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APPENDIX to Final Presentation (9/12/14) 
Glossary & References ......................................................................................... page A0 
Research Summary Draft.01- July 25, 2014 (http://goo.gl/Ss7dmf) ................. page A1 
Design & Test Plan- August 6, 2014 (http://goo.gl/Oo06oe) .............................. page A11 
Design & Test Plan – Final (http://goo.gl/Eum3MM) .......................................... page A14 
Patron & Draft version 3 (http://goo.gl/dFsCfB) ................................................. page A27 
Appendix items were created by the emagineeers 
from July 21 - September 12, 2014 
- Charlie Collick 
- Tasha Pruess 
- AJ Polanco
GLOSSARY 
Table Layout - Table layouts help restaurants organize and track tables. 
Patron - Individuals that pay for restaurant services. 
Customer - Restaurant establishments that purchase point-of-sale systems. 
Fast Casual Dining - Also called quick-casual and limited service, these restaurants offer 
better quality food than quick-service restaurants, but with less expensive menu items than 
full-service restaurants. Items range between $7-$10. Patrons will often walk up to a service 
counter and place their order. Examples include: Chipotle, Panera Bread. 
Casual Dining - These types of restaurants are typically more affordable and often geared 
toward families. They offer full table service but the decor, food and service is usually less 
remarkable than a fine dining establishment. Items range between $10-15 depending upon the 
geographic areas. Patrons are seated by host/hostess. Examples include: Chili’s, Outback 
Steakhouse. 
Quick Service Dining - These types of restaurants capitalize on speed of service and conve-nience. 
They are also characterized by simple decor, inexpensive food items and speedy 
service. Items cost $6 or less. They often provide “combo” meal choices which can add on 
extra for sides and drinks, but food items are also available a la carte. Patrons will place their 
order with a cashier. Examples include: Wendy’s, Starbucks. 
Fine Dining - These restaurants tops all others in terms of service and quality. They usually 
gain perceived value with unique and beautiful decor, renowned chefs and special dishes. 
Items are often priced $20 or more. Regarding service style, well-trained and experienced 
servers and sommeliers attend to patrons by providing excellent knowledge of foods and wines. 
Examples include: Morton’s, Ruth’s Chris 
Traditional Restaurant Service - Is defined as entering an establishment, being seated, and 
completing an order with a member of the waitstaff. 
Floating Patron - Patrons who freely move throughout a quick service 
establishment without having a designated seat. 
REFERENCES 
Image from www.partech.com PAR Restaurant EverServ TSR Table Layout Screen 
An Overview of Different Restaurant Types by Monica Parpal. http://www.foodservicewarehouse 
Image from: http://www.archiexpo.com/prod/axeos/support-bollards-tablet-66460-1288253.html 
An Overview of Different Restaurant Types by Monica Parpal. http://www.foodservicew 
A0
emagineers RESEARCH SUMMARY­DRAFT 
.01 (July 25, 2014) 
Charlie Collick | AJ Polanco | Tasha Pruess 
1. A summation statement that explains what area you would like to focus your design 
work on based on your research, and why. 
A. Definition: We are still looking for a good definition of POS 
https://www.google.com/#q=definition:point+of+sale 
a. Point­of­Sale 
(POS) System: 
i. Critical tool in the restaurant industry 
ii. Point of sale (POS) systems are electronic systems that provide businesses 
with the capability to retain and analyze a wide variety of inventory and 
transaction data on a continuous basis 
B. Industry Numbers/Statistics: 
a. Restaurant.org­Here 
are some statistics regarding the restaurant industry according 
to the National Restaurant Association: 
i. In 2014, restaurant industry sales will be $683.4 billion dollars; 
ii. There are 990,000 restaurant locations in the U.S.; 
iii. There are 13.5 million restaurant employees, which makes up 10% of the 
overall U.S. workforce. 
b. Reportlinker.com: The global point of sale industry is expected to reach $3.2 billion in 
sales according to TechNavio. 
C. emaginePOS Competitors: 
a. Well Established: Micros, Aloha(NCR), Digital Dining, Positouch, 
Infogenesis(Agylisis), Matre D, Squirrel, Restaurant Manager (Action Systems), 
Future POS, Adelo, Dinerware 
b. Newcomers on the radar: Revel, Leaf( Heartland Payment Systems), Silver(NCR), 
Clover(First Data), Square Register, ShopKeep, Vend, Breadcrumb, Lightspeed 
D. User Research / Interviews: 
During the week of July 21st, the emagineers interviewed with restaurant professionals. 
Upon performing interviews with GM’s and wait staff of local quick service restaurants & one 
Chief Operating Officer of an NYC restaurant, we determined that there were some common 
themes within our results. User’s of POS systems want technology that eliminates bottlenecks 
that include only 1 person having control of 70% of the systems functionality. Users also want 
multiple paths to the same tasks, maximum up time, and ease of use. Furthermore, we 
determined 3 key functions that a Point­of­Sale’s 
table layout must perform. It must: 
(1) Manage the table 
(2) Make sure that the ordering process is completed 
(3) Display the way that the staff is organized 
A1 emagineers - Research Summary Assignment - Page 1
D. User Research / Interviews (cont’d): 
The following scenario was posed to explain the importance of these 3 functions: 
If you are working on a busy Friday night, you do not want to be bottlenecked by having only one 
server assigned to 6 tables. The table layout should provide a way to divvy up the tables 
amongst multiple servers. This can reduce a customer’s wait time from 2 hours to 30 minutes. 
E. Research takeaways: 
The primary takeaway was that users are in need of a revolutionary system that will allow 
them to track individual customers as they move through a space rather than track the space 
itself. We also heard that the ability to quickly change spaces based not on the layout of your 
brick and mortar floor plan, but spaces such as parking lots, patio areas, stadiums, festivals, 
street fairs, and concerts was important. We want to explore the use of location based 
applications, GPS, NFC, and AR technologies to help solve the industry wide problem of tracking 
customers through an open social space. 
2. A summary of your research method(s) and source(s). This could include secondary 
sources such as newspaper articles, journal reports, book references, and Internet 
content. They could also include primary sources such as information gathered from the 
client or taking to restaurant workers. 
Our first phase of research consisted of formally compiling information on the Internet. Here is 
the list of website that I found to have valuable information: 
● National Research Association: www.restuarant.org/Home 
● Hospitality Technology: www.hosptalitytechnology.edgl.com 
● ReportLinker.com: All the market research you need: www.reportlinker.com 
● Software Advice­The 
Authority on Software Selection: 
http://www.softwareadvice.com/retail/ 
Our second phase of research consisted of informal interviews with 4 current GM’s of local area 
bars, 2 local food trucks, and 1 pizzeria. Our research also included 1 informal interview with a 
COO of an NYC quick service restaurant ­who 
also had experience managing a national chain 
of restaurants. 
We developed an interview guide (see Addendum “Client Questions.pdf”) that changed over the 
course of the week based on what we were hearing from the users. The questions were specific 
enough to table layout that we were able to can great insight as to the current gaps and holes in 
table layout design. The questions were also broad enough to ensure that we were not missing 
any crucial details that may have been left out if we focused on table layout alone. 
A2 emagineers - Research Summary Assignment - Page 2
3. A listing of the alternative options you considered, and the pros and cons of each. It 
should be clear why the option you selected is more preferable than the others you 
considered. 
The table format will be customizable to the restaurant establishment in these ways: 
● Type of Restaurant: Fast Food, Fast Casual Dining, Café, Pub, Casual Style 
Dining, Fine Dining; 
● Dimensions of the Restaurant: Width, Depth & Length 
● Shape of the Restaurant: Square, Rectangle, Oval, Circle, Other 
● Number of tables 
● Types of tables: Booth, Rectangle, Square, Circle, Oval 
● Table Dimensions: Width & Length 
● How many seats at each table type 
● Additional Restaurant Attributes: Doors & Entrance/Exit, Windows, Kitchen, 
Hostess Station, Bar, Other 
Other POS features we considered: 
Mobile payment options 
Additional hardware (tickers, tablets, etc.) 
Customer facing ordering applications 
Voice recognition 
Real­time 
Ticker for Alerts (ex. Dirty Table, Long Customer Wait) 
A3 emagineers - Research Summary Assignment - Page 3
ADDENDUMS: 
Document Name: “HT­Hospitality 
Technology” 
Hosptialtechnology.edgl.com 
2014 POS Software Trends 
by Dorothy Creamer, Managing Editor, December 12, 2013 
http://hospitalitytechnology.edgl.com/news/2014­POS­Software­Trends89890 
Supports feedback from participant that Charlie interviewed who want to move in the mobile 
direction: 
● Hospitality Technology’s annual POS Software Trends Report polls restaurant operators 
about the major business drivers influencing point of sale technology and asked them 
about the functionality they’ll be shopping for in their next POS upgrade. This year’s 
results overwhelmingly indicate that restaurant operators and suppliers alike are focusing 
on mobile POS strategies, and looking to add everything from mobile payments to 
tablet­based 
ordering to their repertoires. 
● When asked to choose top features they’re seeking in the next POS update, 
● Mobility with 45.8%, naming mobile phone integration as a top pick; 
● Tablet integration­44.1% 
● Tableside POS for ordering and/or payment (42.2%) 
● Mobile wallet integration­35.6% 
● HT reached out to the POS software vendor for the updates and 26 leading companies 
provided insight: AGILYSYS, ARIERUS, ALDELO SYSTEMS, APRIVAASI/RESTAURANT 
MANAGER, BRINK POS, CUSTOM BUSINESS SOLUTIONS, DINERWARE, FUTURE 
POS INC, GRANBURY RESTAURANT SOLUTIONS, HARBORTOUCH, HP/HEWLITT 
PACKARD, MENUSOFT/DIGITAL DINING, MIRCROS, MICROSOFT, NCR 
CORPORATION/RADIANT SYSTEMS, PARTECH INC.,PC AMERICA, POSERA, 
REVEL SYSTEMS, SILVERWARE POS INC., SPEEDLINE SOLUTIONS, SQUIRREL 
SYSTEMS, VIVONENT, WAND, XPIENT 
A4 emagineers - Research Summary Assignment - Page 4
Document Name: “Interview Guide” 
Interview Guide Emagine POS 
Draft #1 7/22 
Interviewees: 
∙ GM for Olive Branch – New Brunswick, NJ 
∙ GM for Old Man Rafferty’s – New Brunswick, NJ 
∙ Former server/Asst. Mgr Applebee’s – North Brunswick, NJ 
∙ GM/Owner for 33’s Tavern – South River, NJ 
∙ Manager for Piazza Orsillo – Somerset, NJ 
∙ Employees of 4 RU food trucks around campus – New Brunswick/Piscataway, NJ 
Purpose of Interview: 
Gain insight about POS systems currently being used in our client’s market. Develop 
understanding as to how decision makers at quick service establishments chose POS systems. 
