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A description of (or sometimes called a “template for”) an Object.
A manifestation of a Class. Often interchangeable with “Object”.
What you send to an Object to get it to do something.
The code that is invoked when you send an Object a Message.
A storage location each Instance has. Is often a pointer to another Object.
Inheritance / Superclass / Subclass
The process by which a Class gets functionality from another Class.
A Subclass Inherits functionality from its Superclass.
A description of a set of Messages that a Class can claim to respond to.
Sometimes called an “interface” in some languages.