OpenEducation Challenge Incubator Programme


Published on

Published in: Education
  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

OpenEducation Challenge Incubator Programme

  1. 1. The OpenEducation Challenge Incubator Programme Yishay Mor, July 2013
  2. 2.
  3. 3. The Challenge
  4. 4. Programme aims  Ensure the highest quality of the proposed projects in terms of educational excellence, technical fit, business viability and team reliability.  Enable the teams to present their project in the most effective, appealing, informative and exciting manner to potential investors.
  5. 5. Participants will..  Work in effective and agile teams.  Engage in learning design  Develop a viable business plan  Identify appropriate technology  prototype the system they envision.  Present their innovation in its best form
  6. 6. Design principles  Different paths, same destination.  Individual together.  Seamless, blended and situated.  Learning by doing: active, project based, exploratory.  Assessment: self, peer, mentor, tutor.  Support on-demand.
  7. 7. Pattern: Villa Rotunda  Each team has its own private space and individual learning path  All share a common “hall”, where they share their learning with each other and with tutors and mentors.  All have windows through which they interact with the world.  The incubator programme as a whole has several facades, through with it showcases participants’ work to the world.
  8. 8. Pattern: “flight squadron”  Brief before mission  Perform missions in small teams  Debrief after mission
  9. 9. The plan Part II: Learning Design Studio Part III: Blueprint for Success draft a business plan Part IV: Demo or Die create a prototype of the innovation, test it with real users. Part V: Showtime! Bring it all together and get ready to present.
  10. 10. Residentials: where we’ve been, where are we going next  Share experiences from previous phase  Explore new theme  Plan individual work for next phase
  11. 11. “Engage in Learning Design”  investigate the context of their innovation  define the challenge they wish to address  consult relevant literature  review existing practices  conceptualise, prototype & evaluate a solution
  12. 12. Residential format (illustration) Mon Tue Wed Thurs Morning Debrief: what have we done since the last residential? Workshop: team work on themes from the masterclass Planning the next situated phase: goals and tasks Afternoon Thematic masterclasses Internal Presentations (+ mentors) Evening Arrive, dine, socialise Treasure hunt / location-based game Dinner Showcase event: invite the local edu- startup community to see and react
  13. 13. In between..  Team tasks  (Open?) Webinars  “Morning coffee”  Online workspace - continuous feedback  Self, peer, mentors, tutors
  14. 14. The Learning Design Studio