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E-Learning Talk


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Slides from my e-Learning Talk at Wawasan Open University, exploring the creation of my ebook to e-learning 2.0. Yep, there is even a link to someone trying to explain what e-learning 3.0 is all about.

Published in: Education, Technology
  • Hey here is an infographic on e-Learning Development Challenges Faced by Solution Providers across the e-Learning development life cycle.
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  • simply gr8
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  • Thank you for sharing so much information~ I can't believe there are so many useful tool ands sites that we can get to know more. Thanks a lot!
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  • excellent presentation
    pls when u come to know about any of the activities about
    web2.0 in Malaysia inform us by posting it @ Blog
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E-Learning Talk

  1. Zaid Ali Alsagoff
  2. CONTENTS 4. Conclusion 1. eBook 2. Learning 3. E-Learning 2.0
  3. I want to write a Book!
  4. Not Sure Really!
  5. Let’s Blog!
  6. Oh! I forgot!
  8. Mission Accomplished! URL: 268 Pages
  10. TOP 10 VISITORS 1. United States (US) 2. India (IN) 3. United Kingdom (GB) 4. Canada (CA) 5. Malaysia (MY) 6. Australia (AU) 7. Germany (DE) 8. Indonesia (ID) 9. Spain (ES) 10. Singapore (SG) (From 7 Aug 2008 to 24 Apr 2009)
  12. “Some people study all their life and at their death they have learned everything except to THINK” – Francois Domergue
  13. A Vision of Students Today
  14. Does ‘it’ have Evaluation a value Higher-Level How does ‘it’ Synthesis relate Thinking how is ‘it’ Analysis structured Application using ‘it’ Lower-level what does Comprehension ‘It’ mean Thinking Remember Knowledge ‘it’ © 2006 Universiti Tun Abdul Razak (UNITAR)
  15. Higher-Level Generating new Create Thinking ideas, products, p rocesses, or ways of viewing Evaluate things. Analyze Apply Understand Remember Lower-level Thinking Adapted from:
  16. Photons Bits Genes IT Bio Nano Neuro Atoms Neurons Qubits “The Innovation economy is coming. It will bring sweeping global change that affects everyone…Those who embrace innovation and adapt quickly will win…The Innovation economy is a revolution in how individuals use ideas, knowledge, and conduct commerce.” – James Canton
  17. Howard Gardner Video: Book: Image Source:
  18. Symphony Empathy Design Meaning Story Play Source:
  19. “…a form of knowledge and a pedagogy based on the idea that knowledge is distributed across a network of connections and that learning consists of the ability to construct and traverse those networks. “ George Siemens Source:
  20. Property Behaviourism Cognitivism Constructivism Connectivism Black box— Structured, Social, meaning Distributed within a How learning observable computational created by each network, social, occurs behaviour main learner (personal) technologically focus enhanced, recognizing and interpreting patterns Nature of reward, Existing schema, Engagement, Diversity of network, Influencing punishment, stimuli previous experiences participation, social, strength of ties factors cultural Memory is the Encoding, storage, Prior knowledge Adaptive patterns, Role of memory hardwiring of retrieval remixed to current representative of repeated context current state, existing experiences— in networks where reward and punishment are most influential Stimulus, response Duplicating knowledge Socialization Connecting to How transfer constructs of “knower” (adding) nodes occurs Complex learning, Types of Reasoning, clear Social, vague rapid changing core, learning best Task-based learning objectives, problem (“ill defined”) diverse knowledge solving explained sources Source:
  21. quot;640K ought to be enough for anybody.quot; - Bill Gates, 1981
  22. Web 2.0 ... The Machine is Using Us The evolution of knowledge creation, management and sharing. URL:
  23. Web 2.0 is a term describing changing trends in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, collaboration and functionality of the web. Source:
  24. Source:
  25. A Network of Diverse Technologies Source:
  26. FREE? We will still make money!
  28. 112.8 Million Blogs
  31. A form of blogging that allows users to write brief text updates (usually 140 characters) and publish them, either to be viewed by anyone or by a restricted group which can be chosen by the user.
  48. Free Learning Content? RDN ICONEX Harvey Project MERLOT UT OCW SciQ JHSPH OCW MIT OCW eGranary Digital Library Wikipedia CLOE ARIADNE Fathom Archive W3Schools WOW! Gutenberg Project PEOI Stanford on iTunes DLORN CAREO CORE SOFIA OAISTER e-Lee Connexions USU OCW OLI Tufts OCW Open Yale Courses OOPS Lydia Global Repository WebJunction © 2005 UNITAR All Rights Reserved
  55. Have a ZaidLearn!
  56. Is essentially about:  Social/Collaborative/Network learning environments  User-generated content  Aggregating (RSS) & tagging  Knowledge sharing  Personal learning environments  Collective intelligence (Wisdom of the Crowds)  Using a network of diverse technologies  Creativity and innovation
  57. Using Roger Schank’s (2002) seven (7) criteria for assessing the effectiveness of a course: CRITERIA Description Examples Enable failures that surprise the Include challenging individual/group activities, Failure student. games, simulations, etc. Encourage practice in reasoning. Group discussions, forums, chat, blogs & Reasoning wikis. Evoke emotional reactions Emotionally evoking relevant stories/case Emotionality (feelings) in the student. studies that are preferably real. Promote exploration, curiosity and Web quests, aggregators, social bookmarking, Exploration enable inquiry. e-portfolio & study groups. Encourage practice in doing. We Activities, lab exercises, games, puzzles, or Doing learn so that we can do. the real thing (if possible). Allow students to see things for Observe the real thing/world if possible. If not Observation themselves. use the virtual/artificial alternative. Supply or build upon existing Make it relevant, interesting & enjoyable. Motivation motivation. Simply ask the students what motivates them. Source:
  58. WHAT IS YOUR BLEND? …NOW? …FUTURE?  % In the Next 12-18 Months? % Today Classroom (F2F, Instructor Led) Classroom (F2F, Instructor Led) Virtual Classroom (Online/web Tutorials) Virtual Classroom (Online/web Tutorials) Video Conferencing Video Conferencing Online Chat Online Chat Online Forums Online Forums Online, Self-Paced (Courseware) Online, Self-Paced (Courseware) CD-ROM (Courseware) CD-ROM (Courseware) Audio/Video (Recordings, Podcasting) Audio/Video (Recordings, Podcasting) Simulation/Role-Play/Games Simulation/Role-Play/Games Print-based (Modules, Lecture Notes) Print-based (Modules, Lecture Notes) Online Assessment (Quizzes, Exams, Online Assessment (Quizzes, Exams, Assignments) Assignments) Informal Learning (Blogs, Wikis, Social Informal Learning (Blogs, Wikis, Social bookmarking, etc.) bookmarking, etc.) Virtual Worlds (e.g. Second Life) Virtual Worlds (Second Life) Others (Please specify): Others (Please specify): __________________________________ _________________________________ __________________________________ _________________________________ Adapted from ‘Creating a Learning Culture: Jumstart Planner, Chapman Alliance’
  60. URL:
  61. URL:
  62. Source:
  63. Contact Details Zaid Ali Alsagoff E-mail: Blog: