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Technologie Management Gruppe
Global Resourcing GmbH
Germany
Paul.Gromball@tmg-muenchen.de
www.tmg-muenchen.de
Lean Collaboration by Design
weltweit. effizient. zusammenarbeiten
Potential-Analyse für Social Technologies
März 2014
2
Potentialanalyse der Lean Collaboration in 4 Schritten
Auswahl des
repräsentativen
Use Case
Ist-Analyse der
Wertschöpfungs-
Barrieren
Abgleich der
Social Technology
mit Ist-Barrieren
Abschätzung des
Verbesserungs-
Potentials
Lean Collaboration Potential Analyse
1 2 3 4
• Festlegung der
Systemgrenze
• Inventory der Use
Cases
• Auswahl eines
Repräsentanten
• Spezifizierung des
Value-Streams
• Analyse der
Wertschöpfung
• Identifizierung der
Barrieren
• Social Technology
Features
• Barrieren der
Wertschöpfung
• Bestimmung der
Feature-Relevanz
• Analyse der Ist-
Situation
• Abschätzung der
Verbesserungen
• Bestimmung des
Gesamt-Potentials
3
Auswahl des
repräsentativen
Use Case
Ist-Analyse der
Wertschöpfungs-
Barrieren
Abgleich der
Social Technology
mit Ist-Barrieren
Abschätzung des
Verbesserungs-
Potentials
Partner Kunde
Zentrale
Landes-Org
• Change Management:
Senkung der Kosten
• Sales & After Sales:
Umsatzsteigerung
• HR-Management:
Verbesserung
Mitarbeiterzufriedenheit
• Strategie/Innovation:
Lean Produkt-Entwicklung
• Finanzen:
Erhöhung der Rendite
Use Case
Inventory
Interne
Communities:
Ergebnis-orientiert
System-Grenze Repräsentativer
Use Case
Externe
Communities:
Interessen-orientiert
Follower
Knowledge Flow Teilnehmer
Business Community Arena:
Zwei Typen von Social Business Communities
Interne Communities für „Problem-Lösungen“
Kandidaten der Umsetzung
1. Abgrenzung der Community Arena und Auswahl des repräsentativen Use Case
1 2 3 4
4
Auswahl des
repräsentativen
Use Case
Ist-Analyse der
Wertschöpfungs-
Barrieren
Abgleich der
Social Technology
mit Ist-Barrieren
Abschätzung des
Verbesserungs-
Potentials
2. Identifizierung der heutigen nicht-wertschöpfenden Aufwände und Barrieren
1 2 3 4
Concept
Styling
Design
Prototype
Industrial Eng
Tooling
Launch
Design Concept Start of ProductionZeit
Nicht-Wertschöpfende Zeit
Wertschöpfende Zeit
Produktentwicklungsprozess : Analyse der Wertschöpfung
• Räumliche und zeitliche
Entfernung
• Info-Inseln
• Wissens-Austausch
• Lernen im Team
• Ergebnis-Verantwortung
• Ziel-Fokus
• Zeitnahes Feedback
Identifizierte Barrieren
Repräsentativer
Use Case
• Strategie/Innovation:
Lean Produkt-Entwicklung
5
Auswahl des
repräsentativen
Use Case
Ist-Analyse der
Wertschöpfungs-
Barrieren
Abgleich der
Social Technology
mit Ist-Barrieren
Abschätzung des
Verbesserungs-
Potentials
3. Überwindung der Barrieren mit Social Technologien
1 2 3 4
Tele-
Presence
Social
Network
Feedback
System
Rich
Profiles
Micro
Blog Wiki
Dis-
cussion
Board
Blog Idea-
Platform
Social
Book-
mark
RSS
Total Relevance
Globale
Vernetzung
Finden von
Experten
Bereichs-
übergreifender
Info-Austausch
Fokus & Feedback
Förderung des
Engagements &
Verantwortung
Social Technology Features
UseCaseBarrieren-Überwindung
Relevance: High Medium Low
6
Auswahl des
repräsentativen
Use Case
Ist-Analyse der
Wertschöpfungs-
Barrieren
Abgleich der
