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21st Century Educators Workshop at UTHM!


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Presentation slides for the 2-day hands-on workshop entitled '21st Century Educators', which was held at Universiti Tun Hussein Onn Malaysia (UTHM) from 4-5 June, 2013.

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In this workshop, we will first explore the key ingredients to become a successful 21st century educator. We will then actively look at how we can transform face-to-face (F2F) learning using the ‘Flipped Classroom’ and ‘Gamification’ methods. Then we will explore how we can use social media, web 2.0 and iPads to engage students and development content. During the 2nd day, we will explore how we can reuse and remix Open Educational Resources (OER) for learning and teaching. Finally, we will explore the latest big trend in online learning known as Massive Open Online Courses (MOOCs). Participants will be engaged throughout the workshop with learning activities, including the gamified group challenge during the 2nd day. It will be fun, engaging, and participants will get a taste of how they can use technology to transform the learning process.

Published in: Education, Technology

21st Century Educators Workshop at UTHM!

  1. 21st CENTURY EDUCATORSZaid Ali AlsagoffWorkshop
  2. DAY 11. DNA of a 21st Century Educator2. Flipped Classroom & Gamification3. iPad for Learning & Teaching4. Social Media for ResearchDAY 25. Open Educational Resources6. Massive Open Online Courses7. Group Project Challenge8. Group Presentations & Discussion
  3. DNA of a 21stCentury Educator
  4. 1. DNA of a 21st Century Educator21st Century Educator?DesignEmpowerAssessReflectTransformBACDEFGLearning
  5. 21st CenturyEducator
  6. DNAHabits Knowledge SkillsAttitudeBehavior21st Century Educator?HeartPassion
  7. Image :
  8. 21st CenturyEducator?(Slides 5 – 12):
  9. Route 21 Roadmap For 21st Century Learning• Critical Thinking• Problem Solving• Creativity• Innovation• Communication• Collaboration
  10. Let’s try to makesome sense out ofall this!
  12. Rules1. EXERCISE - Exercise boosts brain power.2. SURVIVAL - The human brain evolved, too.3. WIRING - Every brain is wired differently.4. ATTENTION - We dont pay attention to boring things.5. SHORT-TERM MEMORY - Repeat to remember.6. LONG-TERM MEMORY - Remember to repeat.7. SLEEP - Sleep well, think well.8. STRESS - Stressed brains dont learn the same way.9. SENSORY INTEGRATION - Stimulate more of the senses.10. VISION - Vision trumps all other senses.11. GENDER - Male and female brains are different.12. EXPLORATION - We are powerful and natural explorers.A Crash course on How Our BRAIN LEARNS…12 John MedinaSummary:
  14. Students to Learn!Averageretention rate5%10%20%30%50%75%LectureReadingAudiovisualDemonstrationDiscussion GroupPractice by DoingTEACHING OTHERS 90%
  15. Personal Learning Environment (PLE)Remixed version from:,UniversityofPlymouth,2011LMS“Rather than integrating different tools into a centralized system, the idea is to provide thelearner with a myriad of tools and hand over control to her to select, combine and use the toolsthe way she deems fit.”. - Mohamed Amine Chatti
  16. DESIGN
  17. Purpose of a Lecture?Lectures should be: Lively Educative Creative Thought (provoking)UnderstandableRelevantEnjoyable Inspire2. Influence1. Inform
  18. How Long Does MIT Professor Walter Lewin…Take to Prepare one Lecture?
  19. to Empower Innovation!The Revised Bloom’s TaxonomyHigher-LevelThinkingEvaluateCreateAnalyzeApplyUnderstandRememberGenerating newideas, products,processes, orways of viewingthings.Lower-levelThinking
  20. Embrace Multi-Device Learning!Inspired by: Your Own Devices (BYODs)
  21. AndroidiPadWeb 2.0Bloom’s Digital Taxonomies!
  22. Build e-Learning Content Rapidly &…Continuously Update Them!
  23. Reuse/Remix/Repurpose OER... Content Development!
  24. Interact & Collaborate Using…IMU Webinar Series (example): Web 2.0 Tools!
  25. Rethink Classroom Learning!Infographic: Video: CLASSROOM
  26. Infuse Creativity & STORIFY Learning!“BULLETS stick for exams,STORIES stick for life”– Zaid Ali Alsagoff!
  27. COMPLEXITYinto engaging learning experiences…(Re)Using: Open Educational Resources Rapid e-Learning Tools Social Media
  29. Learning designed to stimulate the Brain and maximize your potential.Brain-Targeted Teaching: Rules: Learning
  30. Learning Spaces that…INSPIRE STUDENTS to Connect, Collaborate, Think and Learn!
  31. Use Augmented Reality to … the Physical and Digital Worlds!
  32. ASSESS
  33. 21st Century Educators Don’t Say… It In!They say, Publish It!
