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Playful design-uxlx-2011

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Playful design-uxlx-2011

  1. 1. playful  design chris2an  crumlish  consumer  experience  evangelist,  AOL ux  lisbon @mediajunkie 13  may  2011 1
  2. 2. design
  3. 3. play
  4. 4. play  ac2ng
  5. 5. masks
  6. 6. make  believe
  7. 7. reimagining
  8. 8. games
  9. 9. invita2on 9
  10. 10. boundaries
  11. 11. rules
  12. 12. goals
  13. 13. compe22on
  14. 14. coopera2on
  15. 15. a  comment  from   Bernie  DeKoven: I  think  there  might  be  a   problem  with  your  musical   instrument  analogy.  For  most   people  (unless  they're  kids)  it   is  really  not  successful  in   invi2ng  “play.”  It's  too  open,   too  unstructured,  too  difficult   to  make  it  sound  “good.” h"p://www.majorfun.com/
  16. 16. music
  17. 17. tuning
  18. 18. ensemble
  19. 19. 19
  20. 20. frameworks
  21. 21. control
  22. 22. chaos
  23. 23. cura2on 23
  24. 24. flow
  25. 25. thanks! @mediajunkie hLp://mediajunk.ie

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