Determine important attributes of POS system functionality that matters to current customers. 
Explore “wishlist” features that establishment owners would like to see as part of future POS 
systems. Discuss current table layout features in POS systems. 
Questions: 
∙ The last POS system that you purchased was when? 
o What prompted the choice to find a new POS system? 
o What features were you looking for in your decision? 
o What factors went into making your final decision? 
o Are you satisfied with your current choice? 
o Quickly name the best/worst 3 features of current system? 
o How does table layout work in your current system? 
∙ If you were the decision maker for a new POS system company, what are some features 
you would like to see? 
∙ How cumbersome is it to change or customize the table layout? 
∙ How do you change your physical layout? How often? Why? 
∙ What features associated with table layout are needed? 
∙ What are the greatest challenges to using table layout to manage customer interaction? 
∙ Have you ever explored mobile applications either for staff or customers? What and 
Why? 
∙ Have you ever used location based applications for your business? Why or why not? 
∙ What sort of back room reporting is important to you? How often do you access this 
information? 
A5 emagineers - Research Summary Assignment - Page 5
Document Name: “Research - Raw Data (7/22)” 
Grand grey solutions 
Table Layouts are all fixed plans 
- Utilized more in full service casual, not Fast casual / QSR 
Function of the Table Layout: 
1) Manage the table 
2) Make sure that the ordering process is completed 
3) Way staff is organized 
Friday night? Don’t want a 2 hour wait. 
- Want people seated in 30 minutes 
- If one server is assigned to 6 tables, it’s going to be slow 
Can assign people to a table via Point of Sale system, 
If you have 3 servers, will divide for 3 servers 
- Not all servers will be there all night, so charcoal plans may not work anymore 
Green is optimal 
Red = waiting for something. Or something is going wrong. 
EVENT as USE CASE: 
- Can drag and drop tables and move them around. 
- Should be able to create a use-case on your own 
Painpoints with Firefly? 
- More steps that cashier has to take, the less time spent servicing the guests 
- Protocol was cumbersome 
- Could do things in 10 steps 
Swiply - analytics 
Microsystems, Aloha, POSitouch, 
The POS is where transactions occur. You’re entering data and pulling data out. Then you 
distribute the data. 
Inventory – make a recipe 
What you don’t like about it is that it’s a general design. To look at efficiencies, 
A6 emagineers - Research Summary Assignment - Page 6
What is the bandwidth capcity? Does the system lose memory efficiency of the product if you 
have 12000 orders? How many SKUs can you support? Firefly has an infinite SKU 
System only has a certain amount of memory space. 
Spec Suggested Hardware set? 
Notifications Page. 
Dashboard that shows how many transactions are taking place, you know what your sales are, 
show occupancies 
4 people at a 4­top 
table. 
+ When you put the orders, 
Dashboard for Hostess, Server Manager. 
No separation between menu items and menu products. 
Burgers > Sub­categories 
+ Would like there to be a process. 
It’s not about working faster. But it’s creating a system that everyone is efficient at. It can be 
replicated and taught. 
Hospitality Tech Magazine. 
DESIGN CHALLENGE: 
­Improve 
or change what can be done with the Table Layout 
Function of the Table: 
1) Manage the table 
2) Make sure that the ordering process is completed 
3) Way staff is organized 
CHANGES on the FLY? 
­Send 
notification to another admin? 
A7 emagineers - Research Summary Assignment - Page 7
Document Name: “Research - Raw Data (7/22-23)” 
The last POS system that you purchased was when? 
POS systems are bought with the intention of lasting in an around 5 - 10 years of time. My inquiry 
showed a range of previous purchase times ranging from 6 months earlier - 15+ years ago. 
o What prompted the choice to find a new POS system? 
There was a wide variety of answers here but a common theme was a need for more “up time” 
and also to empower lower level staff with common issues that get bottlenecked at the MGR 
level (voids, 86ing, comps, shift change, table layout, etc.) 
o What features were you looking for in your decision? 
ease of use, cost, upkeep and support contract, reliability, hardware, versatility, customizability, 
customer applications!!! 
o What factors went into making your final decision? 
Cost, reliability, and ease of use 
o Are you satisfied with your current choice? 
Most were satisfied in the way that it is a necessary evil. I got the vibe from most that “there are 
bigger fish to fry” 
o Quickly name the best/worst 3 features of current system? 
BEST: cost, support, mobile, easy to use, familiar, build to spec, it works 
WORST: reliability, lack of support, bad touch screen, can’t scroll, slow, lack of multi path, hard 
to change/update 
o How does table layout work in your current system? 
-Some had “hardcoded” layouts although i don’t believe them, doesn’t make sense. 
-Clunky, hard to interpret, 
different views for server and host. 
-Hard to change layout 
-not many options 
-doesn’t account for “floaters 
MAJOR TAKEAWAYS 
-need for customer facing POS - Payment - interactivity 
-UP time is key, 
-easy to use/learn/teach 
-multiple paths to same goal 
-checkpoints at “no return” points (before sending to kitchen, changing price) 
-incorporate host of technologies 
-new hardware 
-limit bottlenecks 
-change space 
-track individuals 
-AR for table layout? 
A8 emagineers - Research Summary Assignment - Page 8
Document Name: “Research Summary A” 
During the week of July 21st, the emagineers interviewed with restaurant professionals. Based on 
our research, we determined that there are 3 key functions that a Point-of-Sale’s (POS) table 
layout must perform. It must: 
(1)Manage the table 
(2)Make sure that the ordering process is completed 
(3)Display the way that the staff is organized 
The following scenario was posed to explain the importance of these 3 functions: 
If you are working on a busy Friday night, you do not want to be bottlenecked by having only one 
server assigned to 6 tables. The table layout should provide a way to divvy up the tables amongst 
multiple servers. This can reduce a customer’s wait time from 2 hours to 30 minutes. 
In terms of usability: A table layout should allow for a user to drag-and-drop tables to move them 
around the User Interface. Additionally, the POS should afford the user the ability to independently 
create multiple use-cases – i.e. without the need for assistance from emaginePOS. 
In terms of the table-layout displayed on Slide 25 of the Rutgers UXD Practicum Kickoff PPT, 
our interviewee spoke about how color can be indicative of the state of a table. (Green is optimal, 
red means that a customer is waiting for something or that something is going wrong.) From this, 
the idea of providing the customer with a means to interface with the POS / Table layout was 
generated.** 
Outside of these 3 functions, the interview became less focused about table layout. From this 
more general POS conversation, we learned that having too many steps preceding checkout is a 
very real pain-point. More steps for a cashier = less time servicing a guest. 
Incidentally, our interviewee did not appreciate the fact that there was no coherent/logical “flow” 
to the ordering process. “First off, I would like to see categories. Like ‘Burgers,’ for example. Then 
it should list drink options or have the ability to go back.” In light of this latest comment, the 
interviewee mentioned that the additional steps introduced by a “flow” were acceptable. 
Additionally, we were able to gleam the following “nugget:” 
[A successful Point-of-sale] is not about working faster… It’s creating a system that 
everyone is efficient at. [Its functions] can be replicated and taught. 
Our research consisted of 1 informal interview with a COO of an NYC quick service restaurant - 
who also had experience managing a national chain of restaurants. 
**Could this be a button on a customer’s table? An auxillary emaginePOS mobile application that is provided to “premium” 
emaginePOS customers, perhaps? Just idle ideation for future design possibilities. 
A9 emagineers - Research Summary Assignment - Page 9
Document Name: “Research Summary B” 
Based on our research we believe that emaginePOS should begin to explore the world of 
customer facing applications and individual client tracking. Upon performing interviews with GM’s 
and wait staff of local quick service restaurants, we quickly determined that there were some 
common themes within our results. User’s of POS systems want technology that eliminates 
bottlenecks that include only 1 person having control of 70% of the systems functionality. Users 
also want multiple paths to the same tasks, maximum up time, and ease of use. As for table 
layout, our primary takeaway was that users are in need of a revolutionary system that will allow 
them to track individual customers as they move through a space rather than track the space 
itself. We also heard that the ability to quickly change spaces based not on the layout of your 
brick and mortar floor plan, but spaces such as parking lots, patio areas, stadiums, festivals, 
street fairs, and concerts was important. We want to explore the use of location based 
applications, GPS, NFC, and AR technologies to help solve the industry wide problem of tracking 
customers through an open social space. 
Our research consisted of informal interviews with 4 current GM’s of local area bars, 2 local food 
trucks, and 1 pizzeria. We developed an interview guide (see attachment #1) that changed over 
the course of the week based on what we were hearing from the users. The questions were 
specific enough to table layout that we were able to can great insight as to the current gaps and 
holes in table layout design. The questions were also broad enough to ensure that we were not 
missing any crucial details that may have been left out if we focused on table layout alone. 
We had many features we wanted to pursue such as customer facing order applications, mobile 
payment options, voice recognition, optional hardware, and more. We moved away from these 
technologies not because they are less important, but because they do not directly relate to our 
task at hand, which is to revolutionize table layout design for POS systems. 