  34. Example? Student Blogging Project toPromote a Healthy Lifestyle!
  35. Use a Variety of Methods to… AnalyticsPeer-AssessmentE-PortfolioRubricsAssess more AUTHENTIC LEARNING!
  38. Continuously Reflect their Learning & Teaching!SharingFeedbackLEARNING
  40. How can we useTechnology toTRANSFORMLearning?
  41. 5Frameworks
  42. - John Biggs Alignment
  43. Joy ZabalaImage source (Slide 15): SETT Framework is an organizational tool to help collaborative teams create Studentcentered, Environmentally useful, and Tasks-focused Tool systems that foster the educationalsuccess of students with disabilities.
  44. TPACK Reproduced by permission of the publisher, © 2012 by tpack.orgMatthew Koehler& Punya MishraA framework that identifies the knowledge teachers need to teach effectively with technology.
  45. - Prof. Rozhan M. Idrus is then defined as the convergence of technology, pedagogy and content (learnerfocused) in the transformative use of technology to foster learning.4D Technogogy Model
  46. The SAMR Model (Background and Exemplars): Ruben PuenteduraImage source:
  48. RETHINKING5F + i =*F = Frameworks *i = InnovationTEST-L
  49. ENVIRONMENTTRANSFORMATIONDigital PhysicalSubstitution Augmentation Modification Redefinition- Zaid Ali AlsagoffTraining SupportTEST-L FrameworkSTUDENTMotivationLearning StylesTechnology ContentTEACHERContentTechnologyMotivationx-GogyLEARNING OUTCOME(S)ASSESSMENTCONTENT / ACTIVITIESTOOL(S)LEARNING
  50. Let’s Recap! 21st Century Educators… Learn using a variety of tools to empower their PersonalLearning Environment (PLE). Design interactive and engaging learning experiencesusing/ remixing/ reusing OER content, rapid e-learning andsocial media tools wherever possible. Empower learning environments that inspire students tothink deeper and learn more effectively. Assess learning using a variety of methods to measuremore authentic learning. Reflect learning and teaching online to gain morefeedback and be part of the global learning conversation. Transform to become better educators proactively byalways embracing change and exploring possibilities.
  51. Further?
  52. Flipped Classroom& Gamification
  53. Diagram:
  55. 10,000 Hour Rule!
  56. 2. Flipped Classroom & GamificationLet’s ExploreChallenges?Flipped ClassroomGamificationExamplesC2S2C MethodABCDETools & TipsF
  58. What are the CHALLENGES withteaching/engaging today’sY-Z Generation?
  59. STUDENTSToday’s Students?Always on Facebook!Disengaged!Demotivated!Sleeping in Class!No Time to Study!No Patience!Expects us to Reply in a Nanosecond!Googling is Thinking!
  60. FlippedClassroom
  61. Flipped Classroom?Infographic: Video:
  62. JackieGerstein
  64. We spendhours a week as a planetplaying videogames.Did You Know? McGonigal3 Billion
  65. Gaming Hours a week into New Experts...Imagine Transforming 3 BILLION(3 Billion / 10,000 Hours)300,000
  66. Gamification?“The process of using game thinkingand game mechanics to solveproblems and engage users.”- Gabe ZichermannSource (Slide 11):
  67. In Learning Terms, “Gamifying Means…Turning the class content and the way studentslearn into a game with a rewards system, quests,experience levels, and healthy competition…”!
  68. Game Mechanics? Constructs of rules andfeedback loops intended toproduce enjoyable gameplay. Building blocks that can beapplied and combined togamify any non-game context.
