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Designing Engaging & Gamified Learning Experiences

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In this 2-days hands-on workshop, we will explore how we can design engaging learning experiences using various methods and tools. During the process, we will discover how the brain learns, learning design, gamification, how to design awesome graphics (in PowerPoint), and explore various interactive online tools to engage and gamify learning. Participants will be engaged throughout the workshop with learning activities. It will be fun, engaging, and participants will get a taste of how they can use technology to engage, gamify and transform the way they facilitate learning.

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Designing Engaging & Gamified Learning Experiences

  1. Zaid Ali Alsagoff 2017
  2. Source: http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf
  3. …But teachers who USE TECHNOLOGY EFFECTIVELY will probably replace teachers who do not. Technology WON’T REPLACE ALL Teachers...
  4. Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html
  5. Survival Skills for Careers, College & Citizenship 1. Critical Thinking & Problem-Solving 2. Collaboration Across Networks & Leading by Influence 3. Agility & Adaptability 4. Initiative & Entrepreneurialism 5. Effective Oral & Written Communication 6. Accessing & Analyzing Information 7. Curiosity & Imagination Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gap Video: http://www.youtube.com/watch?v=NS2PqTTxFFc 7 Dr. Tony Wagner
  6. TopicTODAY’S MISSION LEARNING LEARNING DESIGN GAMIFICATION TOOLS SOCIAL MEDIA
  7. 1 LEARNING
  8. What are the CHALLENGES with engaging today’s Y-Z GENERATION TO LEARN?
  9. BRAIN Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/
  10. “The single best work I have encountered on recent findings about the HUMAN BRAIN AND HOW WE LEARN.” — James M. Lang http://makeitstick.net/
  11. https://educationcogitation.com/tag/science/ THE SCIENCE OF SUCCESSFUL LEARNING
  12. https://educationcogitation.com/tag/science/ MAKE IT STICK
  13. Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html The Mindset to Mastery… GROWTH MINDSET
  14. 4 3 2 1 4 Stages of Learning High Level Unconscious Incompetence Conscious Competence Conscious Incompetence Unconscious Competence - Noel BurchDesigned by: Zaid Alsagoff
  15. http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/ The 10,000 Hour Rule!
  16. http://sachachua.com/blog/2013/07/visual-book-review-the-first-20-hours-how-to-learn-anything-fast-josh-kaufman/
  17. F A I L IRST TTEMPT N EARNING Zaid Ali Alsagoff
  18. 2 LEARNING DESIGN
  19. What ANNOYS About PowerPoint Presentations? Results of the 2013 Annoying PowerPoint survey: http://www.thinkoutsidetheslide.com/free-resources/latest-annoying-powerpoint-survey-results/ The speaker read the slides to us 72.0% Text so small I couldn’t read it 50.6% Full sentences instead of bullet points 48.4% Overly complex diagrams 30.8% Poor color choice 25.8% No clear purpose 22.1% No flow of ideas 21.0%
  20. Why Lecture? Lively Educative Creative Thought (provoking) Understandable Relevant Enjoyable http://zaidlearn.blogspot.com/2010/06/vanishing-art-of-lecturing-prof-k.html MISSION? Inspire Influence Inform
  21. Talk Like TED: http://www.amazon.com/Talk-Like-TED-Public-Speaking-Secrets/dp/1250061539/ How to Deliver a TED Talk: https://www.amazon.com/How-Deliver-TED-Talk-Presentations/dp/0071831592 TED Talks: The Official TED Guide to Public Speaking: https://www.ted.com/read/ted-talks-the-official-ted-guide-to-public-speaking Learn From TED Talks…
