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Let’s Start<br />http://www.edesignlabs.org<br />
What are we trying to accomplish?<br />
Why might this kind of collaboration matter? <br />A few anecdotes…<br />
Emerging contexts and digital practices we should be paying attention to:<br /><ul><li>Data Visualization and Info/Content...
 Mobile, Geo-data & Place-based Interactions
 Networks, Intelligent Resourcing & Expertise Exchanges
 Games
 Collaborative Production
 Emerging Interfaces</li></ul>A teaser …<br />
Data Visualization<br />
Data Visualization<br />
Content/Info Mashups<br />
Mobile, Geo-Data, Place-based Interactions<br />
Networks/Intelligent Resourcing/Expertise Exchanges<br />
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DTC Lab Kickoff Intro

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The DTC Lab is a collaboration between educators, technologists, and designers to prototype and incubate real examples of what interactive learning experiences can look like that integrate emerging digital contexts and extend learning outside of the classroom.

Focused on the student's experience, by bringing together experts in learning interactions with experts in digital interactions to concept together from the beginning, we seek to create compelling new ways of learning.

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  • Social &amp; Crowd Expertise – Yelp, FoursquareChallenges &amp; Quests – SCVNGR, ARISGeo-data mapping, Opendata.gov, APIs
  • Transcript of "DTC Lab Kickoff Intro"

    1. 1. Let’s Start<br />http://www.edesignlabs.org<br />
    2. 2. What are we trying to accomplish?<br />
    3. 3. Why might this kind of collaboration matter? <br />A few anecdotes…<br />
    4. 4. Emerging contexts and digital practices we should be paying attention to:<br /><ul><li>Data Visualization and Info/Content Mashups
    5. 5. Mobile, Geo-data & Place-based Interactions
    6. 6. Networks, Intelligent Resourcing & Expertise Exchanges
    7. 7. Games
    8. 8. Collaborative Production
    9. 9. Emerging Interfaces</li></ul>A teaser …<br />
    10. 10. Data Visualization<br />
    11. 11. Data Visualization<br />
    12. 12. Content/Info Mashups<br />
    13. 13. Mobile, Geo-Data, Place-based Interactions<br />
    14. 14. Networks/Intelligent Resourcing/Expertise Exchanges<br />
    15. 15. Games<br />
    16. 16. Collaborative Production<br />
    17. 17. Emerging Interfaces<br />
    18. 18. What’s Possible? <br />
    19. 19. What’s Possible? <br />

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