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Gateway   GAMEs Stephen P. Yang Assistant Professor SUNY Cortland [email_address] Exergamelab Using video games to encoura...
Youth Obesity Percent of overweight youth ages 6-19 (Hedley, 2004; Ogden, 2002)
Video GAME or Exergame? <ul><li>G aming </li></ul><ul><li>A ctivities for </li></ul><ul><li>M ovement </li></ul><ul><li>E ...
GAME #1 - Mean HR (45 mins)
DDR Enjoyable?
Different MVPA for Exergames? VS.
GAME #2 - DDR HR
DDR HR and % MVPA
%MVPA DDR vs. EyeToy 80.84% 53.45%
HR DDR vs. EyeToy
Why play? <ul><li>SDT  (Deci & Ryan, 1985) </li></ul><ul><li>Fun </li></ul><ul><li>Competence </li></ul><ul><li>Autonomy <...
Exergame Survey <ul><li>100 +   Exergames </li></ul><ul><li>80+   papers </li></ul><ul><li>23   Heart rate </li></ul>
www.innovateonline.info
Virtual, augmented, ubiquitous… + = Vision Interaction/Gameplay <ul><li>Fun to play </li></ul><ul><li>Socially engaging </...
Exergames in PE <ul><li>…should not displace </li></ul><ul><li>…can compliment  </li></ul><ul><li>…introduced    free-tim...
MS StepUI
Exergame Lab <ul><li>Stephen Yang </li></ul><ul><li>[email_address] </li></ul><ul><li>Exergamelab </li></ul>
Gateway   GAMEs Using video games to encourage  lifetime physical activity   Stephen P. Yang Assistant Professor SUNY Cort...
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Exergames: Gateway eGAMES

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Games For Health 2008. Gateway eGAMES by Stephen Yang – SUNY Cortland. Using exergames/eGAMES (video games that require physical movement in order to play) to achieve healthy benefits is a relatively new phenomenon. Determining the extent of the physiological, psychological, social, and cognitive benefits remains to be determined. I propose that exergames by themselves cannot be a viable solution for the overweight and sedentary populations. Rather, perhaps playing eGAMES (Electronic Gaming Activities for Movement Enjoyment) can be a stimulus and confidence booster to participate in different physical activities and sports. To be a successful Gateway Game, eGAMES must be a) fun, b) competence building, c) socially engaging, and d) autonomy granting.

Exergames: Gateway eGAMES

  1. 1. Gateway GAMEs Stephen P. Yang Assistant Professor SUNY Cortland [email_address] Exergamelab Using video games to encourage lifetime physical activity
  2. 2. Youth Obesity Percent of overweight youth ages 6-19 (Hedley, 2004; Ogden, 2002)
  3. 3. Video GAME or Exergame? <ul><li>G aming </li></ul><ul><li>A ctivities for </li></ul><ul><li>M ovement </li></ul><ul><li>E njoyment </li></ul>
  4. 4. GAME #1 - Mean HR (45 mins)
  5. 5. DDR Enjoyable?
  6. 6. Different MVPA for Exergames? VS.
  7. 7. GAME #2 - DDR HR
  8. 8. DDR HR and % MVPA
  9. 9. %MVPA DDR vs. EyeToy 80.84% 53.45%
  10. 10. HR DDR vs. EyeToy
  11. 11. Why play? <ul><li>SDT (Deci & Ryan, 1985) </li></ul><ul><li>Fun </li></ul><ul><li>Competence </li></ul><ul><li>Autonomy </li></ul><ul><li>Relatedness </li></ul><ul><li>(Crawford, 1982 & Prensky 2001) </li></ul>
  12. 12. Exergame Survey <ul><li>100 + Exergames </li></ul><ul><li>80+ papers </li></ul><ul><li>23 Heart rate </li></ul>
  13. 13. www.innovateonline.info
  14. 14. Virtual, augmented, ubiquitous… + = Vision Interaction/Gameplay <ul><li>Fun to play </li></ul><ul><li>Socially engaging </li></ul><ul><li>Challenging </li></ul><ul><li>May be healthier than regular video games </li></ul>
  15. 15. Exergames in PE <ul><li>…should not displace </li></ul><ul><li>…can compliment </li></ul><ul><li>…introduced  free-time, IM, clubs, home </li></ul><ul><li>…appealing to sedentary </li></ul><ul><li>…gateway to a lifetime PA </li></ul>
  16. 16. MS StepUI
  17. 17. Exergame Lab <ul><li>Stephen Yang </li></ul><ul><li>[email_address] </li></ul><ul><li>Exergamelab </li></ul>
  18. 18. Gateway GAMEs Using video games to encourage lifetime physical activity Stephen P. Yang Assistant Professor SUNY Cortland [email_address] Exergamelab

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