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Zaid Ali Alsagoff
Image: https://i.ytimg.com/vi/hKyfs_pGNb4/maxresdefault.jpg
Biggest Challenge Ahead?
The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472
A...
https://twicopy.org/Mensvoort/
Source (p. 19): http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf
Source: World Bank Devel...
Source (p. 28): http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf
Source: http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf
…But teachers who USE TECHNOLOGY EFFECTIVELY
will probably replace teachers who do not.
Technology WON’T REPLACE ALL Teach...
Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html
Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap
http://www.fin24.com/BizNews/wef-2016-4th-industrial-revolution-5mjobs-women-in-the-firing-line-20160120
Survival Skills for Careers, College & Citizenship
1. Critical Thinking & Problem-Solving
2. Collaboration Across Networks...
TopicTODAY’S MISSION
LEARNING
LEARNING DESIGN
FLIPPING & GAMIFYING
SIMPLIFIED
TOOLS
1
LEARNING
Future Learning Methods?
Learn While Sleeping!
Massive Open Sleeping Courses!
Super Delta Brain Wave Learning!
Learning Uploads/Chips!
Future Learning Methods?
Learning Pills!
Learning Implants, Uploads & Super Learning Neurons!
BRAIN
Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-br...
https://educationcogitation.com/tag/science/
THE SCIENCE OF SUCCESSFUL LEARNING
https://educationcogitation.com/tag/science/
MAKE IT STICK
Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html
The Mindset to Mastery…
HOURS?
PRACTICE
EXPERT
http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualize...
Diagram: http://pairadimes.davidtruss.com/learning-and-failure/
"It's not that I'm so smart, it's just that I
stay with problems longer."
- Albert Einstein
In 1905, Albert Einstein publi...
2
LEARNING
DESIGN
What ANNOYS About PowerPoint Presentations?
Results of the 2013 Annoying PowerPoint survey: http://www.thinkoutsidetheslid...
Why Lecture?
Lively
Educative
Creative
Thought (provoking)
Understandable
Relevant
Enjoyable
http://zaidlearn.blogs...
Learning Theory Diagram: http://hotel-project.eu/sites/default/files/Learning_Theory_v6_web/Learning%20Theory.jpg
Integration Activation
Application Demonstration
Problem
Instructional Design Models & Methods
Dick and
Carey Model
Gagné'...
Constructive Alignment (CA)
Learning
Activities
ContentAssessment
Learning
Outcomes
More about Constructive Alignment: htt...
Gain
Attention
Inform
Learning
Outcomes
Stimulate
Recall of Prior
Learning
Present
New Content
Provide
Guidance
Provide
Le...
Gagne’s 9 Event of Instructions
Presentation Events of Instruction Learning Activities
Introduction 1. Gain attention • Pr...
Video: http://youtu.be/dLl5AcN_G24
Gain Attention!
What are you
THINKING about?
Example: Improve your English!
GainAttention
Ahh!
Question Story
FactDefinition
Quote
Analogy
Humor
Personal experience Demonstration
Video Clip
http://www.personalizelearning.com/2015/11/choice-is-more-than-menu-of-options.html
http://www.personalizelearning.com/2016/03/continuum-of-motivation-moving-from.html
Use a Variety of Methods to Assess More…
http://web.me.com/janherrington/AuthenticLearning/Home.html
Learning AnalyticsPee...
https://usergeneratededucation.wordpress.com/2016/09/11/natural-differentiation-and-personalization-through-open-ended-lea...
How can we use
Technology to
TRANSFORM
Learning?
TPACK
http://tpack.org/
Reproduced by permission of the publisher, © 2012 by tpack.org
- Matthew Koehler & Punya Mishra
A ...
The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars....
Android
iPAD
Web 2.0
Bloom’s Digital Taxonomies!
http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomi...
3
FLIPPING &
GAMIFYING
Blended
*F2F: Face-to-Face
Finding
the
Right
Blend…
Online F2F
Video: http://bit.ly/1jOCeCgClayton Christensen Institute (...