  22. Constructive Alignment (CA) Learning Activities ContentAssessment Learning Outcomes More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction - John Biggs
  23. Blended *F2F: Face-to-Face Finding the Right Blend… Online F2F Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/
  24. Infographic: http://www.knewton.com/flipped-classroom/ Introduction Video: http://youtu.be/26pxh_qMppE
  25. Source: http://ctl.utexas.edu/teaching/flipping-a-class/what
  26. Flipped Learning at Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions
  27. Gain Attention Inform Learning Outcomes Stimulate Recall of Prior Learning Present New Content Provide Guidance Provide Learning Activities Assess Learning Provide Feedback Enhance Retention and Transfer This will help you… Last class we learned how to… Allow me to demonstrate Now you try it… Try it like this… Let’s test your skills now Let’s do it “in the field” Gagne’s 9 Events of Instruction Source (Gagne’s 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation
  28. GainAttention Ahh! Question Story FactDefinition Quote Analogy Humor Personal experience Demonstration Video Clip 1
  29. InformLearningOutcomes At the end of this topic, you will be able to:  Clarify what students need to learn in the form of Learning Outcomes (LO).  Write LO that form the basis of the assessment.  Construct LO using measurable action verbs.  Present LO in at least 2 creative ways. WHATEVER! 2
  30. SMART Learning Outcomes! Bloom’s taxonomy (action verbs): http://www.flickr.com/photos/vblibrary/4576825411/sizes/o/in/pool-27724923@N00/ SMART Learning Outcomes: http://explearning.ucf.edu/registered-students/tips-for-success/writing-smart-learning-objectives/195/ Action Verbs
  31. Creative Ways? Visualize and then voice out your Learning Outcomes! Action Verbs3 1 Write 2 Assessment-Based 4 Creative Ways Video: http://www.youtube.com/watch?v=Kb5Z59Ag9ek
  32. Creative Ways? How to write Learning Outcomes (LO)? How to make LO assessment-based?  How to use action verbs to construct measurable LO?  How to present LO in at least 2 creative ways? Write learning outcomes in the form of questions! Video: http://www.youtube.com/watch?v=Kb5Z59Ag9ek
  33. RecallPriorKnowledge Associating new information with prior knowledge can facilitate the learning process. 3
  34. SHARE RELATED EXPERIENCES! BRAINSTORM IDEAS! PRE-TEST! PROBLEM SOLVING!ANTICIPATE WHAT’S NEXT! DISCUSS WHAT THEY KNOW!
  35. PresentNewContent Selective Perception - Chunk and organize content meaningfully. 4
  36. Chunk It helps you present information in a way that makes it EASIER for your audience/learners to UNDERSTAND and REMEMBER. WHY? Chunk? CHOP IT!
  37. 1 2 3
  38. ProvideLearningGuidance Semantic Encoding - Examples, case studies, stories, graphical representations, mnemonics, mind maps, acronyms, and analogies. 5
  39. Mnemonics SODA: http://apotential.wordpress.com/medical-mnemonics/Medical Mnemonics: http://www.medicalmnemonics.com/ Mnemonics are learning memory techniques that help learners recall larger pieces of information, especially in the form of lists like characteristics, steps, stages, parts, phases, etc.
  40. Mind Maps Mind Map Guidelines: http://en.wikipedia.org/wiki/Mind_map Mind Maps in Medicine: http://www.mindmaptutor.com/2011/04/mind-maps-in-medicine/ Mind maps help learners comprehend, see the big picture, create new ideas, and build connections. iMindMap: http://thinkbuzan.com/ Mind Mapping Tools: http://mashable.com/2013/09/25/mind-mapping-tools/
  41. Infuse Creativity & STORIFY Learning! “BULLETS stick for exams, STORIES stick for life.” – Zaid Ali Alsagoff! http://sirkenrobinson.com/skr/watch