A10 emagineers - Research Summary Assignment - Page 10
emagineers Design & Test Plan [emaginePOS] (August 6, 2014) 
Charlie Collick | AJ Polanco | Tasha Pruess 
1. The hypothesis / hypotheses (one or more questions that are testable & measurable) 
Hypothesis #1: Given a choice, 50% of patrons will choose self­service 
kiosks over traditional 
restaurant service** 
Hypothesis #2: Patrons who use self­service 
kiosks will have their orders sent to the cooking staff 
50% faster than those who choose to have their orders managed by traditional restaurant service** 
a. An explanation of why this hypothesis is valuable to the people who use the system 
Assuming that the time an order is sent to the cooking staff is directly related to the time that an 
order is completed, Patrons who use the self­service 
kiosk will be able to have their food served 
quicker than those that use traditional restaurant service. 
b. An explanation of why this hypothesis is valuable to the business 
If 50% of patrons choose self­service 
kiosks over traditional restaurant service, then that logically 
supports the argument that the general manager of the restaurant can operate his/her establishment 
with 50% less waitstaff. 
For Example: If we assume that X restaurant has 10 employees on its waitstaff at any given time, 
the GM will only need to pay 5 employee salaries vs 10 salaries. This potential cost savings is 
tremendous, especially if we make the assumption that the self­service 
kiosks will only result in a 
one­time 
purchase & installation cost. 
Relevant concepts that this test does not address: 
Expediting checkout processes will result in a decrease in wait time for new arrivals. As a result, we 
believe that walk­aways 
at the door will decrease by at least 25%. 
**Traditional restaurant service is defined here as entering an establishment, being seated, and 
completing order with a member of the waitstaff. We will determine the average amount of time it takes by 
observing this process at a mix of establishments. 
A11
2. A description of what you will design 
a. The functions it will include and will not include 
Will include – 
Ability to track the individual patron 
Quick compile/split function for easy payment 
“Token” hardware for each unique visitor 
Customer facing ordering screen (Kiosks) 
Color­coding 
for customer order phase (waiting, order placed, waiting for check, etc.) 
Will not include – 
Mobile payment options (maybe?) 
mobile ordering app(maybe?) 
menu organization 
Hard fixed table layouts 
Top down view of establishment and each section 
b. The kind of prototype (e.g. looks­like, 
works­like, 
conceptual…) with a clear explanation 
of why you chose this 
Our prototype will be a “works­like” 
prototype, because our main intention is to test 
usability vs aesthetics (i.e. “looks­like”). 
The prototype will be a touch pad interface that customers can use to directly place orders 
to the bar or kitchen. It will work in a similar fashion to other customer order applications. A 
patron will enter the establishment and immediately approach an order kiosk, place their 
initial and pay. Once the transaction is complete, the customers are given a token and/or 
directed to their table. The actual prototype will be built out as a clickable PDF in Balsamiq. 
We will build out several paths with the prototype to allow the patron to get a good feel for 
how the application will function. We will not only collect quantitative data for the timed 
tests, we want to also gain insight into the experience through the words of the patron. 
c. The level of fidelity 
Mid Fidelity ­Our 
prototype will be a low fidelity mock up in the sense that the styling, 
coloring, and layout will be chosen later, but the fidelity to the experience of walking 
through an order process with a touch pad rather than a waiter will be high fidelity (in a 
restaurant setting, working with touch pad not PC, maybe mount the iPad? I would also say 
that our actual navigation of the application will be high fidelity as well because we want to 
create an experience for the patron that will come as close to the real thing as possible. 
d. The level of detail 
The detail will be enough to test the efficacy of the functions and task paths but things like 
color, layout, font and such may not be included in prototype. 
A12
2. A description of what you will design (cont’d) 
5. The size, which might be in terms of screens, steps in the experience, etc. 
Screen 1: Top down view (traditional top down view of establishment) 
Screen 2: Wait staff view (1st person view of restaurant space with customer info overlayed) 
Screen 3: Order screen (Order input screen) 
Screen 4: Payment screen (multiple depending on path) 
Screen 5: Customer screen (info pertaining to selected customer) 
3. A description of how you will test the design and measure the result 
a. The test method: We will use the UX research method Usability Study to directly observe how 
people use self-service kiosks to order their meals at restaurants. This method will allow us to ask 
questions, probe on their behavior and allow the participants to think out loud, so they can share 
additional insights as they are using the tool. Candid feedback is always helpful and often sheds 
light on issues that we would never consider. We will also ask each participant to fill out a post 
study survey to share demographic information and any other insights about the individual tracking 
tool. 
b. If it is qualitative, quantitative, or a mix, and why you chose this method: Our method, 
Usability Study, is inherently qualitative because we are gathering the data directly from our test 
participants. We chose this test method because we want to observe our test participants using 
self-service ordering kiosk. 
c. How you will conduct the test (e.g. with whom, how many people, and the test process): 
We will conduct our test using 5 test participants in bars and restaurants in New Brunswick and 
Baltimore’s Camden Yards area. We will ask our test participants to answer one question and then 
put them through a series of tasks: 
Question: We will ask our patrons the following question: When you go to a restaurant, 
what would you prefer when it comes to ordering your meal: to use a self-service kiosk 
where you can place your order when you arrive or wait to be seated by a hostess and 
place your order with your waiter/waitress? 
Scenario: We will ask our test participants to use the self-service kiosk to order a meal. It 
is through this scenario that will ask them to do a set of tasks. As they perform each task, 
we will ask them questions and request that they think out loud to share feedback & 
insights. 
d. How you will measure the results: We will use the performance metrics, task success, time 
on task and efficiency. Task success will measure how effectively test participant are able to 
complete a set of tasks that we will define. Time on task will measure the amount of time spent on 
a task, which is important for tasks that are performed repeatedly. And finally, efficiency will 
measure the number of discrete actions carried out to complete a task. 
We expect the results of our usability study including our performance metrics to validate our 
hypotheses: that if given a choice, 50% of patrons will choose self-service kiosks over traditional 
restaurant service; and that patrons who use self-service kiosks will receive their order 50% faster 
than those who choose traditional restaurant service. 
A13
client: 
DESIGN & TEST PLAN 
SELF-SERVICE SOLUTION FOR BEYOND TABLE LAYOUT 
KEY RESULTS: 
1. In our test, 80% of patrons, or 8 out 10, 
would choose the self-service kiosks over 
traditional restaurant service. 
2. On average, the time on task for patrons 
using our mockup was 500% faster than 
patrons who chose to have their orders 
managed by traditional restaurant service. 
Created on Aug. 20, 2014: 
Charlie Collick 
Tasha Pruess 
AJ Polanco 
table of contents 
plan - pg.1 design - pg.7 data - pg.9 conclusion - pg.12
design hypotheses: 
plan - 01 
Hypothesis #1: 
Given a choice, 50% of patrons will choose self-service kiosks over traditional restaurant service** 
Hypothesis #2: 
Patrons who use self-service kiosks will have their orders sent to the cooking staff 50% faster than 
those who choose to have their orders managed by traditional restaurant service** 
Hypothesis #3: 
Using traditional POS table layouts is 50% less efficient than tracking customer locations.*** 
why these hypotheses are valuable to the restaurant staff: 
Assuming that the time an order is sent to the cooking staff is directly related to the time that an 
order is completed, Patrons who use the self-service kiosk will be able to have their food served 
quicker than those that use traditional restaurant service. 
One frequent problem that we identified was how quick service establishments deal with “free 
floating” customers. Many bars and restaurants cater to individuals that are not seated in a fixed 
space, but rather are encouraged to “float” in a open social space. Locating these customers when 
their order is complete tends to be a problem for 
establishments that allow it. 
While conducting our field study, we found that 
there was not a one size fits all solution to this 
problem, but rather each business finds its own 
solution. These solutions are usually clunky and 
do not rely on technology. We feel our model 
for tracking patrons by the individual rather than 
space will allow for quicker, more efficient service 
for both “floating patrons” as well as your traditional 
customer.
plan - 02 
why these hypotheses are valuable to patrons: 
If 50% of patrons choose self-service kiosks over traditional restaurant service, then that logically 
supports the argument that the general manager of the restaurant can operate his / her 
establishment with 50% less waitstaff. 
For Example: If we assume that X restaurant has 10 employees on its wait staff at any given 
time, the GM will only need to pay 5 employee salaries vs 10 salaries. This potential cost 
savings is tremendous, especially if we make the assumption that the self-service kiosks 
will only result in a one-time purchase & installation cost. 
relevant concepts that our tests do not address: 
Expediting checkout processes will result in a decrease in wait time for new arrivals. As a result, 
we believe that walk-aways at the door will decrease by at least 25%. 
** Traditional restaurant service is defined here as entering an establishment, being seated, and 
completing order with a member of the waitstaff. We will determine the average amount of 
time it takes by observing this process at a mix of establishments. 
*** Although we were able to conduct field research to determine that there is in fact a need for 
individual based tracking, we were not able to develop a test to prove its efficacy due to lack 
of time and resources.
plan - 03 
design test’s feature set: 
Will include: 
• Hard fixed table layouts 
• Ability to track the individual patron 
• Quick compile/split function for easy payment 
• “Token” hardware for each unique visitor 
• Customer facing ordering screen (Kiosks) 
• Color-coding for customer status (waiting, order placed, waiting for check, etc.) 
• Top down view of establishment and each section 
Will not include: 
• Mobile payment options 
• mobile ordering app 
• menu organization 
prototype: explanation and justification 
Our prototype will be a “works-like” prototype, because our main intention is to test usability vs 
aesthetics (i.e. “looks-like”). 
The prototype will be a touch pad interface that customers can use to directly place orders to the 
bar or kitchen. It will work in a similar fashion to other customer order applications. A patron will 
enter the establishment and immediately approach an order kiosk, place their initial and pay. Once 
the transaction is complete, the customers are given a token and/or directed to their table. The 
actual prototype will be built out as a clickable PDF in Balsamiq. 
