Art, education and technology

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Some feedback from projects run by Erasme.
For Culture Pass It On / Gdansk 6-11-2009

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Art, education and technology

  1. 1. Open innovation for education and museums Tangible interactions and online collaborations : exchange, create and learn.
  2. 2. Erasme Digital innovation for  Education  Museums  Aging in France, close to Lyon
  3. 3. How can cultural institutions use digital technologies to work with schools ? - On the web - In their physical space.
  4. 4. Case of Art Education • Artists in residence – Very interesting and effective – but expensive – Fewer national foundings – Require lots of organisation for schools • Could technology help ?
  5. 5. Act 1 : First, do it Let an artist work with 2 classes simultaneously
  6. 6. Act 2 : Discuss it Did it work ? Is it useful ? What didn't work ?
  7. 7. • Very difficult to set up • Lots of technical issues : need technicians on both sides • Remote synchronisation of classrooms is a real pain But • teachers loved to introduce an artist in their class • Strong interest in working with several schools : cooperation in art can be rewarding
  8. 8. Act 3 : Redesign it and try again...
  9. 9. • Be asynchronous • Several classes together : collaboration and sharing • Low tech • Mix distance and presence • a collaborative website • a one page website • Real encounter at the beginning and the end of the year, remote exchanges rest of the time
  10. 10. • During 4 years • 16 classes each year • have published around 100 different compositions • Each year a Lionnel Marchetti concert • And meetings with each classe
  11. 11. Act 4 : adapt and spread
  12. 12. Michel Méral : bd.laclasse.com Comics creation
  13. 13. Michel Méral : bd.laclasse.com Comics creation
  14. 14. Michel Méral : bd.laclasse.com Comics creation
  15. 15. Michel Méral : bd.laclasse.com Comics creation
  16. 16. Valérie Moënne : animation movie
  17. 17. Sebastien Joanniez : Writer
  18. 18. Now : projects lead by cultural centers
  19. 19. In the physical space of museums ? • Specific places to share knowledge • Need to offer a physical experience
  20. 20. Attention & interaction Screens help to focus attention... ...for the one who interact They can compete with museum staff also...
  21. 21. Attention & interaction Shared screen + shared interaction = shared attention
  22. 22. Multitouch and multi-users
  23. 23. Immersive environments • Good for involving people • Bad for their understanding • Understanding needs some distance
  24. 24. Making information tangible • Objects that you can feel and touch help to memorize • They give value to the museum experience • Through gestures the body interact with the brain
  25. 25.  Touch / Feel Globe Inuit  Digitaly augmented objects
  26. 26. Hide technology / Show poetry Ez3chiel : les mécaniques poétiques
  27. 27. Ez3chiel : les mécaniques poétiques
  28. 28. Objects and rules • Museum staff spend energy enforcing rules for groups • Technology can deal with that • Example : Internet of things and sensitive museums
  29. 29. Papas del Peru / Musée des Confluences
  30. 30. Papas del Peru / Musée des Confluences
  31. 31. Objet en transit / Musée des Confluences
  32. 32. Technologies & learning • On line – Asynchronous – Long time projects – Cooperation – Open the classroom to the world • In the museum space – Multiusers – Involving – Tangible – Helping dealing with groups and complexity • Both are enforcing a relation
  33. 33. Could we mix a rich interactive on site experience and long online work ?
  34. 34. Novaterrae : search of an exoplanet • Preparing an interactive exhibition on possible life on other planets • With a science fiction author, scientists and a planetarium • 4 classes just have be sent into space... • Imagination and collaboration help us prepare the future real exhibition
  35. 35. Open innovation On the web or in the physical space, same process : • User centric design • Involve users in the innovation process • Iterative and open – To new technologies – To user input – Always on going
  36. 36. Follow us www.erasme.org Yves-Armel Martin / yamartin@erasme.org twitter.com/yam

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