21st century learning

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Presentation at the pre-conference workshop of the 21st Century Learning conference

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21st century learning

  1. 1. -- DANIEL CHURCHILL-- The University of Hong Kong   Learning Technology: Yesterday, Today, Tomorrow Background image source: Flickr by Noah Sussman This work is licensed under Creative Commons Attribution-No Derivative Works 3.0 Hong Kong License
  2. 2. 34 TH THE UNIVERSITY OF HONG KONG
  3. 3. Dr. Daniel Churchill Head, Division of Information & Technology Studies, Faculty of Education, The University of Hong Kong Pokfulam Road, Hong Kong Email: dchurch@hku.hk Tel: +852 2859 1141 Web: www.learnactivity.com
  4. 4.  Master of Science (IT in Education  E-LEADERSHIP E-LEARNING L. T. DESIGN
  5. 5.  Flexible 
  6. 6. 21 st Century Learning Environments and Tools
  7. 8. BASIC FOR OTA AWARD 3 . Leading the development of 21 st Century Learning Environments and Tools 
  8. 9. Source of image: http://www.piskov.net/photos/california/page_01.htm <ul><li>20 Year Ego </li></ul><ul><li>No Internet </li></ul><ul><li>No Windows </li></ul><ul><li>No many computers around </li></ul><ul><li>No MP player </li></ul><ul><li>No Digital Cameras </li></ul><ul><li>No PNP, no Nintendo </li></ul><ul><li>No many other artifacts that are part of the culture of today students </li></ul>
  9. 10. Apple iPhone – iPod -- iPad
  10. 11. Archos 101 || Novatech nTablet || Dell Streak || Samsung Galaxy Tab || ASUS EEE Pad || Blackberry Play Pad || Lenovo LePad || Cisco Cius || HP Slate
  11. 12. ONE2ONE Classmate PC from Intel http://www.classmatepc.com/ <ul><li>Asus Eee PC from http://eeepc.asus.com/en/ </li></ul>
  12. 13. Mobile Devices -- Mobile Content: The Things in the Cloud Multimedia, Mobility and Multitasking: The 3Ms of Mobile Technology in Education
  13. 14. Multimedia Access Tool
  14. 16. Connectivity Tool
  15. 18. Capture Tool
  16. 20. Creation of Content via Mobile
  17. 21. Analytical Tool
  18. 24. Representational Tool
  19. 25. Source: Nielsen http://hk.nielsen.com/
  20. 26. Source: Nielsen http://hk.nielsen.com/
  21. 27. Technology & Learning? Source: Dave Cutler http://www.theispot.com/
  22. 28. WHY TECHNOLOGY IN EDUCATION?   1 . improve teaching, learning  and assessment … 2 . make learning more relevant  3 . transform practices  4 . increase global/regional competitiveness 
  23. 30. TRENDS IN LEARNING TECHNOLOGY
  24. 31. Source: Dave Cutler http://www.theispot.com/ Yesterday
  25. 32. Yesterday -- Today
  26. 33. Today -- Tomorrow
  27. 34. WEB 2.0 The Social Web 1 . user controls information  2 . web as a point of presence  3 . web as a social environments  4 . web as a platform/cloud computing 
  28. 35. Social Networking Sites SixDegree 1995 1997 2001 2002 2004 2005 2005 2006 2006
  29. 36. SOURCE: http://www.digitalbuzzblog.com/facebook-statistics-stats-facts-2011/
  30. 37. Source: Nielsen http://hk.nielsen.com/
  31. 38. Source: Nielsen http://hk.nielsen.com/
  32. 39. Source: http://www.flickr.com/photos/kables/6324973/#/ G o o g l e TM CLOUD?!
  33. 40. COLLECTIVE DESIGN <ul><li>1 . Blogs (e.g., Blogger )  </li></ul><ul><li>2 . Wikies (e.g., Wikispaces )  </li></ul><ul><li>3 . Web-as-a-platform applications (e.g., GoogleDocs )  </li></ul><ul><li>4 . Podcasting and Videocasting (e.g., Gcast , Youtube )  </li></ul><ul><li>5 . Digital Storytelling (e.g., Voicethread , GoAnimate )  </li></ul><ul><li>6 . Interactive representations, e.g., Scratch  </li></ul><ul><li>7 . Mashing -- Mixing and re-mixing  existing stuff to create new resources </li></ul>
