E-Assessment

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Slides from ACPET session on e-Assessment with examples from deliveries by Michael Gwyther at yum productions

mick@yumstudio.com.au

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  • What is a virtual classroom – common features and capabilities Using Case Studies, Problem Solving and Decision Making Trees Doing away with vast amounts of text – Incorporating Audio and Video into e Learning Free Tools to deliver e learning Using simple tools to produce great looking activities The art of writing thought provoking learning activities that challenge and engage
  • Organise Content into Small Chunks • Build Upon Prior Knowledge. Create processes where the learner can practice using the information in a context that integrates it with prior experience. (Case studies and practices exercises are good because they can be structured to combine the new information with the learner ’s current understanding.) • Provide Real-World Context. (Create exercises and real-world scenarios that help the learner apply the new information into a workplace context. Problem-solving scenarios help develop thinking skills that can be transferred to the working environment) • Focus on meaning and not information You don ’t even need to have big case studies. You can present some simple questions or problem-solving activities that require a solution. Essentially, you want to create a need for the information. Once the learner has a need, then they’re motivated to fulfill it. And that’s how you get the information to them.
  • 1. Communicate information with no performance expectations. Information-based courses communicate new information but have no built-in expectations of changed performance. A good example is a course that highlights new features of a software application. You learn about the new the features but you aren ’t required to do anything with this new information. 2. Give step-by-step instructions that have specific outcomes. These courses are focused on procedures and how to do something. They ’re made up of repeatable tasks that are very close to what the learner will do at work. A good example is showing someone how to complete a worksheet or use software. 3. Share guidelines to help the learner solve problems. The most challenging courses to design are those where you teach principles or guidelines versus repeatable steps. You really have to understand the nuances of the learner ’s situation and how the principles can be applied while respecting the fact that each application is somewhat unique.
  • Instead of creating an outline of content, start by asking, “How do we get the learners to pull this information?” Doesn ’t have to be overly complicated. Well designed case studies or scenarios can create a need for the learners to pull the information You don ’t even need to have big case studies. You can present some simple questions or problem-solving activities that require a solution. Essentially, you want to create a need for the information. Once the learner has a need, then they’re motivated to fulfill it. And that’s how you get the information to them.
  • Instead of creating an outline of content, start by asking, “How do we get the learners to pull this information?” Doesn ’t have to be overly complicated. Well designed case studies or scenarios can create a need for the learners to pull the information You don ’t even need to have big case studies. You can present some simple questions or problem-solving activities that require a solution. Essentially, you want to create a need for the information. Once the learner has a need, then they’re motivated to fulfill it. And that’s how you get the information to them.
  • Instead of creating an outline of content, start by asking, “How do we get the learners to pull this information?” Doesn ’t have to be overly complicated. Well designed case studies or scenarios can create a need for the learners to pull the information You don ’t even need to have big case studies. You can present some simple questions or problem-solving activities that require a solution. Essentially, you want to create a need for the information. Once the learner has a need, then they’re motivated to fulfill it. And that’s how you get the information to them.
  • Instead of creating an outline of content, start by asking, “How do we get the learners to pull this information?” Doesn ’t have to be overly complicated. Well designed case studies or scenarios can create a need for the learners to pull the information You don ’t even need to have big case studies. You can present some simple questions or problem-solving activities that require a solution. Essentially, you want to create a need for the information. Once the learner has a need, then they’re motivated to fulfill it. And that’s how you get the information to them.
  • Instead of creating an outline of content, start by asking, “How do we get the learners to pull this information?” Doesn ’t have to be overly complicated. Well designed case studies or scenarios can create a need for the learners to pull the information You don ’t even need to have big case studies. You can present some simple questions or problem-solving activities that require a solution. Essentially, you want to create a need for the information. Once the learner has a need, then they’re motivated to fulfill it. And that’s how you get the information to them.
  • Instead of creating an outline of content, start by asking, “How do we get the learners to pull this information?” Doesn ’t have to be overly complicated. Well designed case studies or scenarios can create a need for the learners to pull the information You don ’t even need to have big case studies. You can present some simple questions or problem-solving activities that require a solution. Essentially, you want to create a need for the information. Once the learner has a need, then they’re motivated to fulfill it. And that’s how you get the information to them.
  • E-Assessment

