Yu-Chang Hsu, Ph.D.
Assistant Professor
Department of Educational Technology
Boise State University
App Inventor Summit 20...
Teaching Mobile App Design with
AI
• 6-week online PD Workshop (Summer 2011)
• 16-week online Graduate Course (Fall 2011, ...
Quest-based Learning Camp for
Adult Learners
• Summer 2012
• 3 weeks
• 10 quests
• 3D GameLab
• Live meeting via Adobe Con...
Quest-based Learning on
3D GameLab
List of Quests in Portal
Prerequisites and
Standards Mapping
Forums on the Guild Site
Benefits
• AI's separate windows help students focus on individual
tasks (interface or coding)
• Quest-based learning
o Se...
Quests Completion
Summer Camp (2012) + Winter Camp (2013)
Q1 : 51 (setup)
Q2 : 22 (intro)
Q3: 16 (practice)
Q4: 10 (practi...
Issues and Implications--
Infrastructure
• Separate Sites instead of All-in-One
o Portal for Quests
o Guild Site for Discu...
Issues and Implications--
Consequences and Requirement
• Quest-based learning not tied with
"consequences"
o No sense of "...
Issues and Implications--
Incentives and Motivation (system level)
• XP's or Badges do not matter that much--
in this case...
F2F Mentoring with High
School Students
TRiO Upward Bound Students
• Qualifications:
o First-generation college bound, limited income, first
generation and colleg...
Activities
• 5-day class as part of Exploratory Class or Digital Technology
Class
• Hands-on/Tutorial/Facilitation/Mentori...
CT and Mentoring
• Model Design Problem Decomposition
• Emphasize major concepts and components in AI
• Actively respond t...
High School Students' Apps
VF Drum
Snake
SNAP The Music Player
Mood Finder-1
Mood Finder-2
Nursery Rhyme-1
Testimonials
"Very fun and helpful"
"organized and had a positive attitude"
"great teacher"
"I learned new things"
"I love...
Final Thoughts
• Online and F2F
• Adult and Teenagers
• Tutorial and Build from Scratch
• Mentors/Tutors
o CS Majors
o Sen...
Q&A
More about My Work with AI in Education
Graduate Course:
EDTECH 597: Mobile App Design for Teaching and Learning
http://ed...
Image Credit
• Android on Skateboard: http://www.techdrivein.com/2010/06/15-beautiful-
android-wallpapers-for.html
Thank You
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App inventor summit hsu-071713-slideshare

  1. 1. Yu-Chang Hsu, Ph.D. Assistant Professor Department of Educational Technology Boise State University App Inventor Summit 2013 @ MIT Media Lab Cambridge, MA A Tale of Two Camps on App Inventor: Online Quest-based Learning for Adult Learners and F2F Mentoring with High School Students
  2. 2. Teaching Mobile App Design with AI • 6-week online PD Workshop (Summer 2011) • 16-week online Graduate Course (Fall 2011, 2012, 2013) • 3-week online quest-based learning Teacher Camp (Summer 2012) • 5-day F2F High School Summer Camp (Summer 2012) • 2-week online quest-based learning Teacher Camp (Spring 2012) • 1.5-hour BSU Faculty Workshop (Fall 2012) • 5-day F2F High School Summer Camp (Summer 2013)
  3. 3. Quest-based Learning Camp for Adult Learners • Summer 2012 • 3 weeks • 10 quests • 3D GameLab • Live meeting via Adobe Connect • 34 Adult Learners
  4. 4. Quest-based Learning on 3D GameLab
  5. 5. List of Quests in Portal
  6. 6. Prerequisites and Standards Mapping
  7. 7. Forums on the Guild Site
  8. 8. Benefits • AI's separate windows help students focus on individual tasks (interface or coding) • Quest-based learning o Self-paced and flexible o No pressure • 3D GameLab Environment o Prerequisite setup o Convenient for teacher to map content with standards o Consistent interface design o Game-like environment o Built-in game elements (XP, badges) o Quest (product) rating by players (consumers)
  9. 9. Quests Completion Summer Camp (2012) + Winter Camp (2013) Q1 : 51 (setup) Q2 : 22 (intro) Q3: 16 (practice) Q4: 10 (practice) Q5: 8 (practice) Q6: 8 (practice) Q7: 3 (proposal) Q8: 2 (interface) Q9: 2 (blocks/programming) Q10: 2 (completed apps)
  10. 10. Issues and Implications-- Infrastructure • Separate Sites instead of All-in-One o Portal for Quests o Guild Site for Discussions o Adobe Connect for Live Meeting Proximity and Integration Matters