We will build out several paths with the prototype to allow the patron to get a good feel for how 
the application will function. We will not only collect quantitative data for the timed tests, we want 
to also gain insight into the experience through the words of the patron.
plan - 04 
prototype: level of fidelity + level of detail 
Mid Fidelity 
Our prototype will be a low fidelity mock up in the sense that the styling, coloring, and layout 
will be chosen later, but the fidelity to the experience of walking through an order process with 
a touch pad rather than a waiter will be high fidelity (in a restaurant setting, working with touch 
pad not PC, maybe mount the iPad? I would also say that our actual navigation of the application 
will be high fidelity as well because we want to create an experience for the patron that will 
come as close to the real thing as possible 
Detail 
The detail will be enough to test the efficacy of the functions and task paths but things like color, 
layout, font and such may not be included in prototype. 
prototype: size, in terms of screens 
Hypothesis #1 & 2 - Patron Perspective: 
Screen 1: Intro screen 
Screen 2: Select Your Drink 
Screen 3: Select Your Entree 
Screen 4: Select Your Dessert 
Screen 5: Review Your Order 
Screen 6: Check-out Screen 
Hypothesis #3 test (servers perspective): 
Screen 7-15: Top down view of establishment with hard fixed booths, tables, and stools. Each 
customer is identified by a “token” which appears on the screen. When an individual customer is 
selected (by token number or order number), this patron appears on the screen wherever they 
might be in the restaurant. This mockup would be used to test the efficiency of our system for 
getting orders out to “floating” patrons, compared to the current mechanism the establishments 
we test our currently using. For more description of the current systems being used, see attachment 
“floating patron service description”.
plan - 05 
test method 
Hypothesis #1 & 2 
We will use the UX research method Usability Study to directly observe how people use self-service 
kiosks to order their meals at restaurants. This method will allow us to ask questions, probe 
on their behavior and allow the participants to think out loud, so they can share additional insights 
as they are using the tool. Candid feedback is always helpful and often sheds light on issues that 
we would never consider. We will also ask each participant to fill out a post study survey to share 
demographic information and any other insights about the individual tracking tool. 
Hypothesis #3 
We will use the UX research method Usability Study to directly observe how people use self-service 
kiosks to order their meals at restaurants. This method will allow us to ask questions, probe 
on their behavior and allow the participants to think out loud, so they can share additional insights 
as they are using the tool. Candid feedback is always helpful and often sheds light on issues that 
we would never consider. We will also ask each participant to fill out a post study survey to share 
demographic information and any other insights about the individual tracking tool. 
With more time and resources, we would have set up scenarios in which we could control variables 
such as # of patrons, servers on duty, the locations of the “floater” patrons, etc. We then would have 
tested the establishment’s current system for serving these patrons vs. our system for serving the 
patrons. We would have tested the servers based on time on task, as well as accuracy (delivering 
the right order to the right patron). 
qualitative study 
We chose to perform a Usability Study; i.e. we want to observe our test participants using self-service 
ordering kiosk. This test method is inherently qualitative because we are gathering the 
data directly from our test participants.
plan - 06 
test conduct / procedure 
We will conduct our test using 5 test participants in bars and restaurants in New Brunswick and 
Baltimore’s Camden Yards area. We will ask our test participants to answer one question and then 
put them through a series of tasks: 
Question: We will ask our patrons the following question: When you go to a restaurant, what 
would you prefer when it comes to ordering your meal: to use a self-service kiosk where you 
can place your order when you arrive or wait to be seated by a hostess and place your order 
with your waiter/waitress? 
Scenario: We will ask our test participants to use the self-service kiosk to order a meal. It is 
through this scenario that will ask them to do a set of tasks. As they perform each task, we will 
ask them questions and request that they think out loud to share feedback & insights. 
measuring the results 
We will use the performance metrics, task success, time on task and efficiency. Task success will 
measure how effectively test participant are able to complete a set of tasks that we will define. 
Time on task will measure the amount of time spent on a task, which is important for tasks that 
are performed repeatedly. And finally, efficiency will measure the number of discrete actions 
carried out to complete a task. 
We expect the results of our usability study including our performance metrics to validate our 
hypotheses: that if given a choice, 50% of patrons will choose self-service kiosks over traditional 
restaurant service; and that patrons who use self-service kiosks will receive their order 50% faster 
than those who choose traditional restaurant service.
design - 07 
design process 
We began our design process with a design studio activity that asked us to sketch the different 
screens for the patron ordering screen (results below). 
prototype screens, for hypothesis #1-2 (Client Perspective) 
Screen 1: Intro screen Screen 2: Select Your Drink Screen 3: Select Your Entree
design - 08 
prototype screens, for hypothesis #1-2 (cont’d) 
Screen 4: Select Your Drink Screen 5: Select Your Entree Screen 6: Check-out Screen 
prototype screens, for hypothesis #3 (Patron Perspective) 
Screen 7-15: 
Top down view of establishment with hard fixed booths, tables, 
and stools. Each customer is identified by a “token” which appears 
on the screen. When an individual customer is selected (by token 
number or order number), this patron appears on the screen 
wherever they might be in the restaurant. 
This mockup would be used to test the efficiency of our system for 
getting orders out to “floating” patrons, compared to the current 
mechanism the establishments we test our currently using. For 
more description of the current systems being used, see attachment 
“floating patron service description”.
data - 09 
test data 
Time it takes for patrons to place order using traditional restaurant service. 
Restaurant Door to Host 
(seconds) 
Host to Table 
(seconds) 
Table before 
Waiter (sec) 
Water to Order 
Completion (s) 
Total Wait 
(seconds) 
Total Wait 
(minutes) 
Olive Branch 35 20 240 60 355 5.917 
Old Man 
55 45 320 95 515 8.583 
Raffertys 
Harvest Moon 40 25 140 480 685 11.417 
Brother 
20 20 190 75 305 5.083 
Jimmys 
World of Beer 0 35 310 50 395 6.583 
Average 30 29 240 760 451 7.517 
“Would you prefer a self-service kiosk over traditional restaurant service?” 
User 1 User 2 User 3 User 4 User 5 User 6 User 7 User 8 User 9 User 10 Total 
Yes X X X X X X X X 8 
No X X 2 
Time on Task (in seconds) 
User 1 User 2 User 3 User 4 User 5 User 6 User 7 User 8 User 9 User 10 Average 
(seconds) 
Average 
(minutes) 
61 74 124 54 144 71 80 63 109 111 89.1 1.485
data - 10 
sample dining experience 
Tuesday August 5, 2014 
• The restaurant is a sports bar with multiple dining areas, including one for outside dining. 
• My friend & I went into a restaurant, told the hostess dinner for 2, and were seated immediately. 
• We were seated at 6:31pm. 
• The waiter came by with water at 6:33pm. 
• It took us 9 minutes to figure out our order. 
• At 6:44pm, we ordered an appetizer and two entrees. 
• At 6:57pm, our appetizer arrived. 
• At 7:18pm, our entrees arrived. 
• We asked and received the check at 7:44pm and paid shortly thereafter. 
• We walked out of the restaurant at 7:51pm. 
test results 
Hypothesis #1 
We created a first design of self-service kiosk ordering application and tested it with 10 partons. 
Our first hypothesis was: given the choice 50% of patrons will choose self-service kiosks over 
traditional restaurant service. In our test, 80% of patrons, or 8 out 10, would choose the self-service 
kiosks over traditional restaurant service. 
Hypothesis #2 
Our second hypothesis was: “Patrons who use self-service kiosks will have their orders sent to 
the cooking staff 50% faster than those who choose to have their orders managed by traditional 
restaurant service.” Surprisingly, our prediction was VASTLY exceeded. On average, the time on 
task for patrons using our mockup was ~500% faster than patrons who chose to have 
their orders managed by traditional restaurant service.
data - 11 
test results (cont’d) 
Hypothesis #3 
We wanted to test the server side of our system, but first we needed to find out how restaurants 
currently deal with “floating” patrons. 
To that end, we went into 4 quick service establishments that cater to free roaming patrons. 
Although all of these establishments offer traditional sit-down, waiter service, a good portion 
of their clientele order food/drinks directly from a bartender. The following are descriptions we 
received from restaurant servers on they get orders to the correct patrons: 
Olive Branch - Bartenders act as both order contact point as well as food runner. Patrons 
approach a bartender to place an order. Once the food/drink is prepared, the kitchen signals 
the bartenders (may not be the bartender who originally took the order) by ringing a bell. Once 
food is picked up from the kitchen, the server will try and locate the patron by pure memory of 
who placed the order. Since this establishment has no set tables and the allow patrons to freely 
move about the room, there isn’t any available means of tracking the order to patrons and they 
must rely on putting an order to a face. 
Freddies - This is a bar/restaurant that 80% of their patrons choose to sit at the bar or booth. The 
other 20% order drinks/food and stand in common areas that include wall mounted counters, 
free standing cocktail tables, etc. Orders are placed at the bar and when the order is ready, the 
server/bartender yells out a order number and patrons come to the bar to pick up their order 
before returning to the common area. Problems with this design include, wrong order pickup, 
not “finding” the patron (noisy bar), and patrons not knowing their order number. 
Harvest Moon - Orders for non seated customers are placed at the bar. Because the patrons in 
the common space are not seated and lack dedicated tablespace, Harvest moon only allows 
full service ordering to those seated at a table or at a bar stool. Without a table you are only 
allowed to order drinks and appetizers, which are then picked up directly from the bar. 
Old Bay - Orders for non seated patrons are taken directly by the bartenders. During the order 
the bartender asks said patron where they will be seated. The food runner locates that patron 
in the aforementioned area, which seemingly causes issues with patrons not being where they 
said they were going to be.
conclusion - 12 
final thoughts 
Based on our findings for hypothesis #1 and #2, we determined that there is significant interest on 
the part of the patron to have some sort of system that allows the patron to directly put in an order 
themselves. 8/10 patrons told us that they would be interested in trying out our system if they were 
given the choice of using a traditional server or ordering from a kiosk inside the establishment. We 
also confirmed that using a patron facing order system is in fact quicker to get their order to the 
kitchen/bar than traditional restaurant service. 
recommendations for future testing 
We would like to further vet our hypotheses by setting up more detailed tests that would 
account for the following variables that were out of our control: 
• patron age, 
• time of day 
• location desirability 
• type of establishment (bar/restaurant) 
• “type of experience the patron is looking for” 
Unfortunately we were not able to actually test hypothesis #3 because of the amount of 
variables we would not be able to account for. These variables include: 
1. Inconsistency in how restaurants deal with getting orders out to floating patrons. 
2. The size of a space (large vs small floor plan) 
3. The use of out-of-date / legacy systems 
4. Number of patrons per party 
Based on the descriptions of how these establishments currently deal with orders from non-seated 
patrons, and the accounts provided by servers in these establishments, we feel that our 
system of tracking the customer has validity and would be an attractive feature to your clients. 