  42. Activities&Feedback7 6 ?
  43. Video Project Simulation Field Trips Articulate Reasoning Guest Speaker Problem Solving LEARNING ACTIVITIES Discussion Debates Panel of Experts Lab Experiments Peer Review Group Work Role Play Interviews Scaffolding Drill & Practice Drawing/Art /Sculpture Ice Breakers Online Teaching Activity Index: http://www.ion.uillinois.edu/resources/otai/ Think-Pair- Share One-Minute Paper Entrance/ Exit Tickets Concept Mapping ReportsQuiz Portfolios
  44. Assessment8 Miller’s Pyramid: http://www.gp-training.net/training/educational_theory/adult_learning/miller.htm
  45. Use a Variety of Methods to Assess More… http://web.me.com/janherrington/AuthenticLearning/Home.html Learning AnalyticsPeer-Assessment E-PortfolioRubrics AUTHENTIC Learning & Empower PERSONALIZED Learning!
  46. Source: http://dailygenius.com/levels-of-learning-analytics/
  47. https://usergeneratededucation.wordpress.com/2016/09/11/natural-differentiation-and-personalization-through-open-ended-learning-activities/ Empowering conditions for SELF-DIFFERENTIATION and PERSONALIZATION by asking learners to...
  48. EnhanceRetention&Transfer Summarize/Conclude  Provide additional resources  Links (URL) to: – Online Discussion – Assignment/Project – Quizzes – Simulation/Games – Etc. 9
  49. Gagne’s 9 Event of Instructions Presentation Events of Instruction Learning Activities Introduction 1. Gain attention • Present a dilemma, analogy, video 2. Inform learning outcomes • List clear learning outcomes creatively 3. Stimulate recall prior knowledge • Explain how prior knowledge relates to new topic • Initiate discussion • Pre-tests Content 4. Present new content • Explanation, example, simulation 5. Provide guidance • Guidelines, checklists, mnemonics, group discussion Assessment 6. Provide learning activities 7. Provide feedback 8. Assess learning • Check your understanding • Self/Peer/Facilitator Assessment • Practical, e-Portfolio, quiz Summary 9. Enhance retention and transfer • Summarize/Conclude the topic • Provide additional resources
  50. http://www.educause.edu/research-and-publications/books/learning-spaces Design Learning Spaces That… Inspire Students to Connect, Collaborate, Think and Innovate!
  51. Source: http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html The Hive (at NTU) is a $75 Million Dollar learning hub that consist of 56 smart classrooms with flexible clustered seating, multiple LCD screens and wireless communication tools.
  52. https://youtu.be/bmYcurIHDrk
  53. 3 GAMIFICATION
  54. If You Can Have _______, WHY NOT?
  55. Gamify Learning Experiences! http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  56. In Learning Terms, “Gamifying Means… Turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition…” http://www.mrdaley.com/wordpress/2011/07/27/education-levels-up-a-newbs-guide-to-gamifying-your-classroom/ Believe me!
  57. 4 Terms to Differentiate…  GAME Play for fun and entertainment  GAME-BASED LEARNING Adapt existing games to engage and inspire learning  SERIOUS GAMES Design digital games for specific educational purposes  GAMIFICATION Apply game thinking and game mechanics in a non-gaming context to…
  58. Gamification? “Applying game thinking and game mechanics in a non-gaming context to engage people, inspire learning, motivate action and solve problems.” Khairul Anwar Zaid Ali Alsagoff Shamsuddin AbdullahNorhayati Maskat
  59. Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/ WHY GAMIFY?