    1. 1. Eassessment: Digital TeachingTools for evidence gathering in the blended learning environment
    2. 2. Resourcesmick@yumstudio.com.au
    3. 3. Use the text tool to record your current mood stateReaching Sparks I am Oh no its Give meNirvana out of starting to only the pills ears believe Wednesday
    4. 4. Today’s agenda• Virtual Classrooms – Pitch and Peer Review• Using Case Studies, Problem Solving and Decision Making Trees for Assessment – Design and the Art of Writing• Using industry case studies – the Brief• Action Learning Sets
    5. 5. Burning QuestionsMost of our training isconducted•A At our training rooms•B At clients workplace•C Online•D Blended•E One of more of the above
    6. 6. VET practitioners are increasingly using….• online quizzes, e-portfolios and simulations to gather assessment evidence• management information systems to record assessment outcomes and track and monitor candidate progress• online logs, wikis and blogs to provide and respond to assessment feedback• mobile devices to support workplace assessment• web conferencing to moderate assessment processes and outcomes.
    7. 7. Blended DeliveryFace to Face Self Paced Self PacedFace to Face Facilitated Facilitated
    8. 8. •Learning Support•Communication skills•Experiential stories & Groupproblem solving•Demonstration of practical Skill •Case studies•Guest Speakers •Scenarios•Site visits •Games •Decision making trees •Demonstration of Knowledge •Webinar •Video Lecture/Software •Industry demonstration Face to Face Knowledge •Student presentations/peer •Quizzes review/Guest Speakers •Communication •Q and A sessions •Assessment clarification •Role play Forums/Blogs •Group tasks Self Paced •Individual stories •Research •Placement Online Facilitated
    9. 9. Industry Knowledge•Industry experts(audio/video/webinars)•Discussion forums•Group Work•Action Learning Sets(finding solutions to workplaceissues)•Using Social Media to followIndustry events/conferences•Learners creating reports invariety of formats
    10. 10. Burning QuestionsDo you use eAsssessments currently?• A No• B Yes – Self paced learning• C Yes – Blended Learning• D Yes – Virtual Classrooms
    11. 11. Burning QuestionsI use the following in my assessments• A Video and Audio• B Group Work/Collaboration• C Problem Solving/Case Studies• D Peer Review• E Some or all of the above
    12. 12. Face to Face
    13. 13. Industry Briefs Industry Project• Students self select – Vet in Schools• Course is fully F2F – Blog and Google Docs• Certificate II Level• Entry level Multimedia• Focus on Team work, reflection and communication
    14. 14. AssessmentDocumenting Communication DecisionsReviewing and Multimedia Improving Product Working inSelf Reflection Creative Teams
    15. 15. Virtual Classroom
    16. 16. Face to Face
    17. 17. Face to Face
    18. 18. Virtual Classroom
    19. 19. Google Docsubmission
    20. 20. Blog Products
    21. 21. Peer Survey
    22. 22. Tools
    23. 23. Blended Delivery Facilitated Facilitated
    24. 24. Virtual Classroom Assessment and Peer Review Context• Students self select - motivated• Course is fully online – Moodle and BC• Diploma level• eLearning industry focus – knowledge and skills• Medium to High ICT skills. Quick Learners• ACE, RTO, Uni, TAFE, Corporate, Industry asc.
    25. 25. Virtual Classroom
    26. 26. Virtual Classroom
    27. 27. Virtual Classroom
    28. 28. Virtual Classroom
    29. 29. Presentation
    30. 30. Presentation
    31. 31. Virtual Classroom Assessment and Peer Review Context• Students didn’t volunteer• Course is blended – F2F, Moodle and BC• Diploma level• ACE Sector• Wide range of technology skills. Many with entry level ICT skills.
    32. 32. Virtual ClassroomUsing a Project “Pitch”
    33. 33. Wikis and Virtual Classrooms
    34. 34. Wikis
    35. 35. Tools
    36. 36. Blended Delivery Self Paced Self Paced
    37. 37. Info Dump versus Info processing
    38. 38. Issue - Content ?!•Slabs of Text zzzzzzz•Multiple Choice Questions•Few opportunities to apply knowledge•Poor demonstration of skills•No supporting resources•Fail to exploit nature of the web withmultimedia•Working solo, without access to otherlearners.•No facilitation or group sessions online
    39. 39. How do you demonstrate you know something?
    40. 40. Purpose•Most e learning courses purposeis to share information orchange/improve job roleperformance.However, most coursesfocuses on sharing informationrather than performanceimprovements.This happens because mostpeople focus on deliveringcontent rather than on changingjob role performance.
    41. 41. How do your learnersdemonstrate they know and can apply something?
    42. 42. All shapes and sizes•Learners exhibit avariety of learning styles, Computerliteracy & attitudes to learningpreferences•Have a Goers•Reflectors•Watchers•Listeners
    43. 43. Cater for them!• Reduce reliance on text thru multimedia (Audio, Visuals, Video)• Engage learner to think through online material• Get learners to make decisions (learning activities)• Have learners understand how to acquire information(decision making)• Assess the sharing of perspectives• Put back industry knowledge(pre existing workplace experience)
    44. 44. Push or Pull
    45. 45. Push or Pull
    46. 46. Push or Pull
    47. 47. Push or Pull Co Workers Co Workers SOPS SOPS Existing Existing Knowledge KnowledgeWorkplaceWorkplaceSupervisorSupervisorVideoVideo Learning Learningdemonstrationdemonstration Materials Materials Trainer Trainer
    48. 48. Decision Making TreesPresent learners with situations with choices for dealing withthe problem, with each choice leading to consequences andfurther choicesThe process of finding the solutions to the problems ismore important than the solutions themselves.
    49. 49. Decision Making TreesLearners can investigate thepossible outcomes ofchoosing those options.They help the learner to form abalanced picture of the risks andoutcomes associated with eachpossible course of action.
    50. 50. Decision Making Trees
    51. 51. Burning QuestionsWell as for decision making trees…• A Wouldn’t use em!• B Can see a use NOW with an existing course!• C Like to use but cant see how to make em• D Didn’t you say there was free chocolate today Leo?
    52. 52. Stories
    53. 53. Stories•Character •Worker•Setting •Workplace•Disruption •Problem/Skill•Solving the disruption •Asking/Reading/Policy Communication•Resolution •Learnt the skill
    54. 54. Skills to create!
    55. 55. Skills to create!
    56. 56. Skills to create!
    57. 57. Skills to create!
    58. 58. Skills to create!
    59. 59. Tools to create•Udutu•PowerPoint•Articulate•LMS Tools – for example theLesson Activity in Moodle•Adobe Captivate
    60. 60. Burning QuestionsRoadblocks• A Turning content into stories is tough for me• B I don’t have access to a tool to build these• C Convincing/training my SME to provide content in this way• D Cant see the link between Decisions and assessment outcomes
    61. 61. The Lesson
    62. 62. ResourcesAny Questions? mick@yumstudio.com.au

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