With additional time and resources, we could develop more structured tests to prove this.
Screen 1: Intro screen 
A27
Screen 2: Select Your Drink 
A28
Screen 3: Select Your Entree 
A29
Screen 4: Select Your Drink 
A30
Screen 5: Order Summary 
A31
Screen 6: Check-out Screen 
A32
Screen 7: BOH Main Menu 
A33
Screen 8: Table Layout 1 
A34
Screen 9: Table Layout 2 
A35
Screen 10: Table Layout 3 
A36
Screen 11: Table Layout 4 
A37
Screen 12: Table Layout 5 
A38
Screen 13: Table Layout 6 
A39
Screen 14: Table Layout 7 
A40
Screen 15: Table Layout 8 
A41

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Emagineeers - final presentation (09.12.14 -1258)

  • 1.
  • 2.
  • 3.
  • 5. summary > PERSONAS ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓
  • 9. our test > hypothesis 1
  • 10. hy 1 > plan
  • 11. hy 1 > results
  • 12. hy 1 > recommendations
  • 13. our test > hypothesis 2
  • 14. hy 2 > design work
  • 15. hy 2 > results → → →
  • 16. hy 2 > test data
  • 17. hy 2 > recommendations
  • 18. our test > hypothesis 3
  • 19. hy 3 > plan
  • 20. hy 3 > restaurant personas
  • 21. hy 3 > restaurant personas
  • 22. hy 3 > restaurant personas
  • 23. hy 3 > restaurant personas
  • 24. hy 3 > design work
  • 25. hy 3 > next steps
  • 26. ● ○ ○ ○ ○ ● ● conclusion
  • 27. ● ● ○ ○ ○ ○ ○ conclusion
  • 28.
  • 29. APPENDIX to Final Presentation (9/12/14) Glossary & References ......................................................................................... page A0 Research Summary Draft.01- July 25, 2014 (http://goo.gl/Ss7dmf) ................. page A1 Design & Test Plan- August 6, 2014 (http://goo.gl/Oo06oe) .............................. page A11 Design & Test Plan – Final (http://goo.gl/Eum3MM) .......................................... page A14 Patron & Draft version 3 (http://goo.gl/dFsCfB) ................................................. page A27 Appendix items were created by the emagineeers from July 21 - September 12, 2014 - Charlie Collick - Tasha Pruess - AJ Polanco
  • 30. GLOSSARY Table Layout - Table layouts help restaurants organize and track tables. Patron - Individuals that pay for restaurant services. Customer - Restaurant establishments that purchase point-of-sale systems. Fast Casual Dining - Also called quick-casual and limited service, these restaurants offer better quality food than quick-service restaurants, but with less expensive menu items than full-service restaurants. Items range between $7-$10. Patrons will often walk up to a service counter and place their order. Examples include: Chipotle, Panera Bread. Casual Dining - These types of restaurants are typically more affordable and often geared toward families. They offer full table service but the decor, food and service is usually less remarkable than a fine dining establishment. Items range between $10-15 depending upon the geographic areas. Patrons are seated by host/hostess. Examples include: Chili’s, Outback Steakhouse. Quick Service Dining - These types of restaurants capitalize on speed of service and conve-nience. They are also characterized by simple decor, inexpensive food items and speedy service. Items cost $6 or less. They often provide “combo” meal choices which can add on extra for sides and drinks, but food items are also available a la carte. Patrons will place their order with a cashier. Examples include: Wendy’s, Starbucks. Fine Dining - These restaurants tops all others in terms of service and quality. They usually gain perceived value with unique and beautiful decor, renowned chefs and special dishes. Items are often priced $20 or more. Regarding service style, well-trained and experienced servers and sommeliers attend to patrons by providing excellent knowledge of foods and wines. Examples include: Morton’s, Ruth’s Chris Traditional Restaurant Service - Is defined as entering an establishment, being seated, and completing an order with a member of the waitstaff. Floating Patron - Patrons who freely move throughout a quick service establishment without having a designated seat. REFERENCES Image from www.partech.com PAR Restaurant EverServ TSR Table Layout Screen An Overview of Different Restaurant Types by Monica Parpal. http://www.foodservicewarehouse Image from: http://www.archiexpo.com/prod/axeos/support-bollards-tablet-66460-1288253.html An Overview of Different Restaurant Types by Monica Parpal. http://www.foodservicew A0
  • 31. emagineers RESEARCH SUMMARY­DRAFT .01 (July 25, 2014) Charlie Collick | AJ Polanco | Tasha Pruess 1. A summation statement that explains what area you would like to focus your design work on based on your research, and why. A. Definition: We are still looking for a good definition of POS https://www.google.com/#q=definition:point+of+sale a. Point­of­Sale (POS) System: i. Critical tool in the restaurant industry ii. Point of sale (POS) systems are electronic systems that provide businesses with the capability to retain and analyze a wide variety of inventory and transaction data on a continuous basis B. Industry Numbers/Statistics: a. Restaurant.org­Here are some statistics regarding the restaurant industry according to the National Restaurant Association: i. In 2014, restaurant industry sales will be $683.4 billion dollars; ii. There are 990,000 restaurant locations in the U.S.; iii. There are 13.5 million restaurant employees, which makes up 10% of the overall U.S. workforce. b. Reportlinker.com: The global point of sale industry is expected to reach $3.2 billion in sales according to TechNavio. C. emaginePOS Competitors: a. Well Established: Micros, Aloha(NCR), Digital Dining, Positouch, Infogenesis(Agylisis), Matre D, Squirrel, Restaurant Manager (Action Systems), Future POS, Adelo, Dinerware b. Newcomers on the radar: Revel, Leaf( Heartland Payment Systems), Silver(NCR), Clover(First Data), Square Register, ShopKeep, Vend, Breadcrumb, Lightspeed D. User Research / Interviews: During the week of July 21st, the emagineers interviewed with restaurant professionals. Upon performing interviews with GM’s and wait staff of local quick service restaurants & one Chief Operating Officer of an NYC restaurant, we determined that there were some common themes within our results. User’s of POS systems want technology that eliminates bottlenecks that include only 1 person having control of 70% of the systems functionality. Users also want multiple paths to the same tasks, maximum up time, and ease of use. Furthermore, we determined 3 key functions that a Point­of­Sale’s table layout must perform. It must: (1) Manage the table (2) Make sure that the ordering process is completed (3) Display the way that the staff is organized A1 emagineers - Research Summary Assignment - Page 1
  • 32. D. User Research / Interviews (cont’d): The following scenario was posed to explain the importance of these 3 functions: If you are working on a busy Friday night, you do not want to be bottlenecked by having only one server assigned to 6 tables. The table layout should provide a way to divvy up the tables amongst multiple servers. This can reduce a customer’s wait time from 2 hours to 30 minutes. E. Research takeaways: The primary takeaway was that users are in need of a revolutionary system that will allow them to track individual customers as they move through a space rather than track the space itself. We also heard that the ability to quickly change spaces based not on the layout of your brick and mortar floor plan, but spaces such as parking lots, patio areas, stadiums, festivals, street fairs, and concerts was important. We want to explore the use of location based applications, GPS, NFC, and AR technologies to help solve the industry wide problem of tracking customers through an open social space. 2. A summary of your research method(s) and source(s). This could include secondary sources such as newspaper articles, journal reports, book references, and Internet content. They could also include primary sources such as information gathered from the client or taking to restaurant workers. Our first phase of research consisted of formally compiling information on the Internet. Here is the list of website that I found to have valuable information: ● National Research Association: www.restuarant.org/Home ● Hospitality Technology: www.hosptalitytechnology.edgl.com ● ReportLinker.com: All the market research you need: www.reportlinker.com ● Software Advice­The Authority on Software Selection: http://www.softwareadvice.com/retail/ Our second phase of research consisted of informal interviews with 4 current GM’s of local area bars, 2 local food trucks, and 1 pizzeria. Our research also included 1 informal interview with a COO of an NYC quick service restaurant ­who also had experience managing a national chain of restaurants. We developed an interview guide (see Addendum “Client Questions.pdf”) that changed over the course of the week based on what we were hearing from the users. The questions were specific enough to table layout that we were able to can great insight as to the current gaps and holes in table layout design. The questions were also broad enough to ensure that we were not missing any crucial details that may have been left out if we focused on table layout alone. A2 emagineers - Research Summary Assignment - Page 2
  • 33. 3. A listing of the alternative options you considered, and the pros and cons of each. It should be clear why the option you selected is more preferable than the others you considered. The table format will be customizable to the restaurant establishment in these ways: ● Type of Restaurant: Fast Food, Fast Casual Dining, Café, Pub, Casual Style Dining, Fine Dining; ● Dimensions of the Restaurant: Width, Depth & Length ● Shape of the Restaurant: Square, Rectangle, Oval, Circle, Other ● Number of tables ● Types of tables: Booth, Rectangle, Square, Circle, Oval ● Table Dimensions: Width & Length ● How many seats at each table type ● Additional Restaurant Attributes: Doors & Entrance/Exit, Windows, Kitchen, Hostess Station, Bar, Other Other POS features we considered: Mobile payment options Additional hardware (tickers, tablets, etc.) Customer facing ordering applications Voice recognition Real­time Ticker for Alerts (ex. Dirty Table, Long Customer Wait) A3 emagineers - Research Summary Assignment - Page 3
  • 34. ADDENDUMS: Document Name: “HT­Hospitality Technology” Hosptialtechnology.edgl.com 2014 POS Software Trends by Dorothy Creamer, Managing Editor, December 12, 2013 http://hospitalitytechnology.edgl.com/news/2014­POS­Software­Trends89890 Supports feedback from participant that Charlie interviewed who want to move in the mobile direction: ● Hospitality Technology’s annual POS Software Trends Report polls restaurant operators about the major business drivers influencing point of sale technology and asked them about the functionality they’ll be shopping for in their next POS upgrade. This year’s results overwhelmingly indicate that restaurant operators and suppliers alike are focusing on mobile POS strategies, and looking to add everything from mobile payments to tablet­based ordering to their repertoires. ● When asked to choose top features they’re seeking in the next POS update, ● Mobility with 45.8%, naming mobile phone integration as a top pick; ● Tablet integration­44.1% ● Tableside POS for ordering and/or payment (42.2%) ● Mobile wallet integration­35.6% ● HT reached out to the POS software vendor for the updates and 26 leading companies provided insight: AGILYSYS, ARIERUS, ALDELO SYSTEMS, APRIVAASI/RESTAURANT MANAGER, BRINK POS, CUSTOM BUSINESS SOLUTIONS, DINERWARE, FUTURE POS INC, GRANBURY RESTAURANT SOLUTIONS, HARBORTOUCH, HP/HEWLITT PACKARD, MENUSOFT/DIGITAL DINING, MIRCROS, MICROSOFT, NCR CORPORATION/RADIANT SYSTEMS, PARTECH INC.,PC AMERICA, POSERA, REVEL SYSTEMS, SILVERWARE POS INC., SPEEDLINE SOLUTIONS, SQUIRREL SYSTEMS, VIVONENT, WAND, XPIENT A4 emagineers - Research Summary Assignment - Page 4
