Schema 6 - Innovation Ethnologie


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J'ai assisté stratégiquement Patrick Dubé lorsqu'il a réalisé la cartographie de ce processus d'innovation sociale intégrant une importante activité de recherche ethnologique.

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Schema 6 - Innovation Ethnologie

  1. 1. Fundamentals of the model Non linear Innovation Support model for Living Labs. V. 1.0 Dubé and Belisle (2010) Approach is based on a “Creation experience design” imodel joining creativity facilitaton strategies (bottom-up and top-down) to promote self-organisation in creator community. Self organisation is de ned here as a vector of metrics describing the psycho-socio-cultural state of an indivudual / crative group (PSC Mandala) enhancing innovation through extrinsic disturbances Study PSC patterns in relationship to global innovation outcomes (emergent business models, etc.) Linear Ethnographic Non Equilibrium Ethnographic Dialogue (NEED) Top-down Facilitation Learn from the transcient and long-term dynamics of the model at ne and coarse temporal scale to understand non equilibrium Dialogue (LED) (Complex Systems iterative Farming) innovation dynamics Energy input Reframe De ne attractor state Touch-up De ne non equilibrium hierarchies Premises of the model Use of Positive Feedback and Breaching events Promote attractor Gradation ? Play with Adaptive tension Play with critical Boundaries (de ne the “ZONE”) Creative Structures and strategies emerge from selforganized Present unconstrainsed alternate Scenarios bottum-process arising to dissipate of external energy in the system Cross-pollinate (play with contrasting elements, etc.) Social and Tech. Innovation emerges from usages Values are strong attractors, Play with them Self-organisation Learning / insights (usages in uence cognition, cognition in uence usages Create force di erentials (like in weather) PSC State Mandala (pattern) Characterize Sensitivity to critical values Promote risk taking Social reality builds itself continuously on social dialogue Identify opportunities and issues Adaptive response / Describe emergent innovation (social / tech) alignment Self-organisation arises at the “edge” of chaotic dynamics, therefore it is fundamentao to bring the system far from equilibrium by means of disturbance Emergent innovation in groups is associated to Search strategies Interaction rules Energy Characterize emergence unconscious social and cognitive processes and short lived events Initial conditions Modify Ecosystem Structure dissipation (dynamics/structure) Project Stating the problem Organize Work and De ne Ecosystem Explore (within agile iteration) Capture Processing spino s Frame the Project Set-up material context Facilitation rules Monitor Symptoms of emergence Transform ideas into Concepts In praize of Paradoxes innovation toolsets & empowerment methods Motivations Variation in communication levels Experiment on delivery formats Motivations Co-working space Detect apparent attractors (obstacles) Promote space appropriation Network formation Evaluate and rank innovations attributes Alignment Embrace Weirdos Motivational Valence Bottom-up Facilitation Resonance of individual Find Tweakers (unusual users) Unexpected events from sensitivity De ne functional models Hypotheses of the model and collective goals Objective and expectations Set-up human context Find New Situations Crossed- Competences acquisition Extract analogies and metaphors De ne values Practice Everywhere PSC identity Deal with Limits Extract Common categories and Tags Team-up (Trust, Commitment, Roles etc) Mood Set-up Connectivity and Flow Orbit the Giant hairball Select concepts and opportunities Set-up Conversation and vocabularies Get rid of Noise and Static Agile project Management Ideation techniques Measure PSC pattern using prede ned metrics Frame the Project Idea Sur ng Context Panorama Narratives / diaries / life stories Set-up technological context Tomorow’s headlines Journey map Dialog Participant observation BrainStorm Moodboard Service Diagram Surveys GameStorming GameStorm Evidencing Context Panorama Shadowing Mindmapping Interaction table Cultural probes PSC Mandala Mockup Conceptual models De ne Hunting GRound Ethnomethology tools Co-designing De ne Scale Indexality state De ne setting Group Sketching Storyboard Re exivity state De ne very few but strong rules A nity Diagrams Storytelling Design games Accountable structure Motivation matrix Evidencing Service Blueprinting Meaning creation Issue cards Set-up Ontological Context Audits Incremental Prototyping workspace “body language” audit Set-up vorabularies Mental Models before every meeting Incremental reviews and feedback loops Usability testing Engage all senses Exploratory Data Analysis Knowledge Multidimensional visualization Experience Prototype Historygrams Demos Statistical Dashboards PSC variablesPSC State Mandala to model Coarse temporal Scale System study Brownian movement (mechanism independent) Meaning Identity Identify Quasi causality Emergent business models Beliefs Identify Self simlarity Requirements for innovation Connectivity ... Mood Identify Self replication ... Identify Scale of emergence Mapping of self orgnaized Identify bifurcations and tipping points. patterns to innovation outcomes using machine learning algorithms