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Astd nyc hsc4 1 v20110119

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Astd nyc hsc4 1 v20110119

  1. 1. Avatar:An Adventurein EmergencyPreparednessAndrew Boyarsky, MSM, PMPProject DirectorASTD NYC Elearning SIGMarch 9, 2011 1
  2. 2. LET’SGETREADYNEWYORK! 2
  3. 3. Training Delivered• 2,000 Hurricane Shelter managers• 2007-10 Trained 90% of this group• Wanted hands on training exercisesRunning simulation exercises in aphysical environment for this size target? Impossible! 3
  4. 4. Why use games or virtual world simulations in training? 4
  5. 5. Every Day is Game Day 10K Hours=Children spend playing games= in school 5-12 grades 5
  6. 6. Every Day is Game Day• Instill urgent optimism and confidence*• Weave a tight social fabric• Put the learner in blissful productivity• Epic meaning*These points are taken from a TED Talk by Jane McGonigal: Gaming canmake a better world you can watch the original at:http://www.ted.com/talks/lang/eng/jane_mcgonigal_gaming_can_make_a_better_world.html 6
  7. 7. Why Virtual Worlds?*Learning or training archetypes referenced in the following are from Ch. 5 LearningIn 3D: Adding a New Dimension to Enterprise Learning and Collaboration(Essential Knowledge Resource) by Karl Kapp and Tony O’Driscoll 7
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  15. 15. Hands on Course for HS Managers 15
  16. 16. Setting up a Command Center…. …. And OtherFunctionalAreas in the Shelter 16
  17. 17. Assigning Staff 17
  18. 18. Unloading SuppliesSetting Up the Facility 18
  19. 19. Receiving Shelter ClientsProblem Solving 19
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  21. 21. Challenges• Confusion About Original Design• Gatekeepers: IT Security• SL not business friendly nor a game engine• Long Simulation• Support and ReportingLL: Beg, Borrow, Steal: Try Before You Buy! 21
  22. 22. Rewards• Sense of Place• Group Learning, Group Commitment• Tracking and Reporting on Performance• Extendable to Other Uses• Participants Want to Play Again! 22
  23. 23. Only thosewho attemptthe absurd willachieve theimpossible.-M.C. Escher 23
  24. 24. Contact Info:Email: aboyarsky@gc.cuny.eduBlog: tragedyofthe.commons.gc.cuny.eduBook & Link References:Learning in 3D: Adding a New Dimension to Enterprise Learning andCollaboration (Essential Knowledge Resource (Pfeiffer)) by Karl Kapp andTony O’DriscollLearning Online with Games, Simulations, and Virtual Worlds:Strategies for Online Instruction (Jossey-Bass Guides to OnlineTeaching and Learning) by Clark AldrichTrain for Success Events:http://www.facebook.com/TrainForSuccess?v=app_7146470109&ref=ts 24
  25. 25. Effectiveness of Online (Elearning) in Retention
  26. 26. 100-200 hours development per instructional hour= Top Cost $200 x 200= $40,000Bottom Line Costs (Direct)=
  27. 27. 300-400 hours development per instructional hour= Top Cost $200 x 400= $80,000Bottom Line Costs (Direct)=
  28. 28. 500-700 hours development per instructional hour= Top Cost $200 x 700= $140,000Bottom Line Costs (Direct)=
  29. 29. Bottom Line Costs (Direct) Top Cost $140,000 Top Cost $80,000 Top Cost $40,000

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