Social Technology
mit Ist-Barrieren
Abschätzung des
Verbesserungs-
Potentials
4.1 Verbesserungspotentiale durch Lean Collaboration by Design
1 2 3 4
Lean Collaboration by Design
Produktives Wissen
Soziales Netzwerk
Soziale
Technologien
Management &
Feedback Systeme
Zi
el
Business Ziele
Wissen
Mensche
n
IT
Struktur
--
Social Business
Systemgrenze
A
B
C
D
Windows Azure Global Data Center
Reduktion
der Umsetzungszeiten
Reduktion
nicht-wertschöpfender Aufwände
25 -30%
Design Benchmarks
30 -50%
20 -25%
A
B
C
7
Auswahl des
repräsentativen
Use Case
Ist-Analyse der
Wertschöpfungs-
Barrieren
Abgleich der
Social Technology
mit Ist-Barrieren
Abschätzung des
Verbesserungs-
Potentials
4.2 Verbesserungspotentiale basierend auf der Wirkung von Social Technologien
1 2 3 4
„Self-Funding“
Lesen und
Antworten von e-
mail
Suchen und
Zusammenstellen von
Information
Kommunikation und
Kollaboration
Rollen-spezifische
Aufgaben
Gesamt
28
19
14
39
100
Aufgaben von Wissens-Arbeiter Erhöhung produktiver Arbeit Erhöhung der
Produktivität %
25-30
30-35
25- 35
25- 30
25-30
9,0-11,0
3,5-5,0
5,5-6,5
7,0-8,0
Umgang mit Wissen: % einer durchschnittliche Woche
Reduktion der Umsetzungszeiten
Benchmark: 30 – 50%
0
1
2
3
4
5
6
7
8
9
10
11
12
Time to Value (months)
Commitment Result
Objective
Lead
Measure 1
Lead
Measure 2
Lead
Measure 2
Outcome
Well Managed
Knowledge
Transfer
Poorly Managed
Knowledge
Transfer
Collaboration
Room: Creativity
Closed Shops
Crowd accelerated problem-solving
KnowledgeModules
Reduktion nicht-wertschöpfender Aufwände
Benchmark: 25 -30%
Quelle: Philips Lighting Division,NL: Go-to- Market Use Case
A B
8
Auswahl des
repräsentativen
Use Case
Ist-Analyse der
Wertschöpfungs-
Barrieren
Abgleich der
Social Technology
mit Ist-Barrieren
Abschätzung des
Verbesserungs-
Potentials
4.3 Verbesserungspotentiale basierend auf Social Business Reengineering
1 2 3 4
Erweiterung der Systemgrenzen durch Social Technologien
Benchmark: 100-200% mehr PersonBytes
Wertschöpfung durch mehr produktives Wissen
Benchmark: 20 -25% höhere Potential-Ausschöpfung
Erweiterung der
Systemgrenze
Cognitive Limit of a Single Employee
(1 PersonByte)
2. Individual Info Limit:
Share new info with your
Team, but not with everyone
3. Organization Info Limit:
Get new information and embed it to
your organization, but keep close
boundaries
4. Network of Partner
Establish collaborative links to
get access to embedded forms
of information
Erhöhung der
kognitiven
Grenzen der
Organisation
1. Low Info Limit:
If you have access to new
information, Keep it secret
Lokal PartnerLandes-GesellschaftZentrale
Produktives
Wissen:
PersonBytes*
Ricardo Hausmann, Harvard : Produktives Wissens (PersonBytes) erklärt 73% der Leistungsfähigkeit der Unternehmensnetzwerke.
*) 1 PersonByte: Cognitive Kapazität eines Mitarbeiters
Produktives Wissen: Personbytes
Potential-Ausschöpfung(%)
Social Business Reengineering
C Business Excellence durch Lean Collaboration
9
TMG- Dienstleistungen und Lösungen
Use-Case
Coaching
Social Business
Consulting
Cloud
Service
…für ausgewählte Use Cases... …für strategische Komplettlösung.. …als Projekt-Beschleunigung…
Leadership
Workshop
..für Potential Analyse...