  11. 11. Issues and Implications-- Consequences and Requirement • Quest-based learning not tied with "consequences" o No sense of "failing", no pressure on completing all quests  Can always come back within a year  Simply quit when it's getting more difficult. • "Okay, I got the idea. I'll try it later." • You need a push sometimes to get through the bottleneck. o No requirement on providing peer feedback  Solution: Build in requirement of and encourage providing peer review
  12. 12. Issues and Implications-- Incentives and Motivation (system level) • XP's or Badges do not matter that much-- in this case o Adult learners care about what they actually learn o Incentives have no practical values, unless tied to actual PD credits  Solution: Get buy-in from schools and make it acknowledged PD curriculum/content • Other candies (strands of quests) in the shop o Solution: Focused offering of one strand and then move on to the other
  13. 13. F2F Mentoring with High School Students
  14. 14. TRiO Upward Bound Students • Qualifications: o First-generation college bound, limited income, first generation and college bound, and are in need of assistance to expand their educational opportunities. • General profile: Hispanic, native American, refugees • 13 high school students--6 girls and 7 boys
  15. 15. Activities • 5-day class as part of Exploratory Class or Digital Technology Class • Hands-on/Tutorial/Facilitation/Mentoring • Assistants o CS major college student o Tech Coordinator o TRiO UB Academic Mentor (college student from past TRiO UB) • Day 1-3: Build 3 to 5 Practice Apps • Day 4: Design and Build their own apps • Day 5: Presentation o Interface o Prototype o Completed Apps
  16. 16. CT and Mentoring • Model Design Problem Decomposition • Emphasize major concepts and components in AI • Actively respond to students' need in class and teachable moment o Where are the blocks? • Actively prompt about design consideration (button size, usability, playability etc.) • Provide Design Challenge by CS students o Encourage CS students' engagement in the curriculum o Encourage high school students to seek for challenge
  17. 17. High School Students' Apps
  18. 18. VF Drum
  19. 19. Snake
  20. 20. SNAP The Music Player
  21. 21. Mood Finder-1
  22. 22. Mood Finder-2
  23. 23. Nursery Rhyme-1
  24. 24. Testimonials "Very fun and helpful" "organized and had a positive attitude" "great teacher" "I learned new things" "I loved making apps. I might continue doing them"
  25. 25. Final Thoughts • Online and F2F • Adult and Teenagers • Tutorial and Build from Scratch • Mentors/Tutors o CS Majors o Seniors from past classes
  26. 26. Q&A
  27. 27. More about My Work with AI in Education Graduate Course: EDTECH 597: Mobile App Design for Teaching and Learning http://edtech.boisestate.edu/docs/teaching/syllabi/fall12/EDTECH597-appdesign_fall2012.pdf Story: Teaching Mobile App Design with App Inventor at Boise State University http://appinventor.mit.edu/explore/stories/teaching-mobile-app-design-app-inventor-boise-state-university.htm In the News: Idaho High School Students Get a Taste of College Life http://news.boisestate.edu/update/2013/07/15/yu-chang-hsu-5/ Boise State Students Win First and Second in MIT App Contest (students from my app design course) http://news.boisestate.edu/update/2013/01/09/boise-state-students-win-first-and-second-at-mit-app-contest / Academic Paper: Empowering educators with Google’s Android App Inventor: An online workshop in mobile app design (published in British Journal of Educational Technology, 2012) http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8535.2011.01241.x/abstract Mobile app design for teaching and learning: Educator’s experiences in an online graduate course (accepted; The International Review of Research in Open and Distance Learning)
  28. 28. Image Credit • Android on Skateboard: http://www.techdrivein.com/2010/06/15-beautiful- android-wallpapers-for.html
  29. 29. Thank You

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