  • 35. Document Name: “Interview Guide” Interview Guide Emagine POS Draft #1 7/22 Interviewees: ∙ GM for Olive Branch – New Brunswick, NJ ∙ GM for Old Man Rafferty’s – New Brunswick, NJ ∙ Former server/Asst. Mgr Applebee’s – North Brunswick, NJ ∙ GM/Owner for 33’s Tavern – South River, NJ ∙ Manager for Piazza Orsillo – Somerset, NJ ∙ Employees of 4 RU food trucks around campus – New Brunswick/Piscataway, NJ Purpose of Interview: Gain insight about POS systems currently being used in our client’s market. Develop understanding as to how decision makers at quick service establishments chose POS systems. Determine important attributes of POS system functionality that matters to current customers. Explore “wishlist” features that establishment owners would like to see as part of future POS systems. Discuss current table layout features in POS systems. Questions: ∙ The last POS system that you purchased was when? o What prompted the choice to find a new POS system? o What features were you looking for in your decision? o What factors went into making your final decision? o Are you satisfied with your current choice? o Quickly name the best/worst 3 features of current system? o How does table layout work in your current system? ∙ If you were the decision maker for a new POS system company, what are some features you would like to see? ∙ How cumbersome is it to change or customize the table layout? ∙ How do you change your physical layout? How often? Why? ∙ What features associated with table layout are needed? ∙ What are the greatest challenges to using table layout to manage customer interaction? ∙ Have you ever explored mobile applications either for staff or customers? What and Why? ∙ Have you ever used location based applications for your business? Why or why not? ∙ What sort of back room reporting is important to you? How often do you access this information? A5 emagineers - Research Summary Assignment - Page 5
  • 36. Document Name: “Research - Raw Data (7/22)” Grand grey solutions Table Layouts are all fixed plans - Utilized more in full service casual, not Fast casual / QSR Function of the Table Layout: 1) Manage the table 2) Make sure that the ordering process is completed 3) Way staff is organized Friday night? Don’t want a 2 hour wait. - Want people seated in 30 minutes - If one server is assigned to 6 tables, it’s going to be slow Can assign people to a table via Point of Sale system, If you have 3 servers, will divide for 3 servers - Not all servers will be there all night, so charcoal plans may not work anymore Green is optimal Red = waiting for something. Or something is going wrong. EVENT as USE CASE: - Can drag and drop tables and move them around. - Should be able to create a use-case on your own Painpoints with Firefly? - More steps that cashier has to take, the less time spent servicing the guests - Protocol was cumbersome - Could do things in 10 steps Swiply - analytics Microsystems, Aloha, POSitouch, The POS is where transactions occur. You’re entering data and pulling data out. Then you distribute the data. Inventory – make a recipe What you don’t like about it is that it’s a general design. To look at efficiencies, A6 emagineers - Research Summary Assignment - Page 6
  • 37. What is the bandwidth capcity? Does the system lose memory efficiency of the product if you have 12000 orders? How many SKUs can you support? Firefly has an infinite SKU System only has a certain amount of memory space. Spec Suggested Hardware set? Notifications Page. Dashboard that shows how many transactions are taking place, you know what your sales are, show occupancies 4 people at a 4­top table. + When you put the orders, Dashboard for Hostess, Server Manager. No separation between menu items and menu products. Burgers > Sub­categories + Would like there to be a process. It’s not about working faster. But it’s creating a system that everyone is efficient at. It can be replicated and taught. Hospitality Tech Magazine. DESIGN CHALLENGE: ­Improve or change what can be done with the Table Layout Function of the Table: 1) Manage the table 2) Make sure that the ordering process is completed 3) Way staff is organized CHANGES on the FLY? ­Send notification to another admin? A7 emagineers - Research Summary Assignment - Page 7
  • 38. Document Name: “Research - Raw Data (7/22-23)” The last POS system that you purchased was when? POS systems are bought with the intention of lasting in an around 5 - 10 years of time. My inquiry showed a range of previous purchase times ranging from 6 months earlier - 15+ years ago. o What prompted the choice to find a new POS system? There was a wide variety of answers here but a common theme was a need for more “up time” and also to empower lower level staff with common issues that get bottlenecked at the MGR level (voids, 86ing, comps, shift change, table layout, etc.) o What features were you looking for in your decision? ease of use, cost, upkeep and support contract, reliability, hardware, versatility, customizability, customer applications!!! o What factors went into making your final decision? Cost, reliability, and ease of use o Are you satisfied with your current choice? Most were satisfied in the way that it is a necessary evil. I got the vibe from most that “there are bigger fish to fry” o Quickly name the best/worst 3 features of current system? BEST: cost, support, mobile, easy to use, familiar, build to spec, it works WORST: reliability, lack of support, bad touch screen, can’t scroll, slow, lack of multi path, hard to change/update o How does table layout work in your current system? -Some had “hardcoded” layouts although i don’t believe them, doesn’t make sense. -Clunky, hard to interpret, different views for server and host. -Hard to change layout -not many options -doesn’t account for “floaters MAJOR TAKEAWAYS -need for customer facing POS - Payment - interactivity -UP time is key, -easy to use/learn/teach -multiple paths to same goal -checkpoints at “no return” points (before sending to kitchen, changing price) -incorporate host of technologies -new hardware -limit bottlenecks -change space -track individuals -AR for table layout? A8 emagineers - Research Summary Assignment - Page 8
  • 39. Document Name: “Research Summary A” During the week of July 21st, the emagineers interviewed with restaurant professionals. Based on our research, we determined that there are 3 key functions that a Point-of-Sale’s (POS) table layout must perform. It must: (1)Manage the table (2)Make sure that the ordering process is completed (3)Display the way that the staff is organized The following scenario was posed to explain the importance of these 3 functions: If you are working on a busy Friday night, you do not want to be bottlenecked by having only one server assigned to 6 tables. The table layout should provide a way to divvy up the tables amongst multiple servers. This can reduce a customer’s wait time from 2 hours to 30 minutes. In terms of usability: A table layout should allow for a user to drag-and-drop tables to move them around the User Interface. Additionally, the POS should afford the user the ability to independently create multiple use-cases – i.e. without the need for assistance from emaginePOS. In terms of the table-layout displayed on Slide 25 of the Rutgers UXD Practicum Kickoff PPT, our interviewee spoke about how color can be indicative of the state of a table. (Green is optimal, red means that a customer is waiting for something or that something is going wrong.) From this, the idea of providing the customer with a means to interface with the POS / Table layout was generated.** Outside of these 3 functions, the interview became less focused about table layout. From this more general POS conversation, we learned that having too many steps preceding checkout is a very real pain-point. More steps for a cashier = less time servicing a guest. Incidentally, our interviewee did not appreciate the fact that there was no coherent/logical “flow” to the ordering process. “First off, I would like to see categories. Like ‘Burgers,’ for example. Then it should list drink options or have the ability to go back.” In light of this latest comment, the interviewee mentioned that the additional steps introduced by a “flow” were acceptable. Additionally, we were able to gleam the following “nugget:” [A successful Point-of-sale] is not about working faster… It’s creating a system that everyone is efficient at. [Its functions] can be replicated and taught. Our research consisted of 1 informal interview with a COO of an NYC quick service restaurant - who also had experience managing a national chain of restaurants. **Could this be a button on a customer’s table? An auxillary emaginePOS mobile application that is provided to “premium” emaginePOS customers, perhaps? Just idle ideation for future design possibilities. A9 emagineers - Research Summary Assignment - Page 9
  • 40. Document Name: “Research Summary B” Based on our research we believe that emaginePOS should begin to explore the world of customer facing applications and individual client tracking. Upon performing interviews with GM’s and wait staff of local quick service restaurants, we quickly determined that there were some common themes within our results. User’s of POS systems want technology that eliminates bottlenecks that include only 1 person having control of 70% of the systems functionality. Users also want multiple paths to the same tasks, maximum up time, and ease of use. As for table layout, our primary takeaway was that users are in need of a revolutionary system that will allow them to track individual customers as they move through a space rather than track the space itself. We also heard that the ability to quickly change spaces based not on the layout of your brick and mortar floor plan, but spaces such as parking lots, patio areas, stadiums, festivals, street fairs, and concerts was important. We want to explore the use of location based applications, GPS, NFC, and AR technologies to help solve the industry wide problem of tracking customers through an open social space. Our research consisted of informal interviews with 4 current GM’s of local area bars, 2 local food trucks, and 1 pizzeria. We developed an interview guide (see attachment #1) that changed over the course of the week based on what we were hearing from the users. The questions were specific enough to table layout that we were able to can great insight as to the current gaps and holes in table layout design. The questions were also broad enough to ensure that we were not missing any crucial details that may have been left out if we focused on table layout alone. We had many features we wanted to pursue such as customer facing order applications, mobile payment options, voice recognition, optional hardware, and more. We moved away from these technologies not because they are less important, but because they do not directly relate to our task at hand, which is to revolutionize table layout design for POS systems. A10 emagineers - Research Summary Assignment - Page 10
  • 41. emagineers Design & Test Plan [emaginePOS] (August 6, 2014) Charlie Collick | AJ Polanco | Tasha Pruess 1. The hypothesis / hypotheses (one or more questions that are testable & measurable) Hypothesis #1: Given a choice, 50% of patrons will choose self­service kiosks over traditional restaurant service** Hypothesis #2: Patrons who use self­service kiosks will have their orders sent to the cooking staff 50% faster than those who choose to have their orders managed by traditional restaurant service** a. An explanation of why this hypothesis is valuable to the people who use the system Assuming that the time an order is sent to the cooking staff is directly related to the time that an order is completed, Patrons who use the self­service kiosk will be able to have their food served quicker than those that use traditional restaurant service. b. An explanation of why this hypothesis is valuable to the business If 50% of patrons choose self­service kiosks over traditional restaurant service, then that logically supports the argument that the general manager of the restaurant can operate his/her establishment with 50% less waitstaff. For Example: If we assume that X restaurant has 10 employees on its waitstaff at any given time, the GM will only need to pay 5 employee salaries vs 10 salaries. This potential cost savings is tremendous, especially if we make the assumption that the self­service kiosks will only result in a one­time purchase & installation cost. Relevant concepts that this test does not address: Expediting checkout processes will result in a decrease in wait time for new arrivals. As a result, we believe that walk­aways at the door will decrease by at least 25%. **Traditional restaurant service is defined here as entering an establishment, being seated, and completing order with a member of the waitstaff. We will determine the average amount of time it takes by observing this process at a mix of establishments. A11
