What students and teachers need is an OpenSimulator version of Second Life. We can start with Tri-Association schools in Mexico and Central/South America and then expand to include the entire planet!
2. Virtual Global Village
Goals:
Not DBP (Death by PowerPoint)!
Plan B: I can connect, you can’t
Plan C: I can’t connect, you can’t
VW Overview (Second Life) – 30 minutes
OpenSimulator – 30 minutes
Discussion and having fun – 45 minutes
(Please don’t tell anyone you had fun!)
3. Virtual Global Village
Using Immersive/Virtual Learning
Environments (ILE/VLE, aka 3D virtual
worlds) since 2006
3 years higher ed, 4 K-12/international
6. Virtual Global Village
Second Life:
Massively Multiplayer Online…Insert
Your Favorite Description
Here…Game?
Introduced by Linden Labs in 2003
Own currency and economy,
intellectual property rights
Built-in 3D CAD and language/IDE
Open to people 16 and up since 2010
10. Virtual Global Village
Second Life: Higher Education
Classes (500+ students inworld):
Mine: Freshmen – Juniors: Computer
Programming, Business Management,
Internet Marketing, Project Management
(Uni: Regular Majors, College: Votech)
Others: Freshmen – Seniors: Wide
variety of English courses, including
Business English
(S/T in our college plus others, global)
11. Virtual Global Village
Second Life: Higher Education
What Were We Doing?
Teaching without textbooks (some
e-books)
Kids created/managed cybercampus,
put on shows, made and sold
real/virtual products
Handled all management, pricing,
marketing
Learned programming via LSL, also
CAD
Active, learner-centric, English
12. Virtual Global Village
Second Life: Higher Education
What Worked?
Bridged the communications gap –
digital natives knew what to do, even in
English
Overcame ASMeB – Antisocial Social
Media Behavior – synchronous,
anonymous (FUN!)
Hit the sweet spot re: programming
“payoff”
13. Virtual Global Village
Second Life: Higher Education
What Didn’t Work?
Trying to recreate classroom
configuration or situation in virtual world
Worrying about kids meeting SL weirdos
(socialization, experimentation worked
out)
Assignments too open-ended (cohesive
structure/theme needed, goals)
Mixing English with others subjects
15. Virtual Global Village
Second Life: K-12
Classes (75+ students inworld):
Information Technology in a Global
Society – Three Strands: IT Systems,
Social and Ethical Significance,
Application to Specified Scenarios
In Group 3, Individuals and Societies –
provides technical education regardless
Diploma Program opportunity for kids
with low English skills, Special Needs
16. Virtual Global Village
Second Life: K-12
What Are We Doing?
Students maintain cybercampus and
host students from other
schools/countries
E-textbooks provide content for IT
lessons, ethical/moral and other
discussions
Projects/products: website, t-shirts,
more
20. Virtual Global Village
Second Life: K-12
What Has Worked?
Hands-on, visual aspect of just about all
work (learning styles)
Experiential opportunities, meeting
people
Sense of freedom and openness (to a
degree!)
Provided teachers with sources of
professional development (teacher and
21. Virtual Global Village
Second Life: K-12
What Hasn’t Worked?
Convincing the IBO to abolish the
written examination (70-30
external/internal grade)
Students too shy to train teachers
(students!) but there’s still hope to make
this a service
Pretending it’s not FUN! (It is, just don’t
tell!)
22. Virtual Global Village
Second Life: K-12
Future Classes
Next NAIS Challenge 20/20 Project to
involve wide variety of subjects
ITGS students will use cybercampus to
promote 3D Global Village
Want to expand SL usage for teacher
professional development
23. Virtual Global Village
Second Life Pros:
Public grid, anyone can join
One big grid, where everybody is
Commercial product, mature
Second Life Cons:
Public grid, anyone can join
Can be expensive
Only for users 16 and up
24. Virtual Global Village
If you’re interested in getting your own
Second Life cybercampus, contact
Carol Pfeifer of the New Media
Consortium:
carol@nmc.org
25. Virtual Global Village
Imprudence Viewer:
http://wiki.kokuaviewer.org/wiki/Imprudence
:Downloads
Second Life:
http://www.secondlife.com
Or use a readymade avatar!
26. Virtual Global Village
Readymade Avatars:
Password: ilovesl2009
SLTeacherOne Aristocrat
SLTeacherTwo Bookmite
SLTeacherThree Netizen
SLTeacherFour Quintessa
SLTeacherFive Scribe
SLTeacherSix Turbo
28. Virtual Global Village
OpenSimulator:
Massively Multiplayer Online…Insert
Your Favorite Description
Here…Game?
Introduced in 2007, not an SL clone!
Own currency and economy,
intellectual property rights, etc.,
coming soon
Built-in 3D CAD and language/IDE
29. Virtual Global Village
OpenSimulator: K-12
Classes (200+ students inworld)
Middle Years Program (MYP) Technology
– Shift from Digital Literacy made long
ago;
Art, Music, Science, Humanities soon
Primary Years Program (PYP)
Information Communications Technology
(ICT) - switch from Digital Literacy to IB
Design Cycle
th
th
30. Virtual Global Village
OpenSimulator: K-12
What Are We Doing?
