1. Evolution of the Web....
The web 3.0, ...mobility
... web1.0, web2.0, web2.b, web3.0 ...
Raoul Mengis, -1-Computer
Stéphane Gay, -1-Computer
Stéphane Micheloud, EPFL Lausanne
http://www.1info.com/4w3_en.html [fr]
Summary
Introduction
Define and locate the Web1.0, Web2.0
The Web3.0 ...
Rupture Web1...Web2. The Web3.0
Web3.0 Applications
Conclusion
-1-Computer shortly
The society -1-Computer in few words..
1991 - foundation (Sion, Switzerland)
1994 - adoption of the Linux platform
freeware based solution
1997 - realisation of the first Internet sites
1999 - hosting of Internet sites
2001 - developement for mobile Internet
2002 - application of Web (XHTML 1.1) standards
2003 - 1Work CMS (mobile, PDA, UMPC, PC)
2005 - Artemis (Tracability for wine cellars)
Web shortly
Some historical dates ...
1990 - Software WorldWideWeb (Nexus) for NeXT
1993 - NCSA Mosaic
multiplateform solutions, more stable
1995 - Domination of the market by Netscape and release of MS Internet Explorer 1
http://www.1info.com/4w3_en.html
2. 1998 - Mozilla ends in 2003
2000 - Release of Konqueror (KDE). Domination of the market by MS Internet Explorer
2002 - Apparition of FireFox based on mozilla. 9th Nov. 2004 Ver. 1.0
2007 - Internet Explorer 7, FireFox 2.0, Prism (Mozilla labs)
2008 - Release of FireFox 3.0, ...
Safari et OmniWeb based on KDE
Summary
Introduction
Define and locate Web1.0, Web2.0
The Web3.0 ...
Rupture Web1...Web2. The Web3.0
Web3.0 Applications
Conclusion
Themes
How to situate on the Web ? Which future ?
How to remain platform hardware independent (terminals, mobiles, plasma screens) ?
Easily publish on several support : from the small mobile screen to the huge plasma screen
«Our goal is to make accessibility of the Web from mobiles as simple, easy and practical as from a desktop computer»
Tim Berners-Lee, directeur du W3C.
http://www.forummobiles.com/lofiversion/index.php/t41475.html
Methodology - Graphical
Internet is a spiderweb, the Web is a rainbow....
There is a huge number of colors, but we only see a small part of them, which change depending on the
means used !
http://www.forummobiles.com/lofiversion/index.php/t41475.html
Mobile - Mobility - graphical representation of the Web
http://www.1info.com/4w3_en.html
3. Web 1.0 Characteristics
How to locate the Web1.0 ?
statical pages, sometimes dynamical
change possible for the WebMaster only
unitary web pages : texts, images, links
STATICAL....
The webmaster uses one or several software to
modify the data.
Internet user do not contribute directly to the
data changes
The web1.0 needs only few resources and human
knowledge
WebMaster - WebUser(s) - DataBase - PC
Evaluation Tools (Temesis)
How do users perceive the quality of the Web
Web1.0 Graphically
Web1.0: Statical pages, text, WebMaster,....
Publication on several supports either the small mobile's screen or on a standard screen (resolution).
Statical pages, statical mobility.
Mobile Web1.0 statical pages
WebMaster - WebUser(s) - DataBase
http://www.forummobiles.com/lofiversion/index.php/t41475.html
Web 2.0 Characteristics
http://www.1info.com/4w3_en.html
4. How to situate Web2.0 ?
dynamical sites, sometimes statical
changes of the content by the Webmaster and users
site solution web (software)
DYNAMICAL....
The webmaster do not use softwares to modify the datas.
The webpage reader can contribute to the datas.
The web's evolution needs more and more specific knowledge and a set of practices from the web expertises as miscellaneous
as programming, interface design, content's writing.
Evaluation Tools (Temesis)
How do users perceive the quality of the Web
Web 2.0 Models
Web resources ?
Web2.0 or Web2.c for users
Model with free market (Advertisements)
Other...
Web2.b for business (intranet, extranet)
The expression quot;World Wide Webquot; (WWW),
should be replaced by quot;World Wide Computerquot; (WWC)
Author Nicolas Carr
Evaluation Tools (Temesis)
How do users perceive Web's quality
Web2.0 Graphically
Arrival of the Web2.0. Web User(s), Web community
The web becomes software, tool, sharing....
Upgrade to the Web2.0 offers a much broader offer of services
Mobile Web2.0 dynamical solution
http://www.forummobiles.com/lofiversion/index.php/t41475.html
Sommaire
http://www.1info.com/4w3_en.html
5. Introduction
Define and locate Web1.0,
Web2.0
The Web3.0 ...
Rupture Web1...Web2. The
Web3.0
Web3.0 Applications
Conclusion
WebMaster - WebUser(s) - DataBase
Web3.0 Themes
How do the web evolves ? Which future ?
Burst of technologies:
technical and software (Ajax, Flash, 3D, ???, ...)
hardware : mobiles, PDA, UMPC, PC, large screens,.....
There are today... 3.3 billions of mobile phones in the world : 1 for 2 people !
International lecturerLouis Naugès
Web 3.0 characteristics 1 of 2
How to define the Web3.0 ?