A
Flipping
Infographic: http://www.knewton.com/flipped-classroom/
Introduction Video: http://youtu.be/26pxh_qMppE
Source: http://ctl.utexas.edu/teaching/flipping-a-class/what
http://www.educause.edu/research-and-publications/books/learning-spaces
Construct Flipped Learning Spaces That…
INSPIRE ST...
Source: http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html
The Hive (at NTU) is a $75 Mi...
https://youtu.be/bmYcurIHDrk
Source: https://www.youtube.com/watch?v=Ah-SmLEMgis
Individual
Learning
Paths
Teacher Led
Group/Project Work
Assessment
MA...
Workflow Model: http://tiie.w3.uvm.edu/blog/digital-workflow/#.V9pCtZh97IU
Flipped Learning at
Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-m...
Blended & Flipped Learning in…
http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html
B
Gamifying
If You Can Have
_______,
WHY NOT?
Gamify Learning Experiences!
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Gamification?
“The process of using game thinking
and game mechanics to solve
problems and engage users.”
- Gabe Zicherman...
Game Mechanics?
Constructs of rules and
feedback loops intended to
produce enjoyable gameplay.
Building blocks that can ...
Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-educa...
Gamification Building Blocks?
LEVELS
POINTS
BADGES
FEEDBACK
MISSION
CHALLENGES
COUNTDOWN LEADERBOARD
EXAMPLES?
Uses Existing Games to Amplify Learning!
https://sites.google.com/site/teamdrillhead/
http://youtu.be/OSJ5LwAXxLk
Mr. Pai
...
BozemanScience: http://www.bozemanscience.com/
Uses Moodle & Google Docs!
Paul Andersen
His Method: http://youtu.be/XGE6os...
http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/
Kate Fanelli
MathLand (20 Levels...
https://www.gradecraft.com/
A LMS THAT SUPPORTS GAMEFUL COURSES
Flexible Rubrics
Classroom & Learning Analytics
Integratio...
http://rezzly.com/
MISSION
 Explore the connectedness of the global
community through the lens of the economic,
social, and environmental cr...
C2S2C
Method
http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method
GAMIFY IT!
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Use C2S2C Method to…
1 Challenge
...
Gamification can be applied to sequential or non-sequential learning tasks/activities.
o Level 3
o Points (100)
o Advanced...
2. COMPETE
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Individual or Group
3. SHOW
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
PRESENT YOUR MASTERPIECE! FEEDBACK +...
4. SCORE
http://gamification.org/wiki/Game_Mechanics
Map
Levels
Points
Polling
Badges
Rubric
Scored by Self, Peer, Teacher...
5. CELEBRATE
“It’s NOT really
about winning,
but using game
mechanics to
engage and
inspire real
effort.”
- Zaid Alsagoff
...
OER Workshop at USM (27 – 28 June, 2012)
Gamifying to engage USM ACADEMICS to develop OER!
*OER: Open Educational Resource
2nd OER Workshop at USM (27 – 28 August, 2012)
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.ht...
Gamified Flipped Learning Workshop…
at UPM (9 – 10 August, 2016)
http://zaidlearn.blogspot.my/2016/07/designing-gamified-f...
“Don’t gamify everything, but at least consider
gamifying the ‘BORING’ stuff!”
– Zaid Alsagoff
Image source: http://suuria...
4
TOOLS
Build Engaging Blended Courses…
Free & Commercial Options!
Reuse/Remix OER & Repurpose MOOCs...
http://list.ly/list/O97-mooc-development-platforms
For Course Content!
*OER: Open Edu...
Tools to Spice Up Your Content?
Design 1 – 10 Minute Learning Nuggets!
Interact & Collaborate Online Using…
IMU Webinar Series (example): http://imuelearning.blogspot.com/p/imu-learning-webinar...
Use Augmented Reality & Wearable Technologies…
32 Augmented Reality Apps for Education: http://www.teachthought.com/uncate...
Use Interactive Web Tools to Engage & …
Student Response Systems (SRS) that empower teachers to engage their students via ...
TodaysMeet
https://todaysmeet.com/
Poll Everywhere
http://www.polleverywhere.com/
Plickers
https://plickers.com/
Plickers is a powerfully simple tool that lets teachers collect real-time formative assessm...
Padlet
https://padlet.com/
It works like an online sheet of paper where people can put any content (e.g. images, videos, d...
