Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Wearing Emotions by FakePress, presented at the IV10 conference in London, July 2010

14,078 views

Published on

The video shows the presentation of the paper titled "Wearing Emotions: Physical representation and visualization of human emotions using wearable technologies" presented at the IV10 (Information Visualization 2010) conference at South Bank's college in London, on July 26th, 2010.
The paper and presentation describe a research process focused on the scientific research, design and implementation of wearable devices able to display human emotions - be them individual, group or global - on physical bodies.
The devices created in the process have been used to create 3 artistic performances as both proofs of concepts and as innovative forms of artistic and aesthetic expression: Talkers performance, OneAvatar and Conference Biofeedback.

the slides relative to the presentation can be found here:

http://www.slideshare.net/xdxd/wearing-emotions-sifppresentation

the video can be found here:

http://vimeo.com/13779500

or here

http://www.archive.org/details/WearingEmotionsByFakepressPresentedAtTheIv10ConferenceInLondonJuly

on Art is Open Source:

http://www.artisopensource.net/2010/07/31/wearing-emotions-by-fakepress-presented-at-the-iv10-conference-in-london-july-2010/

Reference links:

the IV10 conference website:
http://www.graphicslink.co.uk/IV10/

Art is Open Source:
http://www.artisopensource.net/

FakePress:
http://www.fakepress.it/

Talkers Performance:
http://www.artisopensource.net/talkers/

OneAvatar:
http://www.artisopensource.net/OneAvatar/

Conference Biofeedback:
http://www.flickr.com/photos/xdxd_vs_xdxd/sets/72157622816765253/

Published in: Education

Wearing Emotions by FakePress, presented at the IV10 conference in London, July 2010

  1. Wearing Emotions Physical representation and visualization of human emotions using wearable technologies Salvatore Iaconesi [ salvatore.iaconesi@artisopensource.net ] FakePress [ http://www.fakepress.it ]
  2. introductions Salvatore Iaconesi
  3. next step publishing no books multi-author, open-ended, ubiquitous narratives publishing for bodies, objects, architectures, places
  4. A question: How do you publish EMOTIONS ?
  5. EMOTIONS
  6. EMOTIONS physiological physiological arousal psychological conscious experience cultural behaviour
  7. Stoics Plato Aristotele Descartes EMOTIONS Spinoza Hume Broca James-Lange Cannon Bard Arnold Simon Lazarus Plutchik Zajonc Ekman Panksepp Damasio Solomon Prinz Frijda ...
  8. EMOTION THEORIES prefrontal cortex somatic James-Lange homeostatic Cannon-Bard neurobiological cognitive perceptual two-factor affective component-process
  9. EMOTION DISCIPLINES humanistic communication sciences neuroscience psychology economics law anthropology education linguistics design political sciences sociology philosophy robotics computer science artificial intelligence systems theory
  10. VISUALIZING EMOTIONS
  11. We feel fne (Jonathan Harris & Sep Kamvar)
  12. JJ, empathic network visualization (Golan Levin)
  13. Synesketch (Uroš Krčadinac)
  14. Emotionally vague (Orlagh O'Brien)
  15. Twistory (Amy Hoy, Thomas Fuchs)
  16. Pulse (Markus Kison)
  17. Biomapping (Christian Nold)
  18. Realtime emotions (FakePress)
  19. Hugshirt (Cutecircuit)
  20. Emotion board (IFE Wearable computing, Zurich)
  21. Wearable absence (Barbara Layne, Janis Jefferies)
  22. GER: Galvanic Extimacy Responder (kristin neidlinger)
  23. Smart Second Skin (Jenny Tillotson)
  24. The Emotional Wardrobe (Lisa Stead)
  25. Philips SKIN
  26. ... and many others
  27. the Body visualizes EMOTIONS
  28. phisically blushing
  29. phisically sweating
  30. phisically gestures
  31. phisically movements
  32. and culturally dance
  33. and culturally tattoos
  34. publishing/visualizing EMOTIONS on/with the BODY
  35. for ART/AESTHETICS EXPRESSION COMMUNICATION ORGANIZATION SCIENCE CULTURE
  36. OBJECTIVE: research CONTEXT create GRAMMARS VISUALIZE/EXPERIENCE
  37. SENSOR COMPARATOR ACTUATOR
  38. 2 N 1 N remote
  39. ISSUES How do you recognize emotions?
  40. ISSUES How do you compare emotions?
  41. ISSUES How do you represent/share/aggregate/disseminate emotions? ?
  42. TALKERS PERFORMANCE
  43. TALKERS PERFORMANCE
  44. TALKERS PERFORMANCE WEB+ DANCER'S SOCIAL NETS BODY EXPERT SYSTEM LIVE MULTIMEDIA AUDIENCE ENVIRONMENT
  45. TALKERS PERFORMANCE ● people interact with touch interfaces, social networks and mobile phones ● interfaces are designed to express emotions through music, graphics... ● data is gathered and fed to expert system, to aggregate information ● aggregated emotions are used in groups to be visualized: ● dancer's body interprets information as body electric shocks ● video projection 1 generates representation using Plutchick ● video projection 2 generates interferences on vide input ● Speakers on body of dancer generate words according to monitored emotional state
  46. ONEAVATAR
  47. ONEAVATAR
  48. ONEAVATAR Physical Body connects to the Digital Body of the Avatar SENSES TRANSFORMS ENACTS PHYSICAL DIGITAL BODY BODY ENACTS TRANSFORMS SENSES Interactions transfer emotions across digital/analog boundaries
  49. ONEAVATAR
  50. ONEAVATAR
  51. ONEAVATAR
  52. CONFERENCE BIOFEEDBACK
  53. CONFERENCE BIOFEEDBACK
  54. CONFERENCE BIOFEEDBACK
  55. CONFERENCE BIOFEEDBACK
  56. CONFERENCE BIOFEEDBACK
  57. CONFERENCE BIOFEEDBACK
  58. THANK YOU

×