  69. Chopped out from this Infographic: BlocksBadges: Rewarded a badgefor completing a task/level.
  70. Chopped out from this Infographic: Blocks (2)
  72. FanelliMathLand (20 Levels):1. Lesson2. Practice3. Mastery Test (can redo)Gamification? Points (for completing tests) Levels Avatar Board
  73. Uses Existing Games to Amplify Learning! PaiMr. Pai featuresscalable, gamebased curriculumusing Flower Powerof,Timez Attack,,Nintendo DS, BrainAge 2, Raz-Kids, etc.
  74. A hands-on political simulation thatgives players the opportunity to explorethe connectedness of the globalcommunity through the lens of theeconomic, social, and environmentalcrises and the imminent threat of war.The goal of the game is to extricateeach country from dangerouscircumstances and achieve globalprosperity with the least amount ofmilitary intervention. As nation teams,students will gain greater understandingof the critical impact of information andhow it is used.Teaching with the World Peace Game! HunterTED Talk:
  75. LEARN WHAT? How to collaborate and communicate witheach other as they work to resolve theGames conflicts. How to compromise while accommodatingdifferent perspectives and interests. Discover that they share a deep and abidinginterest in taking care of each other.The World Peace Game?
  76. Map & Badges!Khan AcademyTED Talk: Khan
  77. BozemanScience: Moodle & Google Docs!Paul AndersenHis Method: elements of gamedesign to improve his APBiology class. The entireclass revolves aroundMoodle. Students completelevels to acquire experiencepoints and move up theleader board.
  78. Badges for Completing Tasks!Western Oklahoma State College
  79. C2S2CMethod
  80. How to Flip Students in a….
  81. GAMIFY IT! C2S2C Method to…1 Challenge2 Compete3 ShowCOURSELearningOutcome(LO)LOLOLO LOLOLOLEARNINGACTIVITY4 Score5 Celebrate!
  82. Gamification can be applied to sequential or non-sequential learning tasks/activities.o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)o Ao 100%o Destinctiono Rubrico Peer-Assesso Level 2o Points (80)o Noviceo Badge (2)o Map (80%)o Bo 80%o Credito Rubrico Peer-AssessExamples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)Examples:o Co 40%o Passo Rubrico Peer-Assess1. CHALLENGETASK/ACTIVITY1. A2. A-B3. A-B-C4. A-B-C-D5. A-B-C-D-E6. A-B-C-D-E-F7. A-B-C-D-E-F-G8. A-B-C-D-E-F-G-H9. A-B-C-D-E-F-G-H-I10.A-B-C-D-E-F-G-H-I-J11.A-B-C-D-E-F-G-H-I-J-KGAMIFICATIONGRADING
  83. Example? 3 Hours to do this…Group Activity
  84. Consider using Rubrics as a Tool for…RubiStar (rubric creation tool):, FEEDBACK & ASSESSMENTDatabase of Rubrics:
  85. 2. COMPETE or Group
  86.  Competition Group size: 4-7 Communication Collaboration Leadership Strategy Planning IT Savvy divided Only assist if asked! Group Work
  88. 4. SCORE by Self, Peer, Teacher and/or Computer Assessment.Select Your Game Mechanics Flavor!RankSurveyBonusesCountdownRewardsRewardsStatusAvatars
  89.“All Participants vote for the best group work. If they all vote for theirown group work, my vote will decide the winner!”– Zaid AlsagoffExample: Vote for the Winner!
  90. 5. CELEBRATE“It’s NOT reallyabout winning,but using gamemechanics toengage andinspire realeffort.”- Zaid Alsagoff
  91. OER Workshop at USM (27 – 28 June, 2012)Gamifying to engage USM ACADEMICS to develop OER!
  92. 2nd OER Workshop at USM (27 – 28 August, 2012) Classroom Learning Works!
  94. Gamify Learning via Mobile Devices! Response Systems (SRS) thatempower teachers to engage their studentsvia smartphones, laptops, and tablets.
  95. Poll EverywhereAsk aQuestionEasily create polls for your gamified activities or classes: Multiple Choice Free TextResults live inPowerPoint!Studentsanswer usingmobile devices,Twitter, or WebBrowser.23
  96. Socrative RACETeams of students answerquestions in this fast-paced rocketrace game. The team(s) that gettheir rocket the furthest across thescreen wins!