Quizlet
https://quizlet.com/
Formative
https://goformative.com/
Kahoot
https://getkahoot.com/
http://quizizz.com/
FUN! EASY-TO-USE GREAT DATA
Guide: http://learninginhand.com/blog/quizizz
More Learning Tools?
http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
Top 190+ LEARNING TOOLS on Planet...
CHALLENGES?
Technical Challenges
 Tools overload
 Firewall blocking
 Accessibility
 Usability
 Ease-of-use
Sharing Challenges
Information overload
Content ownership
Confidentiality
Quality
Authority
Work-life balance
6
Simplified
Gamified Flipped Learning Experiences?
Engaging
Flow
Gamify!
Learning
Activities
ContentAssessment
Learning
Outcomes
Tools...
https://www.facebook.com/groups/LearningInnovationCircle/
http://zaidlearn.blogspot.com/
Have a
ZaidLearn!
Finally, You Might Want To…
https://my.linkedin.com/in/zaidlearn
zaid.alsagoff@gmail.com
http://zaidlearn.blogspot.com/
http://twitter.com/zaidlearn
h...
Designing Gamified Flipped Learning Experiences II
Designing Gamified Flipped Learning Experiences II
Designing Gamified Flipped Learning Experiences II
Designing Gamified Flipped Learning Experiences II
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Designing Gamified Flipped Learning Experiences II

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In this Keynote presentation (23/09) at the 21st CLD MARA Smart Education Summit 2016, we will explore how we can design gamified flipped learning experiences using various methods and online tools. During the process, we will discover how the brain learns, learning design, flipped classroom, gamification, and explore various interactive online tools to engage and gamify learning. It will be fun, engaging, and participants will get a taste of how they can use technology to flip, gamify and transform the way they facilitate learning.

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Designing Gamified Flipped Learning Experiences II

  1. Zaid Ali Alsagoff
  2. Image: https://i.ytimg.com/vi/hKyfs_pGNb4/maxresdefault.jpg
  3. Biggest Challenge Ahead? The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472 Anything you can do, I can do BETTER, FASTER & CHEAPER! Disruptively rapid codification and automation of routine and complex processes by computers and robots.
  4. https://twicopy.org/Mensvoort/
  5. Source (p. 19): http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf Source: World Bank Development Report 2016; based on Frey and Osborne (2013) methodology, Citi Research
  6. Source (p. 28): http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf
  7. Source: http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf
  8. …But teachers who USE TECHNOLOGY EFFECTIVELY will probably replace teachers who do not. Technology WON’T REPLACE ALL Teachers...
  9. Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html
  10. Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap
  11. http://www.fin24.com/BizNews/wef-2016-4th-industrial-revolution-5mjobs-women-in-the-firing-line-20160120
  12. Survival Skills for Careers, College & Citizenship 1. Critical Thinking & Problem-Solving 2. Collaboration Across Networks & Leading by Influence 3. Agility & Adaptability 4. Initiative & Entrepreneurialism 5. Effective Oral & Written Communication 6. Accessing & Analyzing Information 7. Curiosity & Imagination Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gap Video: http://www.youtube.com/watch?v=NS2PqTTxFFc 7 Dr. Tony Wagner
  13. TopicTODAY’S MISSION LEARNING LEARNING DESIGN FLIPPING & GAMIFYING SIMPLIFIED TOOLS
  14. 1 LEARNING
  15. Future Learning Methods? Learn While Sleeping! Massive Open Sleeping Courses! Super Delta Brain Wave Learning!
  16. Learning Uploads/Chips! Future Learning Methods? Learning Pills! Learning Implants, Uploads & Super Learning Neurons!
  17. BRAIN Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/
  18. https://educationcogitation.com/tag/science/ THE SCIENCE OF SUCCESSFUL LEARNING
  19. https://educationcogitation.com/tag/science/ MAKE IT STICK
  20. Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html The Mindset to Mastery…
  21. HOURS? PRACTICE EXPERT
  22. http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/ The 10,000 Hour Rule!
  23. Diagram: http://pairadimes.davidtruss.com/learning-and-failure/
  24. "It's not that I'm so smart, it's just that I stay with problems longer." - Albert Einstein In 1905, Albert Einstein published the theory of special relativity, and then spent another 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915.