Driving business excellence with lean collaborations
Die TMG
Mission: Unterstützung unserer Klienten bei der Stärkung ihrer Leistungsfähigkeit durch Social
Business Reengineering und Lean Collaboration
Centers of Competence: Dynamic Competitive Strategies, Social Business Management, Technology
driven Strategic Change, Social Media, Cloud Computing
Fakten: , Gegründet 1987, 70 Experten in München, Stuttgart, Karlsruhe
Automobil Maschinenbau
Allg. Industrie
10

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Social Problem-Solving: How to use Social Media for solving your toughest Management-Problem

  • 1. Technologie Management Gruppe Global Resourcing GmbH Germany Paul.Gromball@tmg-muenchen.de www.tmg-muenchen.de Lean Collaboration by Design weltweit. effizient. zusammenarbeiten Potential-Analyse für Social Technologies März 2014
  • 2. 2 Potentialanalyse der Lean Collaboration in 4 Schritten Auswahl des repräsentativen Use Case Ist-Analyse der Wertschöpfungs- Barrieren Abgleich der Social Technology mit Ist-Barrieren Abschätzung des Verbesserungs- Potentials Lean Collaboration Potential Analyse 1 2 3 4 • Festlegung der Systemgrenze • Inventory der Use Cases • Auswahl eines Repräsentanten • Spezifizierung des Value-Streams • Analyse der Wertschöpfung • Identifizierung der Barrieren • Social Technology Features • Barrieren der Wertschöpfung • Bestimmung der Feature-Relevanz • Analyse der Ist- Situation • Abschätzung der Verbesserungen • Bestimmung des Gesamt-Potentials
  • 3. 3 Auswahl des repräsentativen Use Case Ist-Analyse der Wertschöpfungs- Barrieren Abgleich der Social Technology mit Ist-Barrieren Abschätzung des Verbesserungs- Potentials Partner Kunde Zentrale Landes-Org • Change Management: Senkung der Kosten • Sales & After Sales: Umsatzsteigerung • HR-Management: Verbesserung Mitarbeiterzufriedenheit • Strategie/Innovation: Lean Produkt-Entwicklung • Finanzen: Erhöhung der Rendite Use Case Inventory Interne Communities: Ergebnis-orientiert System-Grenze Repräsentativer Use Case Externe Communities: Interessen-orientiert Follower Knowledge Flow Teilnehmer Business Community Arena: Zwei Typen von Social Business Communities Interne Communities für „Problem-Lösungen“ Kandidaten der Umsetzung 1. Abgrenzung der Community Arena und Auswahl des repräsentativen Use Case 1 2 3 4
  • 4. 4 Auswahl des repräsentativen Use Case Ist-Analyse der Wertschöpfungs- Barrieren Abgleich der Social Technology mit Ist-Barrieren Abschätzung des Verbesserungs- Potentials 2. Identifizierung der heutigen nicht-wertschöpfenden Aufwände und Barrieren 1 2 3 4 Concept Styling Design Prototype Industrial Eng Tooling Launch Design Concept Start of ProductionZeit Nicht-Wertschöpfende Zeit Wertschöpfende Zeit Produktentwicklungsprozess : Analyse der Wertschöpfung • Räumliche und zeitliche Entfernung • Info-Inseln • Wissens-Austausch • Lernen im Team • Ergebnis-Verantwortung • Ziel-Fokus • Zeitnahes Feedback Identifizierte Barrieren Repräsentativer Use Case • Strategie/Innovation: Lean Produkt-Entwicklung
  • 5. 5 Auswahl des repräsentativen Use Case Ist-Analyse der Wertschöpfungs- Barrieren Abgleich der Social Technology mit Ist-Barrieren Abschätzung des Verbesserungs- Potentials 3. Überwindung der Barrieren mit Social Technologien 1 2 3 4 Tele- Presence Social Network Feedback System Rich Profiles Micro Blog Wiki Dis- cussion Board Blog Idea- Platform Social Book- mark RSS Total Relevance Globale Vernetzung Finden von Experten Bereichs- übergreifender Info-Austausch Fokus & Feedback Förderung des Engagements & Verantwortung Social Technology Features UseCaseBarrieren-Überwindung Relevance: High Medium Low
  • 6. 6 Auswahl des repräsentativen Use Case Ist-Analyse der Wertschöpfungs- Barrieren Abgleich der Social Technology mit Ist-Barrieren Abschätzung des Verbesserungs- Potentials 4.1 Verbesserungspotentiale durch Lean Collaboration by Design 1 2 3 4 Lean Collaboration by Design Produktives Wissen Soziales Netzwerk Soziale Technologien Management & Feedback Systeme Zi el Business Ziele Wissen Mensche n IT Struktur -- Social Business Systemgrenze A B C D Windows Azure Global Data Center Reduktion der Umsetzungszeiten Reduktion nicht-wertschöpfender Aufwände 25 -30% Design Benchmarks 30 -50% 20 -25% A B C