  97. Infuse Learning your students to visualizetheir creativity and ideas in acompetitive mode.InfuseDraw Guide:
  98. Seven Tips!1. Gamify grading with levels besides alphabets orpercentages.2. Award students with badges for completed tasks.3. Integrate educational video games into yourcurriculum.4. Stir up a little competition.5. Implement a class-wide rewards system toencourage top students to help weaker students.6. Gamify homework to inspire more effort.7. Use social media tools to gamify social interactionand provide continuous feedback.Adapted from:
  99. Tips on Gamifying Classroom Learning?
  100. iPad for Learning& Teaching
  101. Major Reasons for NOT using an iPad? Gudenius
  102. Why Use iPad?Let’sExplore!
  103. THE APPLE GALAXY?886,000+Source (as of 30 May, 2013): Billion+95,000+Apps (Active)DownloadedEducational Apps
  104. Source:
  105. Source:
  106. Source:
  107. Source:
  108. Source:
  109. Source:
  110. LET’S EXPLORE!A Few Apps for…A. LearningB. CreatingC. CollaboratingD. Challenges & Tips
  111. This means ‘NO FREE VERSION’The rest arefree, or have afree version.
  113. Presents talks from some of the worlds most fascinating people:education radicals, tech geniuses, medical mavericks, business gurus andmusic legends. Find more than 1,100 TED Talk videos here.Gives you access to complete courses from leading universities and otherschools — plus the world’s largest digital catalog of free educationcontent.Learning?iTunes UTED
  114. A personal news magazine filled witheverything being shared across the Web.A fast and stylish way to read and share thecontent of your favorite sites.An intelligent magazine that helps you discover interestingthings to read.Keeping Yourself Updated?ZiteFeedlyFlipboard
  115. Taking Notes?Notes EvernoteNotabilityPaper
  116. Mindmapping & Brainstorming?9 Mindmapping & Brainstorming Tools: Mindo Popplet Maptini Idea SketchMindNode Simple Mind+ iThoughts HD iBlueSky
  117. Annotate Notes & Documents?iBooksNotabilityiAnnotate PDFPaperPort NotesPagesZotPad
  118. Storing & Accessing Files?DropboxBox Google DriveiCloudTeambox
  120. Creating Presentations?KeynoteCloudOnHaiku DeckPreziTactilize Movenote
  121. Presenting Slides with Animations?SlideShark Keynote
  122. Writing Content?EvernoteGoDocsCloudOn PagesArticle (Evernote for e-Portfolios):
  123. Creating, Editing & Sharing Images?SkitchVisualizeExplain EverythingFlickr
  124. Recording & Editing Videos?Videos iMovieFiLMiC ProVideolicious
  125. Creating Screencasts?ShowMe ScreenChompEducreationsExplain Everything Doodlecast ProTeachRECORDABLE WHITEBOARDS!
  126. Empower Your Students!Students create screencasts to share theirideas, work, problem solving process, etc.How? Create a generic teacher / class accountfor students to create. When students create in generic account itis immediately viewable when the teacherlogs into that account. Students can create offline at home &upload when they return to school. Student creations can be sorted intoclasses created by the teacher.Adapted from:
  127. Digital Story Telling?VoiceThreadAnimoto
  128. ONLYCreating e-Books?Book CreatorBook WriterComic LifeiBooks Author
  130. Collaborative Learning & Sharing?Twitter Facebook Google+ LinkedInEdmodo PinterestGoogle DriveBox
  132. Tom Daccord5 Critical Mistakes Schools Make With iPads1. Focusing on content apps.2. Lack of Teacher Preparation inClassroom Management of iPads.3. Treating the iPad as a computer andexpecting it to serve as a laptop.4. Treating iPads like multi-user devices.5. Failure to communicate a compellinganswer to “Why iPads?“.Source:
  133. Source (Slide 73): for Success?- Keith Young
  135. iPad for Learning & Teaching Tips?