  25. 2 LEARNING DESIGN
  26. What ANNOYS About PowerPoint Presentations? Results of the 2013 Annoying PowerPoint survey: http://www.thinkoutsidetheslide.com/free-resources/latest-annoying-powerpoint-survey-results/ The speaker read the slides to us 72.0% Text so small I couldn’t read it 50.6% Full sentences instead of bullet points 48.4% Overly complex diagrams 30.8% Poor color choice 25.8% No clear purpose 22.1% No flow of ideas 21.0%
  27. Why Lecture? Lively Educative Creative Thought (provoking) Understandable Relevant Enjoyable http://zaidlearn.blogspot.com/2010/06/vanishing-art-of-lecturing-prof-k.html MISSION? Inspire Influence Inform
  28. Learning Theory Diagram: http://hotel-project.eu/sites/default/files/Learning_Theory_v6_web/Learning%20Theory.jpg
  29. Integration Activation Application Demonstration Problem Instructional Design Models & Methods Dick and Carey Model Gagné's Nine Events of Instruction Bloom's Learning Taxonomy Merrill's First Principles of Instruction ADDIE Kemp's Instructional Design Model Kirkpatrick's 4 Levels of Evaluation http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm
  30. Constructive Alignment (CA) Learning Activities ContentAssessment Learning Outcomes More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction - John Biggs
  31. Gain Attention Inform Learning Outcomes Stimulate Recall of Prior Learning Present New Content Provide Guidance Provide Learning Activities Assess Learning Provide Feedback Enhance Retention and Transfer This will help you… Last class we learned how to… Allow me to demonstrate Now you try it… Try it like this… Let’s test your skills now Let’s do it “in the field” Gagne’s 9 Events of Instruction Source (Gagne’s 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation
  32. Gagne’s 9 Event of Instructions Presentation Events of Instruction Learning Activities Introduction 1. Gain attention • Present a dilemma, analogy, video 2. Inform learning outcomes • List clear learning outcomes creatively 3. Stimulate recall prior knowledge • Explain how prior knowledge relates to new topic • Initiate discussion • Pre-tests Content 4. Present new content • Explanation, example, simulation 5. Provide guidance • Guidelines, checklists, mnemonics, group discussion Assessment 6. Provide learning activities 7. Provide feedback 8. Assess learning • Check your understanding • Self/Peer/Facilitator Assessment • Practical, e-Portfolio, quiz Summary 9. Enhance retention and transfer • Summarize/Conclude the topic • Provide additional resources
  33. Video: http://youtu.be/dLl5AcN_G24 Gain Attention! What are you THINKING about? Example: Improve your English!
  34. GainAttention Ahh! Question Story FactDefinition Quote Analogy Humor Personal experience Demonstration Video Clip
  35. http://www.personalizelearning.com/2015/11/choice-is-more-than-menu-of-options.html
  36. http://www.personalizelearning.com/2016/03/continuum-of-motivation-moving-from.html
  37. Use a Variety of Methods to Assess More… http://web.me.com/janherrington/AuthenticLearning/Home.html Learning AnalyticsPeer-Assessment E-PortfolioRubrics AUTHENTIC Learning & Empower PERSONALIZED Learning!
  38. https://usergeneratededucation.wordpress.com/2016/09/11/natural-differentiation-and-personalization-through-open-ended-learning-activities/ Empowering conditions for SELF-DIFFERENTIATION and PERSONALIZATION by asking learners to...
  39. How can we use Technology to TRANSFORM Learning?
  40. TPACK http://tpack.org/ Reproduced by permission of the publisher, © 2012 by tpack.org - Matthew Koehler & Punya Mishra A framework that identifies the knowledge teachers need to teach effectively with technology.
  41. The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf - Ruben Puentedura Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png SAMR
  42. Android iPAD Web 2.0 Bloom’s Digital Taxonomies! http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies Google M O R E
  43. 3 FLIPPING & GAMIFYING
  44. Blended *F2F: Face-to-Face Finding the Right Blend… Online F2F Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/
  45. A Flipping
  46. Infographic: http://www.knewton.com/flipped-classroom/ Introduction Video: http://youtu.be/26pxh_qMppE
  47. Source: http://ctl.utexas.edu/teaching/flipping-a-class/what
  48. http://www.educause.edu/research-and-publications/books/learning-spaces Construct Flipped Learning Spaces That… INSPIRE STUDENTS to Connect, Collaborate, Think and Learn!
