload Details

Uploaded via SlideShare as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel

4 Embeds 69

http://malvasiabianca.org 66
http://twitter.com 1
http://paper.li 1
http://webcache.googleusercontent.com 1

Statistics

Likes
6
Downloads
69
Comments
0
Embed Views
69
Views on SlideShare
5,194
Total Views
5,263
Post Comment
Edit your comment

Message Queuing on a Large Scale: IMVUs stateful real-time message queue for chat and games Message Queuing on a Large Scale: IMVUs stateful real-time message queue for chat and games Presentation Transcript