Introduce myself here…explain how got into active gaming…
This journey begins with my day job @ BMG working with patients, I’ve always been on the lookout for tools that can help our patients move more and eat better.
Ben asks speakers to show what we’re playing—here’s what I’m currently playing…with not a lot of time and being an Exergaming Interventionist in our clinic, I gravitate towards exergames and currently love playing… The Kinect! Love beach v-ball…even though I live in CA, the Kinect allows me to do things I can’t do in real beaches of CA! A fun option for staying active. Unfortunately, when it comes to being physically inactive, there’s plenty of company….(CHANGE)
I want to begin with a disclaimer : just about all of us in the active gaming space support traditional PA. We do not believe it is “better” or that it will replace traditional sports, athletics, and more well-known forms of PA. We do believe that active gaming can (CLICK) meet a certain type of person where they are at. That’s how my journey into active gaming began 13 years ago.
With the patients that I work with in our Health Education Dept., they aren’t usually meeting this recommendation.
When you work with people, trying to motivate them to increase PA, these are the excuses I often hear.
Explain the various types…
Combining exergaming with traditional fitness center Facilitate research with university Starting with pediatric obesty, expand to seniors, stroke rehab, ortho rehab
IEHP is a
And while there still is a lingering criticism of active gaming out there in the traditional exercise and fitness world…
Unique solution to our runaway healthcare system. The question is—will this industry get on board?
Also connected with this grant that you’ll hear more about from Dr. Barbara Chamberlin, the PI for this multi-year, multi-site grant.
Active Gaming & Pediatric Obesity Program Ernie Medina, Jr., DrPH, CHFS Preventive Care Specialist, Beaver Medical Group Assistant Clinical Professor, Loma Linda Univ. School of Public Health Co-founder/CEO, MedPlay Technology, LLC [email_address] Healthcare Unbound Conference July 12, 2011
How I became an “Exergaming Evangelist/Interventionist” <ul><li>Preventive Care Specialist, Beaver Medical Group, Redlands </li></ul><ul><li>170+ physician group </li></ul><ul><li>Health Education, since 1993 </li></ul><ul><ul><li>Weight loss, lifestyle-related dzs </li></ul></ul><ul><ul><li>Smoking cessation </li></ul></ul><ul><ul><li>Stress management </li></ul></ul>
Support traditional PA… Meeting people where they are at [email_address]
Take a Walk – Alpha Version <ul><li>45-minute walk </li></ul><ul><li>Two choices: </li></ul><ul><ul><li>From hotel </li></ul></ul><ul><ul><li>Back Bay </li></ul></ul><ul><li>Use any smartphone </li></ul><ul><li>Receive text messages, hints, maps </li></ul>Exploring new form of exergaming… www.MobileAdventureWalks.com
Recent data from CalState Univ. San Bernardino (CSUSB) <ul><li>EA Sports Active </li></ul><ul><ul><li>New to game: 5.4 Kcal/min </li></ul></ul><ul><ul><li>Experienced (10 weeks of playing): 4.3 Kcal/min </li></ul></ul><ul><li>Gold’s Gym </li></ul><ul><ul><li>7.3 Kcal/min. </li></ul></ul><ul><li>Your Shape </li></ul><ul><ul><li>6.9 Kcal/min </li></ul></ul>Siegel, S.R., Haddock, B.L., Dubois, A.M., & Wilkin, L.D. (2009) Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students. International Journal of Exercise Science 2(3):165-174.
Adding Video Game to Stationary Cycling Haddock, B.L., Siegel, S.R., Wilkin, L.D. (2009) The Addition of a Video Game to Stationary Cycling: The Impact on Energy Expenditure in Overweight Children. The Open Sports Science Journal 2:42-46. No Video Game Video Game Ave. H.R. 142.4 ± 18.8 146.0 ± 21.4 Ave. Kcal/min 4.9 ± 1.4 5.7 ± 1.6* RPE 3.6 ± 2.3 3.2 ± 2.8
Conclusion <ul><li>Exergaming can increase energy expenditure to a level that is considered at least moderate intensity. </li></ul><ul><li>The level of energy expenditure varies , with boxing related games tending to increase energy expenditure the most. </li></ul><ul><li>Long term efficacy of exergames to reduce the prevalence of obesity still remains to be seen </li></ul><ul><li>The continual development of new exciting games that increase energy expenditure is crucial if exergaming will have any long term impacts. </li></ul>