  49. Source: http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html The Hive (at NTU) is a $75 Million Dollar learning hub that consist of 56 smart classrooms with flexible clustered seating, multiple LCD screens and wireless communication tools.
  50. https://youtu.be/bmYcurIHDrk
  51. Source: https://www.youtube.com/watch?v=Ah-SmLEMgis Individual Learning Paths Teacher Led Group/Project Work Assessment MATCHBOOK LEARNING’S BLENDED CLASSROOM
  52. Workflow Model: http://tiie.w3.uvm.edu/blog/digital-workflow/#.V9pCtZh97IU
  53. Flipped Learning at Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions
  54. Blended & Flipped Learning in… http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html
  55. B Gamifying
  56. If You Can Have _______, WHY NOT?
  57. Gamify Learning Experiences! http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  58. Gamification? “The process of using game thinking and game mechanics to solve problems and engage users.” - Gabe Zichermann Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement
  59. Game Mechanics? Constructs of rules and feedback loops intended to produce enjoyable gameplay. Building blocks that can be applied and combined to gamify any non-game context. http://gamification.org/wiki/Game_Mechanics
  60. Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/ Why Gamify? ADVENTURE ENGAGEMENT AUTONOMY GOALS CHALLENGE ACHIEVEMENT FEEDBACK REWARDS MASTERY LEARNING PURPOSE FUN
  61. Gamification Building Blocks? LEVELS POINTS BADGES FEEDBACK MISSION CHALLENGES COUNTDOWN LEADERBOARD
  62. EXAMPLES?
  63. Uses Existing Games to Amplify Learning! https://sites.google.com/site/teamdrillhead/ http://youtu.be/OSJ5LwAXxLk Mr. Pai Mr. Pai features scalable, game based curriculum using Flower Power of Mangahigh.com, Timez Attack, Tutpup.com, Nintendo DS, Brain Age 2, Raz-Kids, etc.
  64. BozemanScience: http://www.bozemanscience.com/ Uses Moodle & Google Docs! Paul Andersen His Method: http://youtu.be/XGE6osTXym8 Uses elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board.
  65. http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/ Kate Fanelli MathLand (20 Levels): 1. Lesson 2. Practice 3. Mastery Test (can redo) Gamification?  Points (for completing tests)  Levels  Avatar Board
  66. https://www.gradecraft.com/ A LMS THAT SUPPORTS GAMEFUL COURSES Flexible Rubrics Classroom & Learning Analytics Integration With Other Platforms
  67. http://rezzly.com/
  68. MISSION  Explore the connectedness of the global community through the lens of the economic, social, and environmental crises and the imminent threat of war.  Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention. LEARN  Collaborate and communicate with each other as one work to resolve the Game's conflicts.  Compromise while accommodating different perspectives and interests.  Discover that we share a deep and abiding interest in taking care of each other. The World Peace Game Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter Hands-on Political Simulation
  69. C2S2C Method http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method
  70. GAMIFY IT! http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Use C2S2C Method to… 1 Challenge 2 Compete 3 Show COURSE Learning Outcome (LO) LO LO LO LO LO LO LEARNING ACTIVITY 4 Score 5 Celebrate!