  • 7. 7 Auswahl des repräsentativen Use Case Ist-Analyse der Wertschöpfungs- Barrieren Abgleich der Social Technology mit Ist-Barrieren Abschätzung des Verbesserungs- Potentials 4.2 Verbesserungspotentiale basierend auf der Wirkung von Social Technologien 1 2 3 4 „Self-Funding“ Lesen und Antworten von e- mail Suchen und Zusammenstellen von Information Kommunikation und Kollaboration Rollen-spezifische Aufgaben Gesamt 28 19 14 39 100 Aufgaben von Wissens-Arbeiter Erhöhung produktiver Arbeit Erhöhung der Produktivität % 25-30 30-35 25- 35 25- 30 25-30 9,0-11,0 3,5-5,0 5,5-6,5 7,0-8,0 Umgang mit Wissen: % einer durchschnittliche Woche Reduktion der Umsetzungszeiten Benchmark: 30 – 50% 0 1 2 3 4 5 6 7 8 9 10 11 12 Time to Value (months) Commitment Result Objective Lead Measure 1 Lead Measure 2 Lead Measure 2 Outcome Well Managed Knowledge Transfer Poorly Managed Knowledge Transfer Collaboration Room: Creativity Closed Shops Crowd accelerated problem-solving KnowledgeModules Reduktion nicht-wertschöpfender Aufwände Benchmark: 25 -30% Quelle: Philips Lighting Division,NL: Go-to- Market Use Case A B
  • 8. 8 Auswahl des repräsentativen Use Case Ist-Analyse der Wertschöpfungs- Barrieren Abgleich der Social Technology mit Ist-Barrieren Abschätzung des Verbesserungs- Potentials 4.3 Verbesserungspotentiale basierend auf Social Business Reengineering 1 2 3 4 Erweiterung der Systemgrenzen durch Social Technologien Benchmark: 100-200% mehr PersonBytes Wertschöpfung durch mehr produktives Wissen Benchmark: 20 -25% höhere Potential-Ausschöpfung Erweiterung der Systemgrenze Cognitive Limit of a Single Employee (1 PersonByte) 2. Individual Info Limit: Share new info with your Team, but not with everyone 3. Organization Info Limit: Get new information and embed it to your organization, but keep close boundaries 4. Network of Partner Establish collaborative links to get access to embedded forms of information Erhöhung der kognitiven Grenzen der Organisation 1. Low Info Limit: If you have access to new information, Keep it secret Lokal PartnerLandes-GesellschaftZentrale Produktives Wissen: PersonBytes* Ricardo Hausmann, Harvard : Produktives Wissens (PersonBytes) erklärt 73% der Leistungsfähigkeit der Unternehmensnetzwerke. *) 1 PersonByte: Cognitive Kapazität eines Mitarbeiters Produktives Wissen: Personbytes Potential-Ausschöpfung(%) Social Business Reengineering C Business Excellence durch Lean Collaboration
  • 9. 9 TMG- Dienstleistungen und Lösungen Use-Case Coaching Social Business Consulting Cloud Service …für ausgewählte Use Cases... …für strategische Komplettlösung.. …als Projekt-Beschleunigung… Leadership Workshop ..für Potential Analyse... Driving business excellence with lean collaborations
  • 10. Die TMG Mission: Unterstützung unserer Klienten bei der Stärkung ihrer Leistungsfähigkeit durch Social Business Reengineering und Lean Collaboration Centers of Competence: Dynamic Competitive Strategies, Social Business Management, Technology driven Strategic Change, Social Media, Cloud Computing Fakten: , Gegründet 1987, 70 Experten in München, Stuttgart, Karlsruhe Automobil Maschinenbau Allg. Industrie 10

Editor's Notes

  1. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  2. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  3. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  4. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  5. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  6. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  7. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  8. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  9. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  10. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  11. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  12. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  13. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.
  14. The key messages from the analysts reflect the most organisation will move to using collaborative tools by 2014, available across all devices anytime anywhere.Increased productivity is evident in the use of social tools within the enterprise.Integration of social technologies and corporate tools is a necessity in to drive higher business impact in the enterprises that use them.If organisation choose to ignore social collaboration, it will come to them anyway – its happening now.