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Designing 21st Century Blended Learning Experiences

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Presented at the Public Sector Trainers Meet Trainers (PSTMT) Seminar held at INTAN Bukit Kiara on 9th December, 2014.

Description: In this interactive talk, we will explore how to design interactive and engaging blended learning experiences using various methods and online tools. We will actively look at how we can transform face-to-face (F2F) learning using the ‘Flipped Classroom’ and ‘Gamification’ methods. Then we will explore various interactive web tools to engage participants and develop interactive presentations.

Published in: Education

Designing 21st Century Blended Learning Experiences

  1. Zaid Ali Alsagoff
  2. Biggest Challenge Ahead? The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472 Anything you can do, I can do BETTER, FASTER & CHEAPER! Disruptively rapid codification and automation of routine and complex processes by computers and robots.
  3. Future Learning Methods? Learn While Sleeping! Massive Open Sleeping Courses! Super Delta Brain Wave Learning!
  4. Learning Uploads/Chips! Future Learning Methods? Learning Pills! Learning Implants, Uploads & Super Learning Neurons!
  5. TopicToday’s Menu LEARNING BLENDED FLIPPING TOOLS GAMIFYING
  6. 1 LEARNING
  7. Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html
  8. Survival Skills for Careers, College & Citizenship 1. Critical Thinking & Problem-Solving 2. Collaboration Across Networks & Leading by Influence 3. Agility & Adaptability 4. Initiative & Entrepreneurialism 5. Effective Oral & Written Communication 6. Accessing & Analyzing Information 7. Curiosity & Imagination Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gap Video: http://www.youtube.com/watch?v=NS2PqTTxFFc 7 Dr. Tony Wagner
  9. Constructive Alignment (CA) Learning Activities ContentAssessment Learning Outcomes More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction - John Biggs
  10. Brain-Targeted Teaching: http://braintargetedteaching.org/Brain Rules: http://brainrules.net/ Empower Brain-Designed Learning… Minute Rule …to Stimulate the Brain and Maximize the Students’ Potential. 10
  11. Source: http://zaidlearn.blogspot.com/2014/02/increase-your-brain-power-by-juggling-3.html Juggling has been shown to increase both GREY and WHITE matter in the brain! Did You Know? Empowers us to: FOCUS BETTER THINK FASTER IMPROVED COORDINATION ENHANCED PERIPHERAL VISION AWAKEN THE KID IN US!
  12. 2 BLENDED
  13.  More Flexibility  Better Quality  Global Reach  Save Money  Reduce Seat Time  Enhance Digital Literacies Video Introduction: http://youtu.be/uOUrWn8GSvw Blended Learning: General Video (Curtis Bonk): http://youtu.be/CajUyofZRIE What & Why Blended Learning? Why? F2F Online *F2F: Face-to-Face
  14. Table: https://onlinelearninginsights.wordpress.com/2013/01/17/is-blended-learning-the-best-of-both-worlds/ BLENDEDF2F ONLINE 0% - 29% 80% - 100%30% - 79% *F2F: Face-to-Face
  15. 5 Key Components of Blended Learning Source Slide 13: http://www.slideshare.net/UpsideLearning/blended-learning-the-way-ahead-for-learning-organisations
  16. 3 FLIPPING
  17. Blended *F2F: Face-to-Face Finding the Right Blend… Online F2F Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/
  18. Infographic: http://www.knewton.com/flipped-classroom/ Introduction Video: http://youtu.be/26pxh_qMppE
  19. Source: http://ctl.utexas.edu/teaching/flipping-a-class/what
  20. Source: http://wallacecenter.rit.edu/tls/flipped-classroom-resources
  21. 4 GAMIFYING
  22. If You Can Have _______, WHY NOT?
  23. Gamify Learning Experiences! http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  24. Gamification? “The process of using game thinking and game mechanics to solve problems and engage users.” - Gabe Zichermann Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement
  25. Game Mechanics? Constructs of rules and feedback loops intended to produce enjoyable gameplay. Building blocks that can be applied and combined to gamify any non-game context. http://gamification.org/wiki/Game_Mechanics
  26. Chopped out from this Infographic: http://www.knewton.com/gamification-education/ Building Blocks Badges: Rewarded a badge for completing a task/level.
  27. Chopped out from this Infographic: http://www.knewton.com/gamification-education/ Building Blocks (2)
  28. EXAMPLES?