Teaching Computer-Aided Design,
Project Management, Programming
Teaching task-based lessons with other
tools
Changing Technology to inquiry-/taskbased
Using skeleton lesson plans, students
achieve according to their own abilities
35. Virtual Global Village
OpenSimulator: K-12
What Has Worked?
Simple Instructions/Skeleton Lesson
Plans
Three C’s – Connect, Communicate,
Collaborate (and #4: Cooperate –
Project Management)
IB Design Cycle: Investigate, Design,
Plan, Create and Evaluate (also
Attitudes!)
36. Virtual Global Village
OpenSimulator: K-12
What Has Worked?
Reciprocal guidance, “guide on the side”
Changing viewer interface to student
primary language
Constructivism, esp. Social
Constructivism
Self-reliance, adapting to change skills
Scratch and S4SL for programming
basics
37. Virtual Global Village
OpenSimulator: K-12
What Hasn’t Worked?
Assuming productivity the first week!
Calling it a GAME! Use “immersive
learning environment” instead! Also, e/textbooks
Overcoming, but still dealing with active
versus passive role (not Asia specific!)
Trying to jump right into LSL (Scratch
first!)
40. Virtual Global Village
OpenSimulator: K-12
Future Classes
Want to get 3D Global Village started
after Annual Educators’ Conference
Cross-curricular efforts
Expand to Middle and Elementary
School classes, other campuses
Use as foundation for advanced
programming classes
41. Virtual Global Village
Imprudence Viewer:
http://wiki.kokuaviewer.org/wiki/Imprudence
:Downloads
Peterson Schools URL:
http://209.126.208.161:9020
42. Virtual Global Village
Readymade Avatars:
Password: iloveos2009
OS Teacher1
OS Teacher2
OS Teacher3
OS Teacher4
OS Teacher5
OS Teacher6
43. Virtual Global Village
OpenSimulator Pros:
• Best of both (virtual) worlds: private
and public, more security
• All the CAD/IDE without the public
OpenSimulator Cons:
• Not a mature, commercial
product…yet
• Disconnected grids…until 3D Global
Village!
44. Virtual Global Village
Virtual Global Village:
• Each school has its own grid
• Ideally, centralized “home grid”
• Only for students and teachers, so all
content kid-friendly
• Summits for student and teacher
conferences
• Mutual training, professional
development
• Second Life only for education
45. Virtual Global Village
If you’re interested in getting your own
OpenSimulator cybercampus, contact
Snoopy Pfeffer of Dreamland
Metaverse:
snoopy.pfeffer@yahoo.com
46. Virtual Global Village
“OpenSimulator: School Quick Start
Guide”
Two years old now, parts obsolete
Still lots of nifty info re:
OpenSimulator
http://www.scribd.com/doc/57959626/
OpenSimulator-School-Quick-StartGuide
47. Virtual Global Village
Go to Chapter 3 of the
“OpenSimulator: School Quick Start
Guide” for lesson plan examples.
Work together in groups. How would
you use 3D virtual worlds as part of
your classes?
51. Virtual Global Village
21st Century Fluency Project:
http://fluency21.com/
Collaboration – teamwork
Solution – problem solving
Creativity – storytelling, art/photos
Information – interpretation,
application
Media - communications
52. Virtual Global Village
Games-Based Learning/Gamification:
Different learning styles
accommodated
Different subjects simultaneously
Self- and other-directed engagement
Motivating, provides task-based
focus
Project management, strategic
thinking
53. Virtual Global Village
New Media Consortium’s 2013
K-12 Horizon Report:
http://www.nmc.org/pdf/2013-horizonreport-k12.pdf
Check page 40 for the credits!! ;)
Game-based learning, ILEs no
longer up-and-coming, they’re hereand-now
55. Virtual Global Village
More information:
• "Learning in 3D" by Karl Kapp, Pfeiffer
Publishing, ISBN: 978-0470504734
• "Learning Online with Games,
Simulations and Virtual Worlds" by
Clark Aldrich, Jossey-Bass, ISBN:
978-0470438343
• "The Complete Guide to Simulations
and Serious Games" by Clark Aldrich,
Pfeiffer Publishing, ISBN: 978-
56. Virtual Global Village
More information:
• “Higher Education in Virtual Worlds” by
Charles Wankel, Emerald Group
Publishing, ISBN: 978-1849506090
• “Empowering Students with
Technology” by Alan November,
Corwin Press,
ISBN: 978-1412974257
• “Training and Collaboration with Virtual
Worlds” by Alex Heiphetz, McGraw-
57. Virtual Global Village
More information:
• “A Practical Guide to Using Second
Life in Higher Education” by Maggi
Savin-Baden,
ISBN: 978-0335242146
• "The Virtual Worlds Handbook: How to
Use Second Life and Other 3D Virtual
Environments" by Elizabeth Hodge,
Jones & Bartlett Publishers,
ISBN: 978-0763777470