  60. The 8 Core Drives of Gamification 1. Epic Meaning & Calling 2. Development & Accomplishment 3. Empowerment of Creativity & Feedback 4. Ownership & Possession 5. Social Influence & Relatedness 6. Scarcity & Impatience 7. Unpredictability & Curiosity 8. Loss & Avoidance Octalysis Gamification Framework (By Yu-kai Chou) : http://yukaichou.com/gamification-examples/octalysis-complete-gamification-framework/
  61. Octalysis Gamification Framework (By Yu-kai Chou) : http://i2.wp.com/yukaichou.com/wp-content/uploads/2015/10/The-Octalysis-Framework.jpg
  62. Game Mechanics?  Building blocks that can be applied and combined to gamify any non-game context.  Constructs of rules and feedback loops intended to produce enjoyable gameplay. http://gamification.org/wiki/Game_Mechanics
  63. Gamification Building Blocks? LEVELS POINTS BADGES FEEDBACK MISSION CHALLENGES COUNTDOWN LEADERBOARD PROGRESS
  64. Image source: https://s-media-cache-ak0.pinimg.com/564x/19/de/45/19de45eed3c37f758501002ba8032b52.jpg
  65. Potential Pitfalls of Gamification? Adapted from: • http://www.emergingedtech.com/2016/12/pitfalls-of-gamification-every-course-author-should-know/ • http://www.imediaconnection.com/articles/ported-articles/red-dot-articles/2012/may/7-potential-pitfalls-of-gamification/ • http://www.gamification.co/2011/09/29/the-pitfalls-of-gamification/ Rewards ≠ Achievement Undermining Intrinsic Values Interfering with Social Norms One Motivator Does Not Fit All Confusing Competition & Cooperation False Sense of Achievement Finding Ways to Cheat Feels like Bribery
  66. EXAMPLES?
  67. https://www.bangor.ac.uk/news/latest/how-gamification-is-engaging-students-in-learning-30001 Imagine sitting in your University lecture, when one of your fellow students ‘dragged out’ of a lecture by masked militia-men because they have become ‘infected’….
  68. Using Existing Games to Amplify Learning! http://www.gamification.co/2012/11/09/world-of-warcraft-in-the-world-of-education/ Empowering problem solving, creative thinking, resource management, collaboration, cooperation, visualization and project management skills.
  69. Uses Existing Games to Amplify Learning! https://sites.google.com/site/teamdrillhead/ http://youtu.be/OSJ5LwAXxLk Mr. Pai Mr. Pai features scalable, game based curriculum using Flower Power of Mangahigh.com, Timez Attack, Tutpup.com, Nintendo DS, Brain Age 2, Raz-Kids, etc.
  70. Design New Digital Games to Engage People… Inspire Learning, Motivate Action and Solve Problems! http://www.growthengineering.co.uk/10-serious-games-that-changed-the-world/
  71. Kahoot https://getkahoot.com/
  72. http://quizizz.com/ FUN! EASY-TO-USE GREAT DATA Guide: http://learninginhand.com/blog/quizizz
  73. https://www.classdojo.com/ Create a positive culture Teachers can encourage students for any skill or value — whether it's working hard, being kind, helping others or something else Give students a voice Students can showcase and share their learning by adding photos and videos to their own portfolios Share moments with parents Get parents engaged by sharing photos and videos of wonderful classroom moments
  74. Transform your class into an adventure and take student motivation to the next level. https://www.classcraft.com/
  75. BozemanScience: http://www.bozemanscience.com/ Uses Moodle & Google Docs! Paul Andersen His Method: http://youtu.be/XGE6osTXym8 Uses elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board.
  76. MISSION  Explore the connectedness of the global community through the lens of the economic, social, and environmental crises and the imminent threat of war.  Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention. LEARN  Collaborate and communicate with each other as one work to resolve the Game's conflicts.  Compromise while accommodating different perspectives and interests.  Discover that we share a deep and abiding interest in taking care of each other. The World Peace Game Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter Hands-on Political Simulation
  77. Seven Tips to Gamify… 1. Gamify grading with levels besides alphabets or percentages. 2. Award students with badges for completed tasks. 3. Integrate educational video games into your curriculum. 4. Stir up a little competition. 5. Implement a class-wide rewards system to encourage top students to help weaker students. 6. Gamify homework to inspire more effort. 7. Use social media tools to gamify social interaction and provide continuous feedback. Adapted from: http://blog.tophatmonocle.com/2012/07/4-ways-to-gamify-learning-in-your-classroom/
  78. How to GAMIFY any LEARNING ACTIVITY?
  79. C2S2C Method http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method
  80. GAMIFY IT! http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Use C2S2C Method to… 1 Challenge 2 Compete 3 Show COURSE Learning Outcome (LO) LO LO LO LO LO LO LEARNING ACTIVITY 4 Score 5 Celebrate!
