2011–2012 AC World Series
Cascais, Portugal - August 6 - 14, 2011
Plymouth, UK - September 10 - 18, 2011
San Diego, USA - November 12 - 20, 2011
Naples, ITA - April 7 - 15, 2012
Venice, ITA - May 12 - 20, 2012
Newport, Rhode Island, USA - June 23 - July 1, 2012
2012–2013 AC World Series
San Francisco, USA - August 18-26 and October 4-7 (two events)
Venice, ITA - April 2013
Naples, ITA - May 2013
2013 Louis Vuitton Cup, America's Cup Challenger Series
San Francisco, USA - July 4 - September 1, 2013
2013 America's Cup Match
San Francisco, USA - September 7 - 22, 2013
Video
Race video on YouTube
Umpire penalty event replays
Audio
Microphones on sailors
Surround sound microphone on each boat
Commentary
Digital Data
Race boat and Mark boat position, attitude, COG and SOG data
Race configuration data
Penalties
Race leaderboard
Chatter
Wind speed and direction
YouTube
Video is streamed live and replay on YouTube
http://www.youtube.com/AmericasCup
Umpire replays
Replay of protests and penalties uploaded every
night
http://noticeboard.americascup.com/umpire/umpire-booth-replays/Commentary
Streaming Audio
Each skipper and tactician have microphones
Commentary audio
Live streaming will be available soon. Stay tuned..
Three formats available
Archive of all races - .csv format
Live streaming binary format - ACRS
Live streaming web based - LightStreamer
Test server always running past race
Documentation
http://www.americascup.com/en/Discover/Documents/Race-Data
Sample Applications
http://push.americascup.com:8080/acrs/live-feed.htm
http://push.americascup.com:8080/acrs/test-feed.htm
Terms of use on website.
Data is free for all applications that are free to end
users
Virtual Eye
americascup.virtualeye.tv
Enthuse
Sports social networking on iOS
www.enthuse.com
LiveLine
Live TV graphics on broadcast
Chatter Text
Web Site
At venue mobile experiences
Augmented reality
Virtual reality
Audio streaming “directional microphone”
Transportation guidance
Race schedules and lineups
Leaderboard
Social Networking
Twitter integration (Chatter text on twitter)
Facebook integration
Two screen experience
Virtual Eye type experience
Audio streaming
Detailed data for specific boats
At work one screen experience
Time shifting experience
Analytics
Tacking/Jibing analysis
Penalty payback analysis
VMG analysis
Editor's Notes
Umpiring, use data unlike other sportsOn boat displaysText and buttons for filing protests and getting penalties (slide)Lights Limit distancePenalty Booth and On-Water (slide)Booth: Objective determinationsOverlap (slide)Zone entry (slide)OCS (slide)Limit violations (slide)Penalty payback (slide)On-Water: Subjective determinationsRoom and opportunityAvoiding collisionPenalties, penalty lineVery different review sessions with umpiresNo dispute about the factsSomebody “owns” the event very quickly, and nearly always in good cheer.Overriding philosophy system makes recommendationsOfficials make determinationsNo redress, no appealData Philosophy with respect to teamsDon’t remove any requirement for sailing skillsSailors get no data, just notice of penalties, penalty fulfillment, OCS and clear start.No overlap statusNo zone entryNo precise mark or startline locationsAC45’sDistance to limit in meters and flashing light (slides)Text display of protests, course changes, penalties (slide)Protest buttonAC72’sData interface for protests/penalties, teams own UIData output for vertices of limit polygon3 boatlength position of marks and signal boat
Data Philosophy with respect to teamsAC45’sDistance to limit in meters and flashing light (slides)Text display of protests, course changes, penalties (slide)Protest buttonAC72’sData interface for protests/penalties, teams own UIData output for vertices of limit polygon10m position of marks and signal boatData Philosophy with respect to publicOpen data, free to all, available now on website.Free live data during each eventTested during PlymouthAvailable publicly for San DiegoRecent trend with major sportsMLB pitch dataNASCAR intentionsTeams response to public data interestingPrevious cups, encrypted data, teams worried that another team has accessPublic data, teams don’t worry about other teams having inside accessWell funded and poorly funded teams both prefer this approach
Differences between Augmented Reality and Virtual RealityLiveline, Augmented Reality (slide)Strengths, see the real video, real boats, real venue, wind on water etcDisadvantage, can only see out of helicopter cameraDifficult part, graphics have to be inserted very very accuratelyVirtual Eye, Virtual Reality (slide)Strengths can see anything from anywhereDisadvantage, can’t see the real boats and sailorsDifficult part, have to render everything, boats, water, shorelineWe provide the data to Virtual Eye, Ian Taylor’s company