  136. Social Media ForResearch
  137. We Need to Rethink the Way We _____?SHARE
  138. 4. Social Media for ResearchSocial MediaDiscoverResearchPeer-ReviewBACDEFResearch CyclePublish
  140. Use Social Media to EMPOWEREducators and Students to…
  142. The Academic Research Cycle….Adapted from (page 15):
  144. Example 1: Blogging Freakonomics blogs about a paperUse Social Media to increase abstract views and downloads per month!2. Chris Blattman blogs about a paper- David McKenzie and Berk Özler (2011)
  145. Example 2: Tweeting Happens When You Tweet an Open-Access Paper?- Melissa Terras
  146. Tools to DiscoverResearch, please!
  147. Use Social & Intelligent Curation Tools to… Pull, Discover, Filter, Organize & Share!
  148. Collect, Organize, Cite, and Share yourResearch Sources!Use Social Citations Tools to….Zotero:
  149. Use Twitter to Connect & Interact withA free Web 2.0 social networking service that allows users to send andreceive short messages (140 characters or less) known as TWEETS.Easy way to discover the LATEST RESEARCH youcare about.Educators, Students & Researchers around the world…+200 Million Users
  150. Maximize Your Twitter Learning Experience!Article:
  151. Connect all the course/research/knowledge domain relatedtweets from people into LEARNING STREAMS...Follow/Create Twitter #Hashtags!REMEMBERCreate a Unique, Short & Simple#HASHTAG! – Medical Education#edchat - Education##edutech - Educational Technology#web20chat - Web 2.0#DistEd – Distance education and e-learning#innochat – Innovation in education#Lrnchat – Learning issues for educators#ellchat – English Language Learners
  153. Social Media for Collaborative Research?
  154. Use Facebook Groups or Pages toClosed GroupsCoursesProjects IdeasAlumniGroups PagesOpen CommunitiesPromotion & BrandingProductsCelebritiesSelf-PromotionConnect, Network and Collaborate …+1 Billion Users
  155. Use Google+ Tools to Interact & Collaborate! Use Circles to follow experts. View/Join/Organize Hangouts for online (video) discussions. Join/Create Communities (of practice).CirclesCommunitiesPhotosHangoutsProfile+500 Million UsersSource (as of 7/5/2013):
  156. Need a More Professional Network?Explore Research Groups in… Million Users
  157. Engagement ParticipationContent DevelopmentUse Wikis to Collaborate!A website or document developed collaboratively by a community ofusers, allowing any user to add and edit content.
  158. Development Tools?
  159. Reflect, Discuss & Promote Research using a…BLOG
  160. Tools?
  161. Top 10 Dentists in Social Media?
  163. Quality Assurance?Image (Doctor): want to be Peer-reviewed by realProfessionals…Notsome 14-year-old kid!14 years old?Yes, I am…LOL!
  164. ResearchGate“ResearchGate was built for scientists, by scientists, with the idea thatscience can do more when its driven by COLLABORATION.”
  165. Methodspace“Methodspace is a multidimensional online network for the community ofresearchers, from students to professors, engaged in research methods.”
  166. Nature Network“Nature Network is the professional networking website for scientists around theworld. It’s an online meeting place where you and your colleagues can gather, shareand discuss ideas, and keep in touch.”
  167.“ is a platform for academics to share research papers. The companysmission is to accelerate the worlds research.”
  168. Publish
  169. The Problem with Traditional Methods… “The texts of books and journal articles areinaccessible to those withoutsubscription/library access. Journal articles and books are read by some inyour field, but don’t often break into otherdisciplines and are rarely picked up by themedia. Outputs are often fairly long and in languagethat is sometimes meaningful only to otheracademics. This reflects a one-way (experts only)communications process.”TooClosed!Extracted from (Slide 2): Jane Tinkler
  171. Directory of Open Access Journals (DOAJ) Provide access to quality controlled Open Access Journals. Cover all open access scientific and scholarly journals that use an appropriate quality controlsystem (multiple languages). Increase the visibility and ease of use of open access scientific and scholarly journals.
  172. Support & Publish in Open Access Journals…Diagram source:…WHENPOSSIBLE!Stian Håklev
  173. Oops! Let’s Stop Here for Now!Information Overload!
  174. Use Social Media to… Connect with other researchers and educators around theworld. Discover the latest research and trends in your area(s). Collaborate with others on your research projects. Promote your research work beyond the academic world. Engage and seek feedback (peer-review) from researches,venture capitalists, public, etc. Publish your research in Open Access Journals! Share your research in creative ways to inspire moreinterest. Be who you want to be!