  81. Gamification can be applied to sequential or non-sequential learning tasks/activities/Scenarios. o Level 3 o Points (100) o Advanced o Badge (3) o Map (100%) o A o 100% o Destinction o Rubric o Peer-Assess o Level 2 o Points (80) o Novice o Badge (2) o Map (80%) o B o 80% o Credit o Rubric o Peer-Assess Examples: o Level 1 o Points (40) o Beginner o Badge (1) o Map (40%) Examples: o C o 40% o Pass o Rubric o Peer-Assess 1. CHALLENGE TASK/ACTIVITY/SCENARIO 1. A 2. A-B 3. A-B-C 4. A-B-C-D 5. A-B-C-D-E 6. A-B-C-D-E-F 7. A-B-C-D-E-F-G 8. A-B-C-D-E-F-G-H 9. A-B-C-D-E-F-G-H-I 10.A-B-C-D-E-F-G-H-I-J 11.A-B-C-D-E-F-G-H-I-J-K GAMIFICATIONGRADING
  82. Example? http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html Gameplay: 3 Hours to do this… Group Activity
  83. Consider using Rubrics as a Tool for… RubiStar (rubric creation tool): http://rubistar.4teachers.org/ LEARNING, FEEDBACK & ASSESSMENT Database of Rubrics: http://www.uwstout.edu/soe/profdev/rubrics.cfm
  84. 2. COMPETE http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Individual or Group
  85. Competition Group size: 4-7 Communication Collaboration Leadership Strategy Planning IT Savvy divided Only assist if asked! http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Example: Group Work
  86. 3. SHOW http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A
  87. 4. SCORE http://gamification.org/wiki/Game_Mechanics Map Levels Points Polling Badges Rubric Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor! Rank Survey Bonuses Countdown Rewards Rewards StatusAvatars
  88. http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html “All Participants vote for the best group work. If they all vote for their own group work, my vote will decide the winner!” – Zaid Alsagoff Example: Vote for the Winner!
  89. 5. CELEBRATE “It’s NOT really about winning, but using game mechanics to engage and inspire real effort.” - Zaid Alsagoff http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  90. OER Workshop at USM (27 – 28 June, 2012) Gamifying to engage USM ACADEMICS to develop OER! *OER: Open Educational Resource
  91. 2nd OER Workshop at USM (27 – 28 August, 2012) http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Gamified Classroom Learning Works!
  92. Gamified Flipped Learning Workshop… at UPM (9 – 10 August, 2016) http://zaidlearn.blogspot.my/2016/07/designing-gamified-flipped-learning.html  Individual  Group  Unified 3 MISSIONS
  93. “Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!” – Zaid Alsagoff Image source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html
  94. 4 SOCIAL MEDIA
  95. We Need To Rethink How WE… COLLABORATE
  96. Online/Mobile technologies that empower us to… ShareConnect Communicate Collaborate Social Media is an UMBRELLA term for Social media globe image: http://bit.ly/1G6q0Lw CreateThink Learn Do
  97. Interact & Collaborate Online Using… IMU Webinar Series (example): http://imuelearning.blogspot.com/p/imu-learning-webinar-series-2012.html Various Social Media & Web 2.0 Tools!
  98. Share Your Content Online to the World! 150+ Tools: http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth Videos, Slides, Papers, Books, Articles, Etc.
  99. Capture & Reflect Learning Adventures! E-Portfolio Image: http://eflbloggingmoldova.weebly.com/assignments/assignment-12-blogs-as-platforms-for-efl-e-portfolios E-Portfolios for Students & Educators!
