Class 1 Introduction

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this the slides that I used for the first session.

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  • Class 1 Introduction

    1. 1. Information Systems Innovation
    2. 2. youngjin yoo http://youngjinyoo.com
    3. 3. innovation
    4. 4. information infrastructure
    5. 5. ubiquitous information environments
    6. 6. Sanyo divested from VTR in 2002
    7. 7. Sega divested from video game in 2001
    8. 8. Minolta divested from APS camera business in 2001
    9. 9. Aiwa divested from audio system in Japan in 2002
    10. 10. Hitachi divested from monitor business in 2001
    11. 11. Nokia bought Sega in 2002
    12. 12. Apple is the world largest personal music player manufacturer in 2005.
    13. 13. Nokia is the world largest camera manufacturer
    14. 14. AT&T became at&t in 2005
    15. 15. key chain story
    16. 16. Tell the stories of things that are attached to your key chain
    17. 17. Using Post-It notes, write any words (noun, adjective, or verb) that comes to your mind. Go for quantity.
    18. 18. Post all the notes on the wall. Move them around to form meaningful categories.
    19. 19. Complete the sentence, “A key chain is ...”
    20. 20. design as a way going forward
    21. 21. defining new products, new space, new organizations
    22. 22. 3 ideas on digital innovation
    23. 23. “If I had asked my customers what they wanted, they’d have said a faster horse” Henry Ford
    24. 24. performance Disruptive disruption technology maturity take-off ferment Sustaining technology time
    25. 25. how to spot the next curve in knowledge economy?
    26. 26. how do you create one?
    27. 27. looking for a genus?
    28. 28. innovation is different from creativity
    29. 29. innovation is ... systematic organized disciplined
    30. 30. “No problem can be solved from the same level of consciousness that created it. We must learn to see the world anew” A Einstein
    31. 31. radical digital convergence
    32. 32. competition of ideas
    33. 33. the future of car?
    34. 34. ultimate driving machine
    35. 35. moving computing platform
    36. 36. urban transporter
    37. 37. language
    38. 38. own your verb
    39. 39. creating a better future
    40. 40. idea #1 design : attitude
    41. 41. what is design?
    42. 42. o d g o what is design?
    43. 43. idea #2 design : methods
    44. 44. tools & methods
    45. 45. idea #3 innovation: theory & practice
    46. 46. design is ... organization problem
    47. 47. behavioral & cultural DNA
    48. 48. design exercise #1
    49. 49. design exercise #2
    50. 50. Do something with a piece of paper to make it stand.
    51. 51. Do four more times.
    52. 52. Choose the best one.
    53. 53. Make it better.
    54. 54. Think how you can make it better.
    55. 55. discussion
    56. 56. thee components
    57. 57. 8 innovation lectures
    58. 58. 2 design research sessions
    59. 59. 3 design workshops
    60. 60. readings
    61. 61. 3 individual learning assignments
    62. 62. project
    63. 63. peer evaluation

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