  175. Explore Social Media Further?
  176. Open EducationalResources
  177. Do We Educate…MOOC OER
  178. 5. Open Educational Resource (OER)Let’s ExploreOEROpen CoursewareCreative CommonsFinding OERCreating OERABCDE
  179. OER
  180. “Open Educational Resources (OER) arematerials used to support education that maybe freely accessed, reused, modified andshared by anyone.”- Stephen DownesOpen Educational Resources (OER)More OER definitions:
  181. OER?4Rs: Diagram:ReuseReviseRemixRedistribute
  182. • AlternativecopyrightLicensing• A range offinancialmodels• Affordancesof theInternet• Change inphilosophyWhat has enabled OER?Source (slide 6): TECHNICALLEGALFINANCIAL
  183. Benefits of OER?1. Freedom of access.2. Freedom from proprietary systems and corporations.3. Saves time and effort for content development.4. Co-creation empowers more collaboration and creativity.5. Sharing development costs among institutions.6. Contributes to the local and global community.7. Accessibility of resources previously unavailable to specificgroups of people.8. Lowers costs to students.Adapted from:
  184. Challenges of OER?1. Quality varies.2. Varying degrees of time commitment.3. Teachers sometimes not rewarded by the system for their efforts.4. May not meet accessibility requirements for persons with disabilities.5. Need to check accuracy before use.6. May need a high degree of customization (or localization).7. Technical requirements vary and some require you to use a particularsoftware.8. Requires varying degrees of continual financial support.9. Licensing and obtaining copyright clearance can be difficult.10. Some institutions may be concerned about ‘giving it away’.Adapted from:
  185. OER Funding ModelsSource: GovernmentSponsorshipContributor
  186. OER Commons
  187. OER Asia
  188. OER Resources?
  189. Even More OER?
  191. MIT OpenCourseWare (OCW)
  192. Open CourseWare (OCW)“OpenCourseWare, or OCW, is a termapplied to course materials created byuniversities and shared freely with theworld via the internet.”Source: The movement started in 1999 when theUniversity of Tübingen in Germany publishedvideos of lectures online. The OCW movement only took off, however,with the launch of MIT OpenCourseWare at MITin October 2002.
  193. OPEN CONTENTOERDifference between OCW and OER? OCWFocuses on sharing opencontent that is developedspecifically for a course. OERIncludes any educationalcontent that is shared underan open license, whether ornot it is a part of a course. OCW is a subset of OER.OCWAdapted from (Slide 10):
  194. OpenLearn (The Open University)
  195. 260+Universities andassociatedorganizationsworldwide,000+Courses in 20 languages
  196. Malaysia?
  197. Malaysian OER/OCW Initiatives?
  198. OER in Malaysia (e-Book)
  200. Image:
  201. Arabic & English Versions:
  202. Creative Commons A simple, standardizedway to grant copyrightpermissions to yourcreative work. Easy-to-use, standardizedlicenses and public domaintools that allow creators topublish their works onmore flexible terms thanstandard copyright. “Some rights reserved”Image: image:
  203. Creative Commons in a Nutshell!CC Comparison Table: FreeLeast Free
  204. CC License Selection Tool
  206. Did You Know?
  207. x Great Starting Points!
  208. CC Search Search empowers you to search acrossdifferent repositories and platforms for OER.
  209. 16+ Million freely usable media files!Wikimedia Commons
  210. Create Your Own Customized OER Search!With Google CustomSearch, you can harnessthe power of Google tocreate a customizedOER search experience.Article:
  212. with STUDENTS to remix and create OER!
  213. Sharing, Remixing & Repurposing OERSource:
  214. OER Development Life CycleThe OER LIFE CYCLE begins with a desire or need to learn or teach something. The following sequence ofsteps illustrates a typical development process:No Steps Description1. Find Search and find OERs using variety of OER search engines and look for existing resource lists madeavailable online by experts.2. Create With a collection of resources at your disposal, start fusing them together to form a learning resource.When creating OERs take into account usability, durability, accessibility and effectiveness, especiallyregarding format (output).3. Localize Making a resource more useful to a particular situation (contextualizing). This may involve minorcorrections and improvements, remixing components, localization and even complete rework for usein diverse contexts.4. Remix Remixing is the act of taking two (or more) OER materials and merging them to form a new OER.5. License Select the appropriate Creative Commons license for your OER project.6. Use This covers the actual use of OER for your context.7. Share Once an OER is finished, make it available for the open education community to re-use and begin thelife cycle again.Before finding and remixing OERs, set the course/module/topic aims and objectives (and course outline if possible). Itmight change as you develop, but it is good to have a starting destination (or map).Adapted from : &
  215. OER Evaluation Tool?To help you determine the aspects of quality of OERs, Achieve has developedeight rubrics in collaboration with leaders from the OER community:1. Degree of Alignment to Standards2. Quality of Explanation of the Subject Matter3. Utility of Materials Designed to Support Teaching4. Quality of Assessment5. Quality of Technological Interactivity6. Quality of Instructional Tasks and Practice Exercises7. Opportunities for Deeper Learning8. Assurance of Accessibility!