Mobility: each kind of hardware, screen, printer
Universality: for every browser
Accessibility: Web's standards -> databases
Application Solution software Web SaaS
The basement of Web3.0 relies on the information, databases. This needs a strict coding, the respect of well defined standards
and be Open Source
Evalution Tools (Temesis)
How do users perceive the quality of the Web
Web 3.0 Characteristics 2 of 2
Web based solutions. (ASP, SaaS, Logiciel, Application....on ne parle plus de pages web)
http://www.1info.com/4w3_en.html
6. 3 actors:
The webmaster
Users
Web3.0 database servers
With evolution and diversity, hardware will take a major role with the Web3.0
Rupture: quot;We go on the Web!quot; With Web3.0 we are always on the Web.
Web3.0 is mobile.
Raoul Mengis Development Consulting
Evaluation Tools (Temesis)
How do users perceive the quality of the Web
Web3.0 Graphically
Release of the Web3.0. User(s), communities, mobility (hardware-software)
Web becomes information : databases (xml, rss,...), micro formats, semantics,...
Respect of standards to communicate between sites, transit of informations, Open Source
Mobile Web3.0 mobile and dynamical solution
WebMaster - WebUser(s) - DataBase
Summary
Introduction
Define and locate the Web1.0, Web2.0
The Web3.0 ...
Rupture Web1...Web2. The Web3.0
Web3.0 Applications
http://www.1info.com/4w3_en.html
7. Conclusion
Rupture of the Web1.0
Client becomes an actor. (Knol, Blog, CMS Wiki,...)
Users are actors
Wikipedia, social networks, Second Life,...
Google Writer, Mahalo, Wikia...
Web evolves, the web becomes a web solutionSaaS....
Raoul Mengis Development Consulting
Rupture of the Web2.0
The web becomes an engine and an actor. Hardware becomes quot;transparentquot;
The web solution allows to modifiy the tool.
We create the web by the web.....
1Work:
Individual creation of databases
Automatic creation and anihilation of documents
Creation of forms
Artemis:
Integrated programming language
display...
filters, requests
entry (data input), output : display or printer....
Web2.0 creates an opening through software, web3.0 in hardware : mobiles, UMPC, PDA, PC, large screens,...
Web3.0 Graphically
Locate a webpage or solution on this representation.
Vertical: mobility; hardware and software.
Horizontal: user, communities, databases
Web2.0 Web3.0 Graphically
Mobile Web3.0 mobile and dynamical solution
On this representation what are the possible sites ?
Determine other situations...
What should be there for Web2.0? Web3.0?
Mobile - Web2.0 software and community solution
http://www.1info.com/4w3_en.html
8. WebMaster - WebUser(s) - DataBase
WebMaster - WebUser(s) - DataBase
Sommaire
Introduction
Define and locate Web1.0, Web2.0
The Web3.0 ...
Rupture Web1...Web2. The Web3.0
Web3.0 Applications
Conclusion
http://www.1info.com/4w3_en.html
9. Web 3.0 Applications
Definitions
The Web by the web independence at software and hardware levels
The web in every place and on every device.
Case study
www.1computer.info/1work/
www.1computer.info/artemis/
99 percent of Web applications are still not made
Project « 1Work » 1 of 3
Goals
web document creation tool (CMS)
client-server application
freeware exclusively based applications
software and hardware independent applications
History
Start : 2003 - constantly evolving
2008 : 1Work version 2.0
14 realisations up to now
2 projects running (1 mobile, 1 wine domain)
Project « 1Work » 2 of 3
Characteristics
needs only a browser and an internet connection
documents editable on small displays
instantaneous visibility layout
Technologies used
1Work CMS
Apache server + PHP
XML formatted documents (no databases)
supports the following standards : XHTML 1.1, CSS3.0 and RSS 2.0
Automatic E-Trade (SQLite),....
http://www.1info.com/4w3_en.html
10. Project « 1Work » 3 of 3
Online editor
meta-informations: referencing
block type : text, picture, XHTML
filetype : page, picture, model
actions : add, copy, modify, move, delete
advanced mode : edition of stylesheets (CSS)
every client creates its own database
Experiences
compatibility with every browser
do not follow the traditional chain : MS-Word document -> HTML document -> PDF document -> CAP file
direct transfer on USB, CD-ROM, aso.
Project « Artemis » 1 of 2
Goals
daily input of tracabaility datas
display of results and SQL requests
History
from july 2005 until january 2007
Project « Artemis » 2 of 2
Characteristics
Time's Memory Extranet secured application (SSL)
freeware exclusively based solution
display of tables on small screens
remote maintenance
programming and modifying entirely from the web, through forms
Experiences
creation of Excel type table (CSV file)
Summary
Introduction
Define and locate the Web1.0, Web2.0
http://www.1info.com/4w3_en.html
11. The Web3.0 ...
Rupture Web1...Web2. The Web3.0
Web3.0 Applications
Conclusion
Conclusion
In 3 points :
Web1.0 : OS layer independent
Web2.0 becomes software
Web3.0 is software (engine and development) + hardware layer independent
Solutions, technologies : « liquid structure »
In the Web3.0 hardware plays one more role : it becomes transparent. The code becomes open source.
Finance: Release of the Web3.0 will finally take out the web from the unique
advertisement solution B2C...
Sectors in administration, trading and industry
will take a much more important position, maybe even a dominant one.
Discussion
With our experience within Web's standards
and projects in the practial domains, the role of hardware
will take more and more importance, beginning with mobiles
« 2009 - 2010 Web3.0 » will become a daily and transparent task
for the public.
Changes : A team of Web3.0 developement should perfectly
controls hardware layers and take it into account.
Your questions ?
http://www.1info.com/4w3_en.html