On March 21st 2011, Art is Open Source held a lesson on the theme:
"Cross Media design scenarios: smartphones and tablets"
The workshop engaged the problems, approaches, methodologies and processes that designers can use in imagining, designing and implementing cross media design products. Some energies were used to describe really interesting scenarios that allow using cross media design to implement solutions that are useful not only for business, but also for society, the environment and the cultural ecosystem, promoting a more tolerant, multicultural, sustainable take on the world. These are the slides that have been used in the workshop, complete with a full end-to-end example of the creation of a location based application for iPhone/iPad.
You can find all the info here at Art is Open Source: http://wp.me/pnaKK-kI
There is also a ZIP archive of the full XCODE project used in class: http://www.artisopensource.net/isia.zip
IL MERCATO DELLEAPPLICAZIONICOSA CE SUL MERCATO, COSA FUNZIONA, COSA CI SARA TRA BREVE
App Store Stats SummaryCount of Active Applications in the App StoreTotal Active Apps (currently available for download): 365,421Total Inactive Apps (no longer available for download): 78,195Total Apps Seen in US App Store: 443,616Number of Active Publishers in the US App Store: 76,331Count of Application SubmissionsThis Month (Games): 2,108 ( 117 / day )This Month (Non-Games): 10,395 ( 578 / day )This Month (Total): 12,503 ( 695 / day )
Application Approval DelayFebruary, 2011: Maximum delay 39 days, average delay 6.19 days.Application Price DistributionCurrent Average App Price: $4.16Current Average Game Price: $1.67Current Average Overall Price: $2.46Application Category DistributionMost Popular Categories1 - Books (57264 active)2 - Games (53249 active)3 - Entertainment (39990 active)4 - Education (30270 active)5 - Lifestyle (26522 active)
AN INTERESTING SLIDESHOW By PinchMediahttp://www.slideshare.net/pinchmedia/iphone-appstore-secrets-pinch-media?type=presentation
SOME SALE STATS EXPOSEDBy TechCrunch http://techcrunch.com/2010/05/16/iphone-app-sales-exposed/
A CASE STUDY IN SALESBy MarkJ http://www.markj.net/iphone-hit-tennis-sales-stats-marketing/
STATISTICSIn App Store, paid applications in the Top Overall, Games, Business and Entertainmentcategories stay in these categories for 27, 39, 59 and 38 days on average, respectively.Free apps stay in the Top 100 for a significantly shorter time in the Top Overall, Gamesand Business categories, with 19, 21 and 39 days on average, respectively.The majority of paid apps that have been in the Top 100 between November 2009 andApril 2010 fall into the Games and Entertainment categories.The paid apps that have been in the top five for the longest period of time areDoodle Jump (140 days), RedLaser (73 days) and Skee-Ball (68 days).
STATISTICSThe biggest driver of paid app sales on the iPhone & Android is try-before-you-buy – 54%of Android users, 52% of iPhone users and 70% of iPod Touch users all cited liking thefree version and upgrading to the paid version‖ as a reason for buying paid apps.AdMob estimates the size of the monthly iPhone paid app market as $125m, with theiPod Touch market adding another $73m. The Android market in comparison is just $5mper month.
STATISTICS62% find apps by searching for a specific type of app, 60% browse through the App Storecharts, 40% receive word of mouth recommendations, 20% see ads in other apps, while19% read about apps in the press or on blogs.93% of iPhone users download iPhone Applications directly on their phone. Only 7% ofusers download via iTunes and upload to the phone.
EXAMPLE OF STATS REPOSThttp://www.doxtop.com/browse/e5ab3c6b/apple-ipad-trends-and-statistics.aspx
INFO ON HOW TO GET APP FEATUREDhttp://adwhirl.files.wordpress.com/2009/06/adwhirl_discovery.pdf
TECNOLOGIEPER DESIGNERCOME LAVORARE SU SMARTPHONE E TABLET, DAL PUNTO DI VISTA DEL DESIGNER
appML is an HTML extensionspecifically designed for web-based apps. http://www.appml.org/
Native-like applications for smartphones, tablets and desktopsUnify was built to improve the development efficiency of apps for smartphones. Currently it supports smartphones based on the platforms iOS, Androidand WebOS. There is support for desktop operating systems like Windows or Mac OS as well. Support for tablet devices is planned for the next year.http://unify.github.com/unify/
ED ORA:REALIZZIAMOUN PROTOTIPOUSIAMO PHONEGAP, UNA DELLE TECNOLOGIEANALIZZATE, PER REALIZZARE UNPROTOTIPO
DA XCODE:NEW PROJECT--> PHONE-GAP BASED APPLICATION