My Final Project Pecha Kucha


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For my Major Studio 2: Interactivity class.
A "pecha-kucha" discussing all the assignments so far, and how they helped me form my final project question, as well as my project idea.

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My Final Project Pecha Kucha

  1. 1. My Final Project Pecha-Kucha<br />By Ashley Parkin<br />
  2. 2. Assignment 1: Network Community<br /><br />A slideshow documenting my community of inspirational people, projects, audiences,<br />and events.<br />HOW IMPORTANT WAS IT????<br />It was a great way to discover what particularly interests me, how these things will<br />dictate my future exploration, and maybe what direction am I curious to take in Major<br />Studio 2 and my Graduate Thesis project. <br />
  3. 3. Assignment 2: Seven Projects in 7 Days<br />Day 1<br />Day 2<br />Day 3<br />Day 4<br />Day 5<br />Day 6<br />Day 7<br />
  4. 4. Assignment 2: Seven Projects in 7 Day<br />Project - Drawing retail window displays<br />Constraints :<br />1. Only use pen and the # of colors used MUST coincide with the day #<br /> (i.e. Day 2 => black and red)<br />2. Only go to retail stores that follow the letters in my name each day <br />(i.e. Day 1 => “A” for ArmaniDay 4 =>“L” for Longchamp<br /> Day 2 =>“S” for Saks 5th Ave. Day 5 =>“E” for Eres<br /> Day 3 =>“H” for Hermes Day 6 =>“Y” for Yves St. Laurent Day 7 => “P” for Prada)<br />HOW IMPORTANT WAS IT ???<br />Great visual research for my planned final and thesis project, and it taught me to create<br />using limited supplies and limited options, which is a vital skill in art school <br />
  5. 5. Assignment 3: Reading<br />Johan Huizinga’s Nature and Significance of Play as a Cultural Phenomenon<br />My Post Thoughts:<br />HOW IMPORTANT WAS IT???<br />I learned that there is a significance to the concept and construction of play, that <br />even the simplest form has a complex system of interactivity. My ideas for my final <br />and my thesis won’t be a game, but it will ask people to interact with a fake web <br />site and this essay was informative in that regard. <br />
  6. 6. Assignment 4: Play-Testing<br />Asked 3 people to surf these web sites and fill<br />out a survey with their opinions on each one :<br />Louis Vuitton<br />Dior<br />Yves St. Laurent<br />Givenchy<br />Jean Paul Gaultier<br />HOW IMPORTANT WAS IT???<br />Useful competitive analysis for my projects and I learned a lot about making a survey.<br />It was good watching people interact with web sites they usually don’t go to and<br />getting their point-of-view about the experience. <br />
  7. 7. Assignment 5: Reading<br />Donald A. Norman’s The Design of Everyday Things<br />My Post Thoughts:<br />HOW IMPORTANT WAS IT???<br />Creating things for a broad audience requires a lot of critical thinking, research,<br />analysis, continuous testing and editing. Since I’m creating a commercial product, I<br />have to keep this in mind during the brainstorming and constructing.<br />
  8. 8. Assignment 6: Reading<br />Mark Weiser’s The Computer for the 21st Century<br />My Post Thoughts:<br />HOW IMPORTANT WAS IT???<br />That technology can be created to enrich people’s lives without having to <br />change the very fabric of existence. It can even be used to say a message <br />or bring up a point, which is what I want to do. <br />
  9. 9. Assignment 7: Reading<br />Stephanie Houde and Charles Hill’s What Do Prototypes Prototype?<br />My Post Thoughts:<br />HOW IMPORTANT WAS IT???<br />Never underestimate the power and importance of EXCESSIVE prototyping<br />in all aspects of design, both digital and non-digital! <br />
  10. 10. Assignment 8: Game Re-Design<br />My partner and I re-designed the game<br />“Hangman” with one new rule, one new<br />mechanic, and using 3 themes to inspire the<br />“new and improved” game. <br />Check out the details here.<br />HOW IMPORTANT WAS IT???<br />Once again, lots of creative boundaries with an already established product with<br />only one thing allowed to change and specific guidelines to follow when designing<br />or reinventing something into a completely new thing. <br />
  11. 11. Assignment 9: Reading<br />Iain Borden’s “Another Pavement, Another Beach”<br />My Post Thoughts:<br />HOW IMPORTANT WAS IT???<br />Like skateboarders, I need to look at limitations and boundaries as a source <br />of creative and interactive opportunity, not as a design burden or design-block.<br />
  12. 12. Assignment 10: Reading<br />Katie Salen’s “Pokewalkers, Mafia Dons, and Football Fans: Play Mobile with Me “<br />My Post Thoughts:<br />HOW IMPORTANT WAS IT???<br />There is incredible synergy between technology and play, which has shown to<br />be vital in the social interacting experience. I’ll definitely find this useful when I<br />create my final project and thesis. <br />
  13. 13. Assignment 11: Environmental Space<br />My partner and I traveled to The Market NYC to<br />observe the social interaction that goes on<br />there. Then we brainstormed a scenario and<br />came up with ideas to manipulate the social <br />interaction within this space. <br />HOW IMPORTANT WAS IT???<br />Just like designing everyday things, creating or manipulating an environmental<br />Space with social interaction involved requires acute observation and remembering<br />the audience’s needs. I need to keep this in mind for all creative design. <br />
  14. 14. Final Project Question<br />Out of all these assignments and the lessons I learned from each<br />of them, I have come up with this question I want to answer in <br />my final project: <br />How do I use the physical and digital mediums<br />to communicate and inspire interaction <br />towards an audience? <br />
  15. 15. Final Project Idea<br />I want to create a croquis look book that <br />showcases my product ideas in the vein of <br />what the Fashion industry does with their lines.<br />My goal is to observe how people react to <br />the pieces and if they communicate the <br />message properly, so that I can prototype and <br />test without the worry of wasting supplies, time,<br />and money. <br />