  29. Uses Existing Games to Amplify Learning! https://sites.google.com/site/teamdrillhead/ http://youtu.be/OSJ5LwAXxLk Mr. Pai Mr. Pai features scalable, game based curriculum using Flower Power of Mangahigh.com, Timez Attack, Tutpup.com, Nintendo DS, Brain Age 2, Raz-Kids, etc.
  30. BozemanScience: http://www.bozemanscience.com/ Uses Moodle & Google Docs! Paul Andersen His Method: http://youtu.be/XGE6osTXym8 Uses elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board.
  31. http://wosc.edu/index.php?page=achievements#19 Acquire Badges for Completing Tasks! Western Oklahoma State College
  32. C2S2C Method http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method
  33. GAMIFY IT! http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Use C2S2C Method to… 1 Challenge 2 Compete 3 Show COURSE Learning Outcome (LO) LO LO LO LO LO LO LEARNING ACTIVITY 4 Score 5 Celebrate!
  34. Gamification can be applied to sequential or non-sequential learning tasks/activities. o Level 3 o Points (100) o Advanced o Badge (3) o Map (100%) o A o 100% o Destinction o Rubric o Peer-Assess o Level 2 o Points (80) o Novice o Badge (2) o Map (80%) o B o 80% o Credit o Rubric o Peer-Assess Examples: o Level 1 o Points (40) o Beginner o Badge (1) o Map (40%) Examples: o C o 40% o Pass o Rubric o Peer-Assess 1. CHALLENGE TASK/ACTIVITY 1. A 2. A-B 3. A-B-C 4. A-B-C-D 5. A-B-C-D-E 6. A-B-C-D-E-F 7. A-B-C-D-E-F-G 8. A-B-C-D-E-F-G-H 9. A-B-C-D-E-F-G-H-I 10.A-B-C-D-E-F-G-H-I-J 11.A-B-C-D-E-F-G-H-I-J-K GAMIFICATIONGRADING
  35. Example? http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html Gameplay: 3 Hours to do this… Group Activity
  36. 2. COMPETE http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Individual or Group
  37. 3. SHOW http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A
  38. 4. SCORE http://gamification.org/wiki/Game_Mechanics Map Levels Points Polling Badges Rubric Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor! Rank Survey Bonuses Countdown Rewards Rewards StatusAvatars
  39. 5. CELEBRATE “It’s NOT really about winning, but using game mechanics to engage and inspire real effort.” - Zaid Alsagoff http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  40. OER Workshop at USM (27 – 28 June, 2012) Gamifying to engage USM ACADEMICS to develop OER! *OER: Open Educational Resource
  41. 2nd OER Workshop at USM (27 – 28 August, 2012) http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html Gamified Classroom Learning Works!
  42. http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method
  43. “Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!” – Zaid Alsagoff Image source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html
  44. 5 TOOLS
  45. A Content Development
  46. Tools to Spice Up Your Content? Design 1 – 10 Minute Learning Nuggets!
  47. Share Your Content Online… 150+ Tools: http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
  48. B Online Interactivity
  49. 150+ Tools: http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth Build Online Courses… Free & Commercial Options!
  50. Interact & Collaborate Online Using… IMU Webinar Series (example): http://imuelearning.blogspot.com/p/imu-learning-webinar-series-2012.html Various Social Media & Web 2.0 Tools!
  51. Use Social/Intelligent Curation Tools… http://zaidlearn.blogspot.com/2011/01/buzzing-with-social-curation-tools.html To Pull, Discover, Filter, Organize & Share!
  52. C Classroom Engagement
  53. Use Interactive Web Tools to Spice Up… Face-to-Face (F2F) Learning! Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets.
  54. D HELP!
  55. Blended & Flipped Learning in… http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html
  56. Android iPAD Web 2.0 Bloom’s Digital Taxonomies! http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies Google M O R E
  57. More Learning Tools? http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
  58. Best Quick Reference Guides to Tools? Social Media & Web 2.0 Reference Guides: http://zaidlearn.blogspot.com/2012/07/best-quick-reference-guides-to-web-20.html
  59. 6 MOVING FORWARD
  60. Designing Blended Learning Simplified! Engaging Flow Gamify! Learning Activities ContentAssessment Learning Outcomes Tools Blended Mix F2F Online
  61. http://zaidlearn.blogspot.com/ Have a ZaidLearn! Finally, You Might Want To…
  62. Zaid Ali Alsagoff E-Learning Manager E-mail : zaid.alsagoff@gmail.com Blog : http://zaidlearn.blogspot.com/ Slides : http://www.slideshare.net/zaid Twitter: http://twitter.com/zaidlearn IMU : http://imu.edu.my DID : +603-2731 7327 Ext. : 3115

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