Games in museums


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How curate games in a museum : a presentation prepared for Do it! Load it!
at the Temporary Stedelijk on 6 october 2011
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Games in museums

  1. 1. Museum gamification Isabelle Arvers Stedelijk Museum 2011
  2. 2. Online games 4 online gallery GIZMOLAND.COM 2000 Curating games for an online art gallery, flash games, interactive fictions and transfer CD Rom games into online games. Gizmoshop : selling games, digital art, music and animations as files to download.
  3. 3. Online games 4 online gallery GIZMOBOX   If you like this game, you will perhaps enjoy this digital artist or this electronic track. Games or electronic music as a mean to discover digital art
  4. 4. <ul>To play with the institution... </ul><ul>VILLETTE NUMERIQUE 2002 Taking the games thematic as a mean to open the doors to digital art for a large audience. Games as a playful experience of digital art </ul>
  5. 5. Games 4 digitalized institutions <ul>To produce games to be played online </ul>SOCIETY BY PANOPLIE 2002 A game produced for Villette Numerique’s website : 4 multi users universes to think about games and prepare the audience to the event. Games as a second skin, games &wonderful, dark side of games, games & abstraction
  6. 6. <ul>To play with the audience </ul><ul>Panoplie created a fiction for the Villette Numerique’s newsletter, transforming the newsletter into a game </ul>
  7. 7. Labyrinth as a stage design PLAYTIME the gaming room To play inside a labyrinthe, in order to keep some privacy while playing but allowing friends to watch and play with. Walls are transparents are allow lights from games to pass through.
  8. 8. City as a playground <ul>Node runners Wifiledefrance, 2004 </ul>Noderunner. A mixture of real world gameboard overlaid on the city streets and online scoring system, the engine had to allow players to add teams, start games, upload photos and track progress.
  9. 9. City as playground <ul>Node runners WIFILEDEFRANCE 2004 </ul>Noderunner is a game that transforms a city into a playing field where teams race against time to access as many wifi hot-spots as possible, photograph and submit them to a weblog.
  10. 10. City as a playground <ul>Node runners Wifiledefrance, 2004 </ul>Each team has to find as many wifi nodes they can in two hours thanks to a laptop, they scan nodes, take a picture and upload them on the server through the wifi node
  11. 11. City as a playground <ul>Node runners a game by Carlos Gomez de Llarena and Yuri Gitman </ul>Noderunnercollects and shows all the pictures as an exhibit and produces a cartography of open and free wifi nodes of the city.
  12. 12. Games outside musems <ul>Politics of Play MAL AU PIXEL, 2006 </ul>The Politics of Play is a workshop conceived by Amy Franceschini and Myriel Milicevic. The workshop serves as a plaform for research; sociological, urban studies, and game theory. The workshop was premiered at Mal au Pixel in Paris in April 2006.
  13. 13. Games outside musems <ul>Politics of Play Mal au Pixel, 2006 </ul>The Politics of Play is a collaborative workshop inviting artists, sociologists, designers, game designers, urban planners... PEOPLE to come together in an expedition. The purpose of this journey is to foster collaborative networks in the city through the medium of play.
  14. 14. Games outside musems <ul>Politics of Play </ul>Plot Cast Plot Casting was inspired by interviewing peole about their desires for the neighborhood. Many people wanted more trees and would like to remove urban furniture and replace them with trees or plants. One gardener wanted to do &quot;flower terrorism&quot;.
  15. 15. From digital art preservation <ul>Variable media network The Variable Media Network proposes an unconventional preservation strategy based on identifying ways that creative works might outlast their original medium. the variable media paradigm encourages creators to define their work independently from medium so that the work can be translated once its current medium is obsolete. This requires creators to envision acceptable forms their work might take in new mediums, and to pass on guidelines for recasting work in a new form once the original has expired. </ul>
  16. 16. To games preservation <ul>KEEP (Keeping Emulation Environments Portable) develop emulation services (KEEP Emulation Services) to enable accurate rendering of both static and dynamic digital objects: text, sound, and image files; multimedia documents, websites, databases, videogames etc. It deals with Migration, emulation and works with a keep virtual machine as an an emulator of emulators KEEP also consider legal issues concerning the implementation of emulation-based systems and propose solutions which comply with European and national copyright laws. </ul>
  17. 17. Arcades as a stage design GAME HEROES 2011 A retrogaming and game art exhibition curated inside tetrimonos and arcades on the heroes thematic
  18. 18. Tetrimonos as a stage design GAME HEROES 2011 A retrogaming and game art exhibition curated inside tetrimonos on the heroes thematic, a trans generational exhibit
  19. 19. Arcades as a stage design Babycastles Independant game do it yourself arcade in Brooklyn with a rotating set of independent games curated by local artists and game designers.
  20. 20. Arcades Sumotori Dreams is a ragdoll sumo wrestling game from Hungary in which fights generally end with each player crumpling into a pile of polygons on the ground or falling down a flight of stairs.
  21. 21. To create the game <ul>Games as a medium : demos, workshops, performances Make the audience become autonomous in game development : Machinima workshop Inside a game art exhibit Studio 13 16 Centre Pompidou 2011 </ul>
  22. 22. To create the game <ul>Games as a medium : demos, workshops, performances Make the audience become autonomous in game development : Games Heroes workshop 8 bit music game maps creation game modifications machinima direction games rules definition </ul>
  23. 23. To perform live a game exhibit
  24. 24. To perform live a game exhibit
  25. 25. Machinimas, demos, cinematic <ul>Screenings Showing games on large screens Showing games outside of their context To change the perspective </ul>
  26. 26. Consequences on monstration <ul>Mediation Experimentation Technical skills Immaterial preservation Black spaces Coordinate and manage the flux Interaction scenography </ul>
  27. 27. A museum to play <ul>Apply game mechanics to museum visits Create IRL game inside the museum Create a pervasive game online, mobile and in phyical space Index artworks as a game Transform the museum into a game experience Create physical huge games </ul>