71. Models of e learning Principles underpinning effective & engaging elearning Most e learning courses purpose is to share information, support learners to make correct judgments, perform new tasks or existing tasks in a new way. However, most courses focuses on sharing information rather than performance improvements. What do you expect your learners to be able to do after completing the training?
80. Models of e learning Push or Pull? – Cathy Moore
81. Models of e learning Cathy Moore Real world actions that learners need to take Realistic online activity that helps learners practice those actions http://blog.cathy-moore.com/2009/11/why-you-want-to-use-scenarios-in-your-elearning/
82.
83. Models of e learning Cathy Moore – example of push
84. Models of e learning Cathy Moore – example of pull
85.
86. Models of e learning Discovery Based Learning – Case Studies Examples of real life scenarios for problem solving and decision making to present the learner with a situation that they may one day encounter in their normal work practice
87. Models of e learning Discovery Based Learning – Decision Making Trees Present learners with situations with choices for dealing with the problem, with each choice leading to consequences and further choices The process of finding the solutions to the problems is more important than the solutions themselves.
88. Models of e learning Discovery Based Learning – Decision Making Trees Learners can investigate the possible outcomes of choosing those options. They help the learner to form a balanced picture of the risks and outcomes associated with each possible course of action.
89. Models of e learning Discovery Based Learning – Problem Based Learning Learners to solve "authentic" problems by the process of continually encountering the type of ill-structured problems typically confronted by workers and practicing professionals The process of finding the solutions to the problems is more important than the solutions themselves
90. Models of e learning Discovery Based Learning – Find out more Case Studies http://designing.flexiblelearning.net.au/gallery/content/case_studies.htm Decision Making Trees http://designing.flexiblelearning.net.au/gallery/activities/decision_making_tree.htm Problem Based Learning http://designing.flexiblelearning.net.au/gallery/activities/problem_based.htm
91.
92. Models of e learning Discovery Based Learning – Exercise Lets create a scenario
93.
94.
95. Mentor Training Copyright As you complete your detailed design blueprints, you should keep track of your content sources. The Copyright Register enables you to list content sources, contact details and track approval. It can be used as a record for future redevelopment of the resource you are making. Each row of your copyright register will be focused on a single instance of third party materials.
96. Mentor Training Creative Commons Creative Commons is a nonprofit that offers flexible copyright management tools for creative work. Offering your work under a Creative Commons license does not mean giving up your copyright. It means offering some of your rights to any taker, and only on certain conditions.