  100. http://twitter.com/ Use Twitter to Connect & Interact with A free Web 2.0 social networking service that allows users to send and receive short messages (140 characters or less) known as TWEETS. Easy way to discover the LATEST KNOWLEDGE you care about. Educators & Researchers around the world…
  101. Use Facebook Groups or Pages to ✓Closed Groups ✓Courses ✓Projects ✓ Ideas ✓Alumni Groups Pages ✓Open Communities ✓Promotion & Branding ✓Products ✓Celebrities ✓Self-Promotion Connect, Network and Collaborate with others…
  102. Need a More Professional Network? Fertile ground to research almost any business niche or industry http://www.morrisonsocialmedia.co.uk/using-linkedin-for-research/ Find People Use Search Discover Research Join Groups
  103. Image Source: http://gafe.swu.ac.th/
  104. What about Plagiarism & Authenticity? http://zaidlearn.blogspot.com/2013/01/was-dna-of-21st-century-educator.html Was The 'DNA of a 21st Century Educator' Plagiarised in China?
  105. How to PROTECT my intellectual work?
  106. Image: http://tinyurl.com/8y3p8nm
  107. Arabic & English Versions: http://www.youtube.com/watch?v=P1j0OA9N4hs&feature=share&list=PL376F87A2B2F79BE8
  108. Creative Commons (CC) CC Comparison Table: http://scottfisk.com/wp-content/uploads/2009/06/creative-commons-license-types-pros-cons1.gif Most Free Least Free
  109. CC License Selection Tool http://creativecommons.org/choose/ Use this to select your CC! EASY!
  110. FREE (CC) Images? https://search.creativecommons.org/
  111. Design Your Own Images? https://www.canva.com/
  112. Open Educational Resources (OER) http://discourse.col.org/c/open-educational-resources-faq
  113. 5 TOOLS
  114. Commonly used LMS are also Infusing… GAMIFICATION to Engage Learners More.
  115. Use Virtual & Augmented Reality to… 32 Augmented Reality Apps for Education: http://www.teachthought.com/uncategorized/32-augmented-reality-apps-for-the-classroom-from-edshelf/ Engage & Gamify Learning in the Physical World!
  116. https://tackk.com/armicrobes Gamifying Augmented Reality!
  117. Use Interactive Web Tools to Engage & … Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets. Gamify Learning!
  118. TodaysMeet https://todaysmeet.com/
  119. Poll Everywhere http://www.polleverywhere.com/
  120. Plickers https://plickers.com/ Plickers is a powerfully simple tool that lets teachers collect real-time formative assessment data WITHOUT THE NEED FOR STUDENT DEVICES.
  121. Padlet https://padlet.com/ It works like an online sheet of paper where people can put any content (e.g. images, videos, documents, text) anywhere on the page, together with anyone, from any device (No login required).
  122. Quizlet https://quizlet.com/
  123. Socrative http://www.socrative.com/
  124. Nearpod https://nearpod.com/ An innovative and interactive classroom tool to create, engage and assess. An all-in-one solution for the use of devices in education!
  125. Formative https://goformative.com/
  126. More Learning Tools? http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth Top 190+ LEARNING TOOLS on Planet Earth!
  127. CHALLENGES?
  128. Technical Challenges  Tools overload  Firewall blocking  Accessibility  Usability  Ease-of-use
  129. Sharing Challenges Information overload Content ownership Confidentiality Quality Authority Work-life balance
  130. 6 SIMPLIFIED
  131. Designing Engaging & Gamified Learning Experiences? Engaging Flow Gamify! Learning Activities ContentAssessment Learning Outcomes Tools Blended F2F Online
  132. zaid.alsagoff@gmail.com https://my.linkedin.com/in/zaidlearn http://zaidlearn.blogspot.com/ http://twitter.com/zaidlearn http://www.slideshare.net/zaid Zaid Ali Alsagoff Learning Innovation Specialist AQL Learning Innovation Consultancy

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