  • 42. 2. A description of what you will design a. The functions it will include and will not include Will include – Ability to track the individual patron Quick compile/split function for easy payment “Token” hardware for each unique visitor Customer facing ordering screen (Kiosks) Color­coding for customer order phase (waiting, order placed, waiting for check, etc.) Will not include – Mobile payment options (maybe?) mobile ordering app(maybe?) menu organization Hard fixed table layouts Top down view of establishment and each section b. The kind of prototype (e.g. looks­like, works­like, conceptual…) with a clear explanation of why you chose this Our prototype will be a “works­like” prototype, because our main intention is to test usability vs aesthetics (i.e. “looks­like”). The prototype will be a touch pad interface that customers can use to directly place orders to the bar or kitchen. It will work in a similar fashion to other customer order applications. A patron will enter the establishment and immediately approach an order kiosk, place their initial and pay. Once the transaction is complete, the customers are given a token and/or directed to their table. The actual prototype will be built out as a clickable PDF in Balsamiq. We will build out several paths with the prototype to allow the patron to get a good feel for how the application will function. We will not only collect quantitative data for the timed tests, we want to also gain insight into the experience through the words of the patron. c. The level of fidelity Mid Fidelity ­Our prototype will be a low fidelity mock up in the sense that the styling, coloring, and layout will be chosen later, but the fidelity to the experience of walking through an order process with a touch pad rather than a waiter will be high fidelity (in a restaurant setting, working with touch pad not PC, maybe mount the iPad? I would also say that our actual navigation of the application will be high fidelity as well because we want to create an experience for the patron that will come as close to the real thing as possible. d. The level of detail The detail will be enough to test the efficacy of the functions and task paths but things like color, layout, font and such may not be included in prototype. A12
  • 43. 2. A description of what you will design (cont’d) 5. The size, which might be in terms of screens, steps in the experience, etc. Screen 1: Top down view (traditional top down view of establishment) Screen 2: Wait staff view (1st person view of restaurant space with customer info overlayed) Screen 3: Order screen (Order input screen) Screen 4: Payment screen (multiple depending on path) Screen 5: Customer screen (info pertaining to selected customer) 3. A description of how you will test the design and measure the result a. The test method: We will use the UX research method Usability Study to directly observe how people use self-service kiosks to order their meals at restaurants. This method will allow us to ask questions, probe on their behavior and allow the participants to think out loud, so they can share additional insights as they are using the tool. Candid feedback is always helpful and often sheds light on issues that we would never consider. We will also ask each participant to fill out a post study survey to share demographic information and any other insights about the individual tracking tool. b. If it is qualitative, quantitative, or a mix, and why you chose this method: Our method, Usability Study, is inherently qualitative because we are gathering the data directly from our test participants. We chose this test method because we want to observe our test participants using self-service ordering kiosk. c. How you will conduct the test (e.g. with whom, how many people, and the test process): We will conduct our test using 5 test participants in bars and restaurants in New Brunswick and Baltimore’s Camden Yards area. We will ask our test participants to answer one question and then put them through a series of tasks: Question: We will ask our patrons the following question: When you go to a restaurant, what would you prefer when it comes to ordering your meal: to use a self-service kiosk where you can place your order when you arrive or wait to be seated by a hostess and place your order with your waiter/waitress? Scenario: We will ask our test participants to use the self-service kiosk to order a meal. It is through this scenario that will ask them to do a set of tasks. As they perform each task, we will ask them questions and request that they think out loud to share feedback & insights. d. How you will measure the results: We will use the performance metrics, task success, time on task and efficiency. Task success will measure how effectively test participant are able to complete a set of tasks that we will define. Time on task will measure the amount of time spent on a task, which is important for tasks that are performed repeatedly. And finally, efficiency will measure the number of discrete actions carried out to complete a task. We expect the results of our usability study including our performance metrics to validate our hypotheses: that if given a choice, 50% of patrons will choose self-service kiosks over traditional restaurant service; and that patrons who use self-service kiosks will receive their order 50% faster than those who choose traditional restaurant service. A13
  • 44. client: DESIGN & TEST PLAN SELF-SERVICE SOLUTION FOR BEYOND TABLE LAYOUT KEY RESULTS: 1. In our test, 80% of patrons, or 8 out 10, would choose the self-service kiosks over traditional restaurant service. 2. On average, the time on task for patrons using our mockup was 500% faster than patrons who chose to have their orders managed by traditional restaurant service. Created on Aug. 20, 2014: Charlie Collick Tasha Pruess AJ Polanco table of contents plan - pg.1 design - pg.7 data - pg.9 conclusion - pg.12
  • 45. design hypotheses: plan - 01 Hypothesis #1: Given a choice, 50% of patrons will choose self-service kiosks over traditional restaurant service** Hypothesis #2: Patrons who use self-service kiosks will have their orders sent to the cooking staff 50% faster than those who choose to have their orders managed by traditional restaurant service** Hypothesis #3: Using traditional POS table layouts is 50% less efficient than tracking customer locations.*** why these hypotheses are valuable to the restaurant staff: Assuming that the time an order is sent to the cooking staff is directly related to the time that an order is completed, Patrons who use the self-service kiosk will be able to have their food served quicker than those that use traditional restaurant service. One frequent problem that we identified was how quick service establishments deal with “free floating” customers. Many bars and restaurants cater to individuals that are not seated in a fixed space, but rather are encouraged to “float” in a open social space. Locating these customers when their order is complete tends to be a problem for establishments that allow it. While conducting our field study, we found that there was not a one size fits all solution to this problem, but rather each business finds its own solution. These solutions are usually clunky and do not rely on technology. We feel our model for tracking patrons by the individual rather than space will allow for quicker, more efficient service for both “floating patrons” as well as your traditional customer.
  • 46. plan - 02 why these hypotheses are valuable to patrons: If 50% of patrons choose self-service kiosks over traditional restaurant service, then that logically supports the argument that the general manager of the restaurant can operate his / her establishment with 50% less waitstaff. For Example: If we assume that X restaurant has 10 employees on its wait staff at any given time, the GM will only need to pay 5 employee salaries vs 10 salaries. This potential cost savings is tremendous, especially if we make the assumption that the self-service kiosks will only result in a one-time purchase & installation cost. relevant concepts that our tests do not address: Expediting checkout processes will result in a decrease in wait time for new arrivals. As a result, we believe that walk-aways at the door will decrease by at least 25%. ** Traditional restaurant service is defined here as entering an establishment, being seated, and completing order with a member of the waitstaff. We will determine the average amount of time it takes by observing this process at a mix of establishments. *** Although we were able to conduct field research to determine that there is in fact a need for individual based tracking, we were not able to develop a test to prove its efficacy due to lack of time and resources.
  • 47. plan - 03 design test’s feature set: Will include: • Hard fixed table layouts • Ability to track the individual patron • Quick compile/split function for easy payment • “Token” hardware for each unique visitor • Customer facing ordering screen (Kiosks) • Color-coding for customer status (waiting, order placed, waiting for check, etc.) • Top down view of establishment and each section Will not include: • Mobile payment options • mobile ordering app • menu organization prototype: explanation and justification Our prototype will be a “works-like” prototype, because our main intention is to test usability vs aesthetics (i.e. “looks-like”). The prototype will be a touch pad interface that customers can use to directly place orders to the bar or kitchen. It will work in a similar fashion to other customer order applications. A patron will enter the establishment and immediately approach an order kiosk, place their initial and pay. Once the transaction is complete, the customers are given a token and/or directed to their table. The actual prototype will be built out as a clickable PDF in Balsamiq. We will build out several paths with the prototype to allow the patron to get a good feel for how the application will function. We will not only collect quantitative data for the timed tests, we want to also gain insight into the experience through the words of the patron.
  • 48. plan - 04 prototype: level of fidelity + level of detail Mid Fidelity Our prototype will be a low fidelity mock up in the sense that the styling, coloring, and layout will be chosen later, but the fidelity to the experience of walking through an order process with a touch pad rather than a waiter will be high fidelity (in a restaurant setting, working with touch pad not PC, maybe mount the iPad? I would also say that our actual navigation of the application will be high fidelity as well because we want to create an experience for the patron that will come as close to the real thing as possible Detail The detail will be enough to test the efficacy of the functions and task paths but things like color, layout, font and such may not be included in prototype. prototype: size, in terms of screens Hypothesis #1 & 2 - Patron Perspective: Screen 1: Intro screen Screen 2: Select Your Drink Screen 3: Select Your Entree Screen 4: Select Your Dessert Screen 5: Review Your Order Screen 6: Check-out Screen Hypothesis #3 test (servers perspective): Screen 7-15: Top down view of establishment with hard fixed booths, tables, and stools. Each customer is identified by a “token” which appears on the screen. When an individual customer is selected (by token number or order number), this patron appears on the screen wherever they might be in the restaurant. This mockup would be used to test the efficiency of our system for getting orders out to “floating” patrons, compared to the current mechanism the establishments we test our currently using. For more description of the current systems being used, see attachment “floating patron service description”.