  216. DON’T Limit Yourself…to just Your LMS andMicrosoft office for OERdevelopment!
  217. Open Tapestry Tapestry is all about discovering, adapting, and sharing learning resources, whetheryoure a teacher, an instructor, a professor, a corporate trainer, a learner, or just a curious mind.
  218. Edcanvas
  219. Video Publishing Tools!YouTube: Teacher Tube: 10 Video Sharing Sites:
  220. Your Slides Using…Offers users the ability toupload and share publiclyor privately PowerPointpresentations, Worddocuments and Adobe PDFPortfolios.
  221. Prezi to Zoomify your Research!
  222. Your Own E-books!
  223. Cartoons, Movies & Animations!
  225. Individual Strategy? Choose your LicenseBe clear about your license choice and about whatit covers. Use Open Content!Promote open content by using open content andremixing others’ work. Cite your sources!Include license info and link to license on website. Make it adaptable! Make your content available in multiple file formats(pdf, .ppt, .odt, .doc, etc). Ensure that users can download your content, notsimply access.Source (slide 39):
  226. University Strategy?
  227. OER Further?
  228. Massive OpenOnline Courses
  229.“…The single BIGGEST CHANGE in educationsince the printing press.“Anant Agarwal (President, edX)
  230. 6. Massive Open Online Courses (MOOCs)Let’s ExploreMOOCMOOC ExampleMOOC ChallengesMOOC FutureABCD
  231. MOOC
  232. MassiveOpenOnlineCourseWhat is a MOOC?A type of online course aimed at large-scale interactive participation and open access.Extracted from an infographic:
  233. 2007 David Wiley: open wiki-based course Alec Couros: Social media and Open Education2008 ‘CCK08’ and other open courses ‘MOOC’ term coined2011 Stanford University’s Fall Class attracts 160,000+enrolments2012 Professor leaves Stanford to cofound UDACITY MIT launch MITx 2 Stanford Professors launch COURSERA MIT and Harvard launch edX2013 The world is MOOCified!Adapted from (Slide 9): Milestones
  234. Instructional Design ApproachesAdapted from: Examples1. Crowd-sourcedinteraction &feedback• Peer-review (peer-grading)• Group collaboration (Wikis)• Blogs (assignments)• Micro-blogging (Twitter)• Facebook & Google+ (Discussion/Group Work)• RSS feeds (aggregation)• Other Social Media/Web 2.0 tools.2. Automatedfeedback• Quizzes• Exams• Auto-corrected simulations• Etc.
  236. MOOC Example?STANFORD UNIVERSITY EXPERIMENTSebastian Thrun and Peter Norvig offered a "Introduction to ArtificialIntelligence" course online to anyone, for free. A few weeks later, over160,000 students in more than 190 countries enrolled in their first class.
  237. More Importantly…23,000 students passed(253 got perfect scores) 410 online students outperformed the topStanford student! Students were teaching students (Q&A votingsystem). Students themselves translated the class forfree from English into 44 languages.More: More:
  238. Then Sebastian Thrun LeftStanford University and co-founded Udacity…
  239. Is a for-profit educational organization founded by…
  240. Udacity’s Mission is toBring accessible, affordable, engaging, and highly effectivehigher education to the world. education is a basic human right!
  241.’s Learning Flavor?
