Dr. Leigh E. Zeitz University of Northern Iowa DrZReflects.com
<ul><li>It’s NOT about the Product </li></ul><ul><li>It’s about the Process </li></ul><ul><li>It’s NOT about the Gadgets <...
<ul><li>Web 2.0  </li></ul><ul><li>1-to-1 Computing </li></ul><ul><li>Mobile Devices </li></ul><ul><li>Collaborative Learn...
<ul><li>tinyurl.com/TVETLabTech </li></ul>
<ul><li>Born 1981 – 2004 </li></ul><ul><li>Used to working in teams </li></ul><ul><li>Work well in diverse coworker situat...
<ul><li>Freedom of Choice </li></ul><ul><li>Customization </li></ul><ul><li>Scrutiny </li></ul><ul><li>Integrity </li></ul...
<ul><li>We need to teach our students for their futures . . . </li></ul><ul><li>. . . not our pasts. </li></ul><ul><li>Dan...
<ul><li>Creativity and innovation </li></ul><ul><li>Communication and collaboration </li></ul><ul><li>Research and informa...
<ul><li>Facilitate/inspire learning and creativity </li></ul><ul><li>Develop digital-age learning experiences and assessme...
<ul><li>NETS-S </li></ul><ul><li>Creativity </li></ul><ul><li>Communication/Collaboration </li></ul><ul><li>Research </li>...
<ul><li>Visionary Leadership </li></ul><ul><li>Digital-Age Learning Culture </li></ul><ul><li>Excellence in Professional P...
<ul><li>Increasing resources changing role of teacher </li></ul><ul><li>People expect to work, learn and study whenever/wh...
<ul><li>Web 2.0  </li></ul><ul><li>1-to-1 Computing </li></ul><ul><li>Mobile Devices </li></ul><ul><li>Collaborative Learn...
Flickr.com/Andrew_Feinberg
<ul><li>100 billion clicks/day </li></ul><ul><li>55 trillion links </li></ul><ul><li>2 million email/sec </li></ul><ul><li...
<ul><li>Students “own” their learning tools </li></ul><ul><li>Laptops become cognitive tools </li></ul><ul><li>Access exis...
<ul><li>Not about the computers </li></ul><ul><li>It’s about opportunities </li></ul><ul><li>Innovative curriculum </li></...
<ul><li>Multiple points of view </li></ul><ul><li>Brainstorm ideas </li></ul><ul><li>Increase efficiency </li></ul><ul><li...
<ul><li>Docs </li></ul><ul><li>Forms </li></ul><ul><li>Spreadsheets </li></ul><ul><li>Presentations </li></ul><ul><li>Draw...
Blogs.gartner.com
 
Alec Couros http://www.scribd.com/doc/3363/Dissertation-Couros-FINAL-06-WebVersion Consumer Contributor
tinyurl.com/networkedstudent
Commons.wikimedia.org
 
<ul><li>Net Generation Education Project </li></ul><ul><li>Flat Classroom Project 2009-3 </li></ul><ul><li>Digiteen </li><...
<ul><li>Dr. Leigh E. Zeitz </li></ul><ul><li>University of Northern Iowa </li></ul><ul><li>Cedar Falls, Iowa - USA </li></...
Upcoming SlideShare
Loading in …5
×

Trends in ICT Education in the USA

1,961 views

Published on

Published in: Education, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
1,961
On SlideShare
0
From Embeds
0
Number of Embeds
502
Actions
Shares
0
Downloads
14
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Douglas Coupland - Wrote Generation X in 1991. Millennials, Gen Y, Generation Next, Net Generation
  • Freedom of Choice – Free to choose things – media, mobility, jobs Customization – Customize to fit their needs – like Tapscott explaining multitasking Scrutiny – Must be authenticated – living in the world of Photoshop Integrity – Social justice is the cry of this generation. Collaboration – Social networking – Collaborate in everying from jobs to info to life Entertainment – Wants to have fun. Google as an example. Merge Learning/Working/Play together Innovation – Want the world to WOW them with the next great thing. Speed – Don’t waste their time. Instant Gratification
  • Moore’s Law = doubles every 18 mo to 2 years.
  • Show the video from YouTube (3 minutes) Common Craft – Lee LeFever
  • Horizon Report 2009 and Don Tapscott – Grown Up Digital and Wikinomics post weekly questions to the Discussion forum and leave video messages to the students. Flat Classroom Project – Study Friedman’s Earth is Flat. Study the 10 Flatteners (11) and create videos Digiteen - will discuss issues, research and take action to do with being online in the 21st century. E-racism – use VoiceThread to debate “Differences make us stronger
  • Trends in ICT Education in the USA

