2. Ólafur Andri Ragnarsson
Adjunct at Reykjavik University
Technical Visionary for Novomatic Lottery Solutions (Betware)
Founder Raw Fury Games
Board of Directors: Azazo, Solid Clouds, IGI, SSG
Teacher
5. The Adjacent Possible
Disruptive Technology
Software and Machine Learning
Becoming Invisible
Evolution of Technology Exponential World
The Rise of the Machine
How Innovation Happens
Diffusion of Innovation
Big Data and Visualisation
The Innovator´s Dilemma
Software and Artificial Intelligence
Augmented and Virtual Reality
The Broadcast Century
A Worldwide Network
The Mobile Revolution
The Social Layer
Games
The Internet of Things
Digital TransformationGamifcation
Future Trends
Robotics and Drones
Contents
6. What does technology mean?
How do we define technology?
The Study of People
L02 Evolution of Technology
7. Waves of development
What exponential means?
Local and linear vs.
global and exponential
Moore’s Law
L03 Exponential World
8. Why are things invented when they are?
Layers of technology
L04 The Adjacent Possible
9. Elements of revolutions
L05 Technological Revolutions
INSTALLATION
PERIOD
TURNING
POINT
DEPLOYMENT
Age of
Information
1971
Internet mania and
financial casino
2000 & 2008 The New Golden Age?
Importance of crashes
Installation and deployment periods
Are we in a new Golden Age?
10. How does technology evolve?
The Slow Hunch
Liquid NetworkSerendipity
L06 Innovation
11. Why do people adopt new technology?
Why do good technologies fail and inferior succeed?
What are
customers really
buying?
Crossing the Chasm
The Hype Cycle
L07 Diffusion of Innovation
12. When products mature, technology is irrelevant
Importance of style and emotion
Why engineers are bad designers
L08 Becoming Invisible
13. Technologies that change everything
Why do businesses always fail to respond?
Reactions to disruptive technologies
L09 Disruptive Technology
14. Making all the right decisions and still failing
Why listening to your customers is fatal
L10 The Innovator's Dilemma
Why sell cheap version when you have high-end product?
15. The transformation of the
TV industry is beginning
TV of the Future
The Cognitive Surplus
End of the Movie Start
The Long Tail
L11 The Broadcast Century
The Power Law
16. L12 Digital Transformation
The Business of Music
Beyond selling digital copies
Freeconomics
Freemiums
Sharing
Economics of connecting
Millennials
17. From adding machines to
electronic brains to
general purpose computersDisruption of Automation
Birth of the IT industry
MITS Altair 8800
How IBM created an industry
L13 The Rise of the Machine
18. Xerox Parc
Beginning of GUIs
L14 Software and Artificial Intelligence
Artificial Intelligence
Mobile
Machine Learning
Importance of software
Rise of algorithms
19. Rise of data
L15 Big Data and Analytics
Analysing data
Digital Footsteps
Intelligent data
Visualisations
20. Beyond the Desktop
Touch, gesture and audio
New User Interfaces
Displays anywhere
L16 Augmented and Virtual Reality
The DEMO of the Century
21. The Accidental network
Brief History of the Internet
The Future of the Internet
The Wi-Fi revolution
Standards
RFID
Near-field communications
L17 From the Internet to Blockchain
23. Everything connected
From Products to smart to ecosystems
L19 Internet of Things
Devices communicating
The Smart Home
Hacking the Refrigerator
The Intelligent Doornop
25. Checking in
Mining the digital footprint
Exploiting context
Machine learning
The Local in SoLoMo
Predictive Intelligence
Big Data
L21 Importance of Local
26. The rise of computer games
The crash of 1986
Multiplayer games
Serious games
Casual games
Future of games
Gamification
Why you’re surgeon should play video games
Status and rewards
Player types
Player emotions
L22 Games and Gamification
27. Race against the machine
Personal programmable robots
Drones
Future of Work
L23 Robotics and Drones
28. What’s next?
Virtual reality is more real than reality
Your phone will tell you
what you need to know
L24 The Future
30. Textbook
New Technology text available as PDF
Reading material are articles or videos from the Internet
Some are posted on http://olafurandri.com
Reading is either required or optional
All readings will be posted on the course web
The book covers the first 10 lectures (maybe more)
31. see http://www.olafurandri.com/?cat=3
Interesting books
Alasdair Nairn:
Engines That Move Markets
Clayton M. Christensen:
The Innovators Dilemma
Geoffrey A. Moore:
Crossing the Chasm
Malcolm Gladwell:
The Tipping Point
The Invisible Computer:
Donald A. Norman
32. see http://www.olafurandri.com/?cat=3
Interesting books
Steve Johnson:
Where do good ideas come from
Kevin Kelly:
What Technology Wants
Jane McGonigal:
Reality is Broken
Ray Kurzweil:
The Singularity is Near
Jonathan Zittrain:
The Future of the Internet and how to Stop it
39. Research
Objectives
Term project
Study or research of a particular topic chosen by the student
Must be approved by the teacher
Area of study
Can be a device, a concept, a trend, a standard, philosophy or
a metaphor, or a particular product
Gather information and write a paper
Best papers will be published
Your research starts now!
40. Research
Milestones:
Research topic selection is due 25.01 (week 3)
Research outline is due 08.02 (week 5)
Research Paper Draft for Peer Review is due 22.02 (week 7)
Peer-Review is due 08.03 (week 9)
Paper is due 22.03 (week 11, after Easter break)
Research Paper is an individual work and is 40% of the course grade
Draft and Peer-review is 10%
41. Research Study Group
Group of 4-5 students - randomly selected
Will read your paper and give you review
Valuable service
Peer review
43. In class exercises
Aim is to think about the material and/or discuss in class
Student participation
These are in class only - not online and not later
44. Web Site
Course Web Site in MySchool
Teacher’s web site: http://www.olafurandri.com
Twitter: @olandri #nyti
45. Online Resources
MySchool - primary source
Piazza for discussions
Turnitin for assignments
Slides are in Slideshare
Audio slides on Vimeo
New Technology 2017 channel