  242. All Courses Have an OverviewWith a Short Introduction Video (1 min or less)!
  243. Every Course Has Lessons With…1. Short Video Tutorials- 3 min or less.2. Problem Sets- Exercises and quizzes.3. Office Hours- Recorded discussions of questionsasked in the ‘Discussions’ area.132
  244. 1. Simplified navigation andaccess.2. Videos are uploaded toYouTube and embedded.3. Show-how tutorials (NoLectures) with Passionatevoice (narration)4. Unique Discussions andinstructor notes.5. You can Ask a Questionrelated to each video.123145
  245. Course Wiki Empowers Everyone toEdit and Contribute!
  246. Dedicated Discussion Area (Forum)
  247. Use Meetup to Connect Students to up and study together in the physical world!
  248. Course AssessmentAssignments Each course includes a number of problem sets. There are no due dates for these and they will be similar to the in-class quizzes. You will receive instant feedback on these questions and you can try them as manytimes as you like.Final Exam Once the final exam is available you may take it at any time.Testing Options Proctored exams: Pearson VUE testing center or online proctored exam on the site. “Testing Kit" to any institution for a low fee if they are interested in providing proctoredexams on the courses.Final Grade Determined by your (final) exam grade.More FAQs:
  249. Mastery / Certificate / CreditsMastery (Coming Soon) Mastery points are earned when you complete certain questionscorrectly in a course. Four different mastery levels (accumulating mastery points).Certificate Once achieved a mastery level (1-4) you can download the certificate.Credits All courses have final assessments (exams) that you can take on yourown to earn mastery and receive Udacity certificates (Free, but nocollege credit). Certification for courses provided together with partner organizationsmight be for a fee and might provide a path to receive credit for them.More FAQs:
  250. Other GreatMOOCInitiatives?But,NO TIME toMOOCilize!
  251. Coursera“…Envision a future where the top universities are educatingnot only thousands of students, but millions...”“…Hope to give everyone access to the world-class educationthat has so far been available only to a select few. …”
  252. edX not-for-profit enterprise of its founding partners Harvard University and MIT that featureslearning designed specifically for interactive study via the web.
  253. Udemy Empowers Anyone to Build a MOOC! 500,000 students are learning from theexpert instructors on Udemy.
  254. Khan Academy Not-for-profit organization with the goal of changing education for the better by providingfree world-class education for anyone anywhere.Over 4000 videos
  255. Futurelearn
  256. MOOC2DegreeStudents who successfully complete a MOOC2Degree course earn academic credits toward adegree, based upon criteria established by participating universities.
  259. Completion Rates?
  262. Four Barriers That MOOCs Must Overcome ToBuild a Sustainable Model Phil Hill
  263. Want to MOOC?TRY NOW!JOIN NOW!Only acceptsWorld-classSTYLE!Can, too?
  264. MOOCs WON’TKILL Campus Education!MOOCs are here to stay,so DEAL WITH IT!MOOCs will force us to rethinkand TRANSFORM CAMPUS EDUCATION!Awesome Campus Education will bethe NEXT BIG THING!
  265. Adapted from: Challenges Ahead! Finding your NICHE among multiple educationaldelivery models. The NEW LEGITIMACY of Online Education willlead to new pressures. Online Education SHOULD LOWER, not raise,student costs. Online Education will INCREASE COMPETITION.
  266. MOOCs Further?
  267. Group ProjectChallenge
  268. TEAM MISSION: Build a course site. Create a learning object (topic) by reusing and remixing existing OER/OCW. Create a gamified learning activity for classroom learning.Group Project ChallengeCHALLENGE:1. Create a website (Blogger, WordPress, Google Sites, Open Tapestry, etc.).2. Add a course banner to your website.3. Add a (topic) page.4. Add a link (URL) to an OER or OCW resource.5. Add an image.6. Embed a Video (e.g. YouTube).7. Embed a SlideShare presentation.8. Embed your OER search box (embed code).9. Add your selected CC License to the site (e.g. footnote).10. Create a (1-3 min) Video Tutorial (Screenr, Educreations, Explain Everything, etc.).11. Create a gamified learning activity by using at least one Interactive Web tool.12. Define your scoring method (Bonus point: Rubric to guide learning/feedback/assessment).LEVEL123
  269. GroupPresentations& Discussion
  271. aZaidLearn!Finally, You Might Want To…
  272. Zaid Ali AlsagoffE-Learning ManagerE-mail : zaid.alsagoff@gmail.comBlog : : : +603-2731 7327Ext. : 3115