  34. 41. Tomorrow Image Source: http://ajaxian.com/archives/the-future-of-history
  35. 42. You ?
  36. 43. STUDIES <ul><li>Bansavich, 2011 </li></ul><ul><li>Beebe, 2011 </li></ul><ul><li>Catholic Education-Dioces of Paramatta, 2010 </li></ul><ul><li>Jennings, Anderson, Dorset & Mitchell, 2011 </li></ul><ul><li>Murphy & Williams, 2011 </li></ul><ul><li>Ostashewski & Reid, 2010 </li></ul><ul><li>Walters, 2011 </li></ul>
  37. 44. REPORTED QUALITIES OF AN IPAD <ul><li>Design of the device </li></ul><ul><li>Size and weight </li></ul><ul><li>Multi-touch screen and interactivity </li></ul><ul><li>Long battery life </li></ul><ul><li>Speed of the device </li></ul><ul><li>Relatively low cost </li></ul><ul><li>Low maintenance need </li></ul><ul><li>Portability </li></ul>
  38. 45. REPORTED QUALITIES OF AN IPAD <ul><li>Easy to use </li></ul><ul><li>Ease of connection to multimedia systems </li></ul><ul><li>Instant on </li></ul><ul><li>Quick transition between applications </li></ul><ul><li>E-reader and electronic textbook capabilities </li></ul><ul><li>Multimedia support and playback </li></ul><ul><li>Availability of Apps </li></ul>
  39. 46. REPORTED AFFORDANCES <ul><li>Presentation of class materials via multimedia systems </li></ul><ul><li>iPad provides access to multimedia databases and e-books </li></ul><ul><li>Access to Apps that students might require for a particular learning task </li></ul><ul><li>Students of all levels can use Apps, especially for reinforcement and rote learning of basic concepts </li></ul>
  40. 47. REPORTED AFFORDANCES <ul><li>Teachers can easily collect assignments </li></ul><ul><li>Tool that allows teachers to easily experiment with technology </li></ul><ul><li>A tool for creation, not just for consumption </li></ul><ul><li>iPad provides annotating and note taking features for meeting and classrooms </li></ul><ul><li>Supports learning engagement in variety of settings due to portability and fit-for-task suitability </li></ul>
  41. 48. REPORTED AFFORDANCES <ul><li>Supports different learning styles </li></ul><ul><li>Kinesthetic and multi-touch interaction support students to develop visual and spatial skills </li></ul><ul><li>Students can achieve their learning goals faster with appropriate use of iPads </li></ul><ul><li>Students can achieve the level of “Create” at the peak of the Bloom’s taxonomy </li></ul>
  42. 49. [email_address] <ul><li>Mobile learning courses </li></ul><ul><li>Paperless Faculty </li></ul><ul><li>Development of Apps </li></ul>
  43. 50. My Research <ul><li>Design of Apps from 3 perspectives </li></ul><ul><ul><li>Presentation Design </li></ul></ul><ul><ul><li>Design for learning Uses </li></ul></ul><ul><ul><li>Design of Multi-touch Screen </li></ul></ul><ul><li>Churchill, D. (2011). Conceptual model design and learning uses. Interactive Learning Environments . DOI:10.1080/10494820.2010.547203 </li></ul><ul><li>Churchill, D. (2011). Conceptual Model Learning Objects and Design Recommendations for Small Screens. Educational Technology & Society , 14 (1), 203–216. </li></ul><ul><li>Churchill, D., & Hedberg, G. (2008). Learning object design considerations for small-screen handheld devices. Computers & Education, 50 (3), 881-893. </li></ul>
  44. 51. Some Apps <ul><li>Blogsy </li></ul><ul><li>iAnnotatePDF - installed </li></ul><ul><li>Office2 HD </li></ul><ul><li>JotNot </li></ul><ul><li>Dragon Dictation </li></ul><ul><li>Moodle </li></ul><ul><li>SlideShare </li></ul><ul><li>TeacherPal </li></ul><ul><li>AirSharing </li></ul>

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