  71. Gamification can be applied to sequential or non-sequential learning tasks/activities. o Level 3 o Points (100) o Advanced o Badge (3) o Map (100%) o A o 100% o Destinction o Rubric o Peer-Assess o Level 2 o Points (80) o Novice o Badge (2) o Map (80%) o B o 80% o Credit o Rubric o Peer-Assess Examples: o Level 1 o Points (40) o Beginner o Badge (1) o Map (40%) Examples: o C o 40% o Pass o Rubric o Peer-Assess 1. CHALLENGE TASK/ACTIVITY 1. A 2. A-B 3. A-B-C 4. A-B-C-D 5. A-B-C-D-E 6. A-B-C-D-E-F 7. A-B-C-D-E-F-G 8. A-B-C-D-E-F-G-H 9. A-B-C-D-E-F-G-H-I 10.A-B-C-D-E-F-G-H-I-J 11.A-B-C-D-E-F-G-H-I-J-K GAMIFICATIONGRADING
  72. 2. COMPETE http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Individual or Group
  73. 3. SHOW http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A
  74. 4. SCORE http://gamification.org/wiki/Game_Mechanics Map Levels Points Polling Badges Rubric Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor! Rank Survey Bonuses Countdown Rewards Rewards StatusAvatars
  75. 5. CELEBRATE “It’s NOT really about winning, but using game mechanics to engage and inspire real effort.” - Zaid Alsagoff http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  76. OER Workshop at USM (27 – 28 June, 2012) Gamifying to engage USM ACADEMICS to develop OER! *OER: Open Educational Resource
  77. 2nd OER Workshop at USM (27 – 28 August, 2012) http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Gamified Classroom Learning Works!
  78. Gamified Flipped Learning Workshop… at UPM (9 – 10 August, 2016) http://zaidlearn.blogspot.my/2016/07/designing-gamified-flipped-learning.html  Individual  Group  Unified 3 MISSIONS
  79. “Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!” – Zaid Alsagoff Image source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html
  80. 4 TOOLS
  81. Build Engaging Blended Courses… Free & Commercial Options!
  82. Reuse/Remix OER & Repurpose MOOCs... http://list.ly/list/O97-mooc-development-platforms For Course Content! *OER: Open Educational Resources *MOOCs: Massive Open Online Courses
  83. Tools to Spice Up Your Content? Design 1 – 10 Minute Learning Nuggets!
  84. Interact & Collaborate Online Using… IMU Webinar Series (example): http://imuelearning.blogspot.com/p/imu-learning-webinar-series-2012.html Various Social Media & Web 2.0 Tools!
  85. Use Augmented Reality & Wearable Technologies… 32 Augmented Reality Apps for Education: http://www.teachthought.com/uncategorized/32-augmented-reality-apps-for-the-classroom-from-edshelf/ …To Transform Learning & Teaching Experiences! Infographic: http://www.theconnectivist.com/2013/05/infographic-the-internet-of-being/ Google Glass in Education: http://visual.ly/google-glass-education
  86. Use Interactive Web Tools to Engage & … Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets. Gamify Learning!
  87. TodaysMeet https://todaysmeet.com/
  88. Poll Everywhere http://www.polleverywhere.com/
  89. Plickers https://plickers.com/ Plickers is a powerfully simple tool that lets teachers collect real-time formative assessment data WITHOUT THE NEED FOR STUDENT DEVICES.
  90. Padlet https://padlet.com/ It works like an online sheet of paper where people can put any content (e.g. images, videos, documents, text) anywhere on the page, together with anyone, from any device (No login required).
  91. Quizlet https://quizlet.com/
  92. Formative https://goformative.com/
  93. Kahoot https://getkahoot.com/
  94. http://quizizz.com/ FUN! EASY-TO-USE GREAT DATA Guide: http://learninginhand.com/blog/quizizz
  95. More Learning Tools? http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth Top 190+ LEARNING TOOLS on Planet Earth!
  96. CHALLENGES?
  97. Technical Challenges  Tools overload  Firewall blocking  Accessibility  Usability  Ease-of-use
  98. Sharing Challenges Information overload Content ownership Confidentiality Quality Authority Work-life balance
  99. 6 Simplified
  100. Gamified Flipped Learning Experiences? Engaging Flow Gamify! Learning Activities ContentAssessment Learning Outcomes Tools Flipping F2F Online
  101. https://www.facebook.com/groups/LearningInnovationCircle/
  102. http://zaidlearn.blogspot.com/ Have a ZaidLearn! Finally, You Might Want To…
  103. https://my.linkedin.com/in/zaidlearn zaid.alsagoff@gmail.com http://zaidlearn.blogspot.com/ http://twitter.com/zaidlearn http://www.slideshare.net/zaid Zaid Ali Alsagoff Learning Innovation Specialist AQL Learning Innovation Consultancy

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