  • 49. plan - 05 test method Hypothesis #1 & 2 We will use the UX research method Usability Study to directly observe how people use self-service kiosks to order their meals at restaurants. This method will allow us to ask questions, probe on their behavior and allow the participants to think out loud, so they can share additional insights as they are using the tool. Candid feedback is always helpful and often sheds light on issues that we would never consider. We will also ask each participant to fill out a post study survey to share demographic information and any other insights about the individual tracking tool. Hypothesis #3 We will use the UX research method Usability Study to directly observe how people use self-service kiosks to order their meals at restaurants. This method will allow us to ask questions, probe on their behavior and allow the participants to think out loud, so they can share additional insights as they are using the tool. Candid feedback is always helpful and often sheds light on issues that we would never consider. We will also ask each participant to fill out a post study survey to share demographic information and any other insights about the individual tracking tool. With more time and resources, we would have set up scenarios in which we could control variables such as # of patrons, servers on duty, the locations of the “floater” patrons, etc. We then would have tested the establishment’s current system for serving these patrons vs. our system for serving the patrons. We would have tested the servers based on time on task, as well as accuracy (delivering the right order to the right patron). qualitative study We chose to perform a Usability Study; i.e. we want to observe our test participants using self-service ordering kiosk. This test method is inherently qualitative because we are gathering the data directly from our test participants.
  • 50. plan - 06 test conduct / procedure We will conduct our test using 5 test participants in bars and restaurants in New Brunswick and Baltimore’s Camden Yards area. We will ask our test participants to answer one question and then put them through a series of tasks: Question: We will ask our patrons the following question: When you go to a restaurant, what would you prefer when it comes to ordering your meal: to use a self-service kiosk where you can place your order when you arrive or wait to be seated by a hostess and place your order with your waiter/waitress? Scenario: We will ask our test participants to use the self-service kiosk to order a meal. It is through this scenario that will ask them to do a set of tasks. As they perform each task, we will ask them questions and request that they think out loud to share feedback & insights. measuring the results We will use the performance metrics, task success, time on task and efficiency. Task success will measure how effectively test participant are able to complete a set of tasks that we will define. Time on task will measure the amount of time spent on a task, which is important for tasks that are performed repeatedly. And finally, efficiency will measure the number of discrete actions carried out to complete a task. We expect the results of our usability study including our performance metrics to validate our hypotheses: that if given a choice, 50% of patrons will choose self-service kiosks over traditional restaurant service; and that patrons who use self-service kiosks will receive their order 50% faster than those who choose traditional restaurant service.
  • 51. design - 07 design process We began our design process with a design studio activity that asked us to sketch the different screens for the patron ordering screen (results below). prototype screens, for hypothesis #1-2 (Client Perspective) Screen 1: Intro screen Screen 2: Select Your Drink Screen 3: Select Your Entree
  • 52. design - 08 prototype screens, for hypothesis #1-2 (cont’d) Screen 4: Select Your Drink Screen 5: Select Your Entree Screen 6: Check-out Screen prototype screens, for hypothesis #3 (Patron Perspective) Screen 7-15: Top down view of establishment with hard fixed booths, tables, and stools. Each customer is identified by a “token” which appears on the screen. When an individual customer is selected (by token number or order number), this patron appears on the screen wherever they might be in the restaurant. This mockup would be used to test the efficiency of our system for getting orders out to “floating” patrons, compared to the current mechanism the establishments we test our currently using. For more description of the current systems being used, see attachment “floating patron service description”.
  • 53. data - 09 test data Time it takes for patrons to place order using traditional restaurant service. Restaurant Door to Host (seconds) Host to Table (seconds) Table before Waiter (sec) Water to Order Completion (s) Total Wait (seconds) Total Wait (minutes) Olive Branch 35 20 240 60 355 5.917 Old Man 55 45 320 95 515 8.583 Raffertys Harvest Moon 40 25 140 480 685 11.417 Brother 20 20 190 75 305 5.083 Jimmys World of Beer 0 35 310 50 395 6.583 Average 30 29 240 760 451 7.517 “Would you prefer a self-service kiosk over traditional restaurant service?” User 1 User 2 User 3 User 4 User 5 User 6 User 7 User 8 User 9 User 10 Total Yes X X X X X X X X 8 No X X 2 Time on Task (in seconds) User 1 User 2 User 3 User 4 User 5 User 6 User 7 User 8 User 9 User 10 Average (seconds) Average (minutes) 61 74 124 54 144 71 80 63 109 111 89.1 1.485
  • 54. data - 10 sample dining experience Tuesday August 5, 2014 • The restaurant is a sports bar with multiple dining areas, including one for outside dining. • My friend & I went into a restaurant, told the hostess dinner for 2, and were seated immediately. • We were seated at 6:31pm. • The waiter came by with water at 6:33pm. • It took us 9 minutes to figure out our order. • At 6:44pm, we ordered an appetizer and two entrees. • At 6:57pm, our appetizer arrived. • At 7:18pm, our entrees arrived. • We asked and received the check at 7:44pm and paid shortly thereafter. • We walked out of the restaurant at 7:51pm. test results Hypothesis #1 We created a first design of self-service kiosk ordering application and tested it with 10 partons. Our first hypothesis was: given the choice 50% of patrons will choose self-service kiosks over traditional restaurant service. In our test, 80% of patrons, or 8 out 10, would choose the self-service kiosks over traditional restaurant service. Hypothesis #2 Our second hypothesis was: “Patrons who use self-service kiosks will have their orders sent to the cooking staff 50% faster than those who choose to have their orders managed by traditional restaurant service.” Surprisingly, our prediction was VASTLY exceeded. On average, the time on task for patrons using our mockup was ~500% faster than patrons who chose to have their orders managed by traditional restaurant service.
  • 55. data - 11 test results (cont’d) Hypothesis #3 We wanted to test the server side of our system, but first we needed to find out how restaurants currently deal with “floating” patrons. To that end, we went into 4 quick service establishments that cater to free roaming patrons. Although all of these establishments offer traditional sit-down, waiter service, a good portion of their clientele order food/drinks directly from a bartender. The following are descriptions we received from restaurant servers on they get orders to the correct patrons: Olive Branch - Bartenders act as both order contact point as well as food runner. Patrons approach a bartender to place an order. Once the food/drink is prepared, the kitchen signals the bartenders (may not be the bartender who originally took the order) by ringing a bell. Once food is picked up from the kitchen, the server will try and locate the patron by pure memory of who placed the order. Since this establishment has no set tables and the allow patrons to freely move about the room, there isn’t any available means of tracking the order to patrons and they must rely on putting an order to a face. Freddies - This is a bar/restaurant that 80% of their patrons choose to sit at the bar or booth. The other 20% order drinks/food and stand in common areas that include wall mounted counters, free standing cocktail tables, etc. Orders are placed at the bar and when the order is ready, the server/bartender yells out a order number and patrons come to the bar to pick up their order before returning to the common area. Problems with this design include, wrong order pickup, not “finding” the patron (noisy bar), and patrons not knowing their order number. Harvest Moon - Orders for non seated customers are placed at the bar. Because the patrons in the common space are not seated and lack dedicated tablespace, Harvest moon only allows full service ordering to those seated at a table or at a bar stool. Without a table you are only allowed to order drinks and appetizers, which are then picked up directly from the bar. Old Bay - Orders for non seated patrons are taken directly by the bartenders. During the order the bartender asks said patron where they will be seated. The food runner locates that patron in the aforementioned area, which seemingly causes issues with patrons not being where they said they were going to be.
  • 56. conclusion - 12 final thoughts Based on our findings for hypothesis #1 and #2, we determined that there is significant interest on the part of the patron to have some sort of system that allows the patron to directly put in an order themselves. 8/10 patrons told us that they would be interested in trying out our system if they were given the choice of using a traditional server or ordering from a kiosk inside the establishment. We also confirmed that using a patron facing order system is in fact quicker to get their order to the kitchen/bar than traditional restaurant service. recommendations for future testing We would like to further vet our hypotheses by setting up more detailed tests that would account for the following variables that were out of our control: • patron age, • time of day • location desirability • type of establishment (bar/restaurant) • “type of experience the patron is looking for” Unfortunately we were not able to actually test hypothesis #3 because of the amount of variables we would not be able to account for. These variables include: 1. Inconsistency in how restaurants deal with getting orders out to floating patrons. 2. The size of a space (large vs small floor plan) 3. The use of out-of-date / legacy systems 4. Number of patrons per party Based on the descriptions of how these establishments currently deal with orders from non-seated patrons, and the accounts provided by servers in these establishments, we feel that our system of tracking the customer has validity and would be an attractive feature to your clients. With additional time and resources, we could develop more structured tests to prove this.
  • 57. Screen 1: Intro screen A27
  • 58. Screen 2: Select Your Drink A28
  • 59. Screen 3: Select Your Entree A29
  • 60. Screen 4: Select Your Drink A30
  • 61. Screen 5: Order Summary A31
  • 62. Screen 6: Check-out Screen A32
  • 63. Screen 7: BOH Main Menu A33
  • 64. Screen 8: Table Layout 1 A34
  • 65. Screen 9: Table Layout 2 A35
  • 66. Screen 10: Table Layout 3 A36
  • 67. Screen 11: Table Layout 4 A37
  • 68. Screen 12: Table Layout 5 A38
  • 69. Screen 13: Table Layout 6 A39
  • 70. Screen 14: Table Layout 7 A40
  • 71. Screen 15: Table Layout 8 A41