    1. 1. Dr. Leigh E. Zeitz University of Northern Iowa DrZReflects.com
    2. 2. <ul><li>It’s NOT about the Product </li></ul><ul><li>It’s about the Process </li></ul><ul><li>It’s NOT about the Gadgets </li></ul><ul><li>It’s about the Vision </li></ul>
    3. 3. <ul><li>Web 2.0 </li></ul><ul><li>1-to-1 Computing </li></ul><ul><li>Mobile Devices </li></ul><ul><li>Collaborative Learning </li></ul><ul><li>Cloud Computing </li></ul><ul><li>Personal Web </li></ul><ul><li>Global online Education </li></ul>
    4. 4. <ul><li>tinyurl.com/TVETLabTech </li></ul>
    5. 5. <ul><li>Born 1981 – 2004 </li></ul><ul><li>Used to working in teams </li></ul><ul><li>Work well in diverse coworker situations </li></ul><ul><li>“Can-do” attitude about tasks </li></ul><ul><li>Looking for frequent feedback. </li></ul><ul><li>Seek leadership and structure </li></ul><ul><li>Most networked generation in history </li></ul>
    6. 6. <ul><li>Freedom of Choice </li></ul><ul><li>Customization </li></ul><ul><li>Scrutiny </li></ul><ul><li>Integrity </li></ul><ul><li>Collaboration </li></ul><ul><li>Entertainment </li></ul><ul><li>Innovation </li></ul><ul><li>Speed </li></ul>
    7. 7. <ul><li>We need to teach our students for their futures . . . </li></ul><ul><li>. . . not our pasts. </li></ul><ul><li>Daniel Pink </li></ul>
    8. 8. <ul><li>Creativity and innovation </li></ul><ul><li>Communication and collaboration </li></ul><ul><li>Research and information fluency </li></ul><ul><li>Critical thinking, problem solving & decision making </li></ul><ul><li>Digital citizenship </li></ul><ul><li>Technology operations and concepts </li></ul>
    9. 9. <ul><li>Facilitate/inspire learning and creativity </li></ul><ul><li>Develop digital-age learning experiences and assessments </li></ul><ul><li>Model digital age work and learning </li></ul><ul><li>Promote /model digital citizenship and responsibility </li></ul><ul><li>Engage in professional growth and leadership </li></ul>
    10. 10. <ul><li>NETS-S </li></ul><ul><li>Creativity </li></ul><ul><li>Communication/Collaboration </li></ul><ul><li>Research </li></ul><ul><li>Critical Thinking, Problem Solving & Decision Making </li></ul><ul><li>Digital Citizenship </li></ul><ul><li>Technology Operations </li></ul><ul><li>NETS-T </li></ul><ul><li>Facilitate creativity </li></ul><ul><li>Design Digital-Age Learning Experiences/Assessments </li></ul><ul><li>Model Digital Age Work </li></ul><ul><li>Promote/Model Digital Citizenship </li></ul><ul><li>Professional Growth/Leadership </li></ul>
    11. 11. <ul><li>Visionary Leadership </li></ul><ul><li>Digital-Age Learning Culture </li></ul><ul><li>Excellence in Professional Practice </li></ul><ul><li>Systemic Improvement </li></ul><ul><li>Digital Citizenship </li></ul>
    12. 12. <ul><li>Increasing resources changing role of teacher </li></ul><ul><li>People expect to work, learn and study whenever/wherever they want. </li></ul><ul><li>Cloud-based computing is increasing </li></ul><ul><li>Student work increasingly seen as collaborative </li></ul><ul><li>Increasing globalization </li></ul><ul><li>Horizon Report 2009/2010 </li></ul>
    13. 13. <ul><li>Web 2.0 </li></ul><ul><li>1-to-1 Computing </li></ul><ul><li>Mobile Devices </li></ul><ul><li>Collaborative Learning </li></ul><ul><li>Cloud Computing </li></ul><ul><li>Personal Web </li></ul><ul><li>Global online Education </li></ul>
    14. 14. Flickr.com/Andrew_Feinberg
    15. 15. <ul><li>100 billion clicks/day </li></ul><ul><li>55 trillion links </li></ul><ul><li>2 million email/sec </li></ul><ul><li>1 million IM/sec </li></ul><ul><li>8 terrabytes/sec traffic </li></ul><ul><li>65 billion phone calls/yr </li></ul><ul><li>2 billion location nodes </li></ul><ul><li>Uses 5% of global electricity </li></ul>Kevin Kelly, 2007
    16. 16. <ul><li>Students “own” their learning tools </li></ul><ul><li>Laptops become cognitive tools </li></ul><ul><li>Access exists in the classroom </li></ul><ul><li>Student collaboration flourishes </li></ul><ul><li>Online research facilitates learning </li></ul>
    17. 17. <ul><li>Not about the computers </li></ul><ul><li>It’s about opportunities </li></ul><ul><li>Innovative curriculum </li></ul><ul><li>Collaborative learning environment </li></ul><ul><li>Cognitive tools </li></ul>
    18. 18. <ul><li>Multiple points of view </li></ul><ul><li>Brainstorm ideas </li></ul><ul><li>Increase efficiency </li></ul><ul><li>Increased engagement </li></ul><ul><li>Integrates independent work </li></ul><ul><li>Immediate and delayed interaction </li></ul><ul><li>Whole is larger than the contributions </li></ul>
    19. 19. <ul><li>Docs </li></ul><ul><li>Forms </li></ul><ul><li>Spreadsheets </li></ul><ul><li>Presentations </li></ul><ul><li>Drawing </li></ul>
    20. 20. Blogs.gartner.com
    21. 22. Alec Couros http://www.scribd.com/doc/3363/Dissertation-Couros-FINAL-06-WebVersion Consumer Contributor
    22. 23. tinyurl.com/networkedstudent
    23. 24. Commons.wikimedia.org
    24. 26. <ul><li>Net Generation Education Project </li></ul><ul><li>Flat Classroom Project 2009-3 </li></ul><ul><li>Digiteen </li></ul><ul><li>E-Racism </li></ul>Flatclassroomproject.com
    25. 27. <ul><li>Dr. Leigh E. Zeitz </li></ul><ul><li>University of Northern Iowa </li></ul><ul><li>Cedar Falls, Iowa - USA </li></ul><ul><li>[email_address] </li></ul><ul><li>Drzreflects.com </li></ul><ul><li>Keyboardingresearch.org </li></ul><ul><li>Dpme.org </li></ul><ul><li>Twitter: zeitz </li></ul><ul><li>Second Life: Leigh Writer </li></ul>

    ×