Successfully reported this slideshow.
Your SlideShare is downloading. ×

Pedro Custodio - Designing Future Services

Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Upcoming SlideShare
Brochure MiCo Milan
Brochure MiCo Milan
Loading in …3
×

Check these out next

1 of 43 Ad

More Related Content

Viewers also liked (20)

Advertisement

Pedro Custodio - Designing Future Services

  1. 1. Designing Future Services Pedro Custódio, ExD Pan-Baltic Usability Day Tallinn, 2012
  2. 2. My personal journey ENG ExD 1994 2012
  3. 3. SAPO.PT • Develop new and amazing web/mobile services • User Centered Best Practices • UX/Usability Education • User Centered Design methodologies • Increase user usage satisfaction • Increase services credibility, • High quality development processes & deliverables Head of Quality & User Experience Software Architect Sapo.pt / Portugal Telecom - 2005/9
  4. 4. VODAFONE 360 • Scrum / Agile methodologies; • Product & user stories definition; • Creating and maintaining the product backlog; • Product feature prioritization; • Active product testing and & quality management; • Representing, interfacing and engaging with end users; Developer Program & Open Platforms Program Product Owner Chat & Social Networks Vodafone Group Services 2009 / 2010
  5. 5. VODAFONE JOYN Rich Communication Services • Commercial Proposition Development • Product Requirements • Use Case & Customer journey • Service Blueprint • GSMA User Experience Guidelines • Market engagement & development Product Manager RCS-e / joyn “Rethinking the core communication services Vodafone Group Services 2010 / 12
  6. 6. We live in the Future...
  7. 7. 7 In the beginning there were PRODUCTS
  8. 8. 8 Then they connected them with other products creating a SERVICE
  9. 9. 9 And soon became an entire ecosystem of connected products, services and platforms which we can now safely refer as an “Experience”
  10. 10. The Progression of the 10 Economic Value ECONOMIES highly AGRARIAN INDUSTRIAL SERVICES EXPERIENCE differentiated Stage Experiences Deliver Services Make Goods Extract Commodities Undifferentiated Price Premium Price
  11. 11. 11 User Experience became the only real product and service differentiator
  12. 12. 12 Products and Services Ecosystems forces us to rethink our usability learnings, we now operate in a much more complex environment.
  13. 13. 13 Products and Services Ecosystems forces us to rethink our usability learnings, we now operate in a much more complex environment.
  14. 14. 14 Good news! We already have and know most of the tools...
  15. 15. Awareness 15 Evaluation USAGE Support (Payment) Renew / End
  16. 16. 16 FIRST THINGS FIRST! Before we jump into visualizations let us ensure that we capture the right content for our journeys.
  17. 17. 17 Let’s start from the beginning, or shall we say from the center? WHO
  18. 18. 18 Phillips http://phillips.com Funky Projects http://funkyprojects.com
  19. 19. 19 WHAT What do all of them need? What are they trying to achieve?
  20. 20. 20 How are we delivering against all of those learnings? HOW
  21. 21. 21 WHERE Where are the actions and interactions taking place? In which context?
  22. 22. 22 Martin Neumeier “Deep Design” The Designful Company, 2009
  23. 23. 23 Designing the whole Not just the tangible part of it! Not just how usable it is! experience
  24. 24. 24 U U U SA SA U SA U U SA BI BI SA SA BI BI LI LI LI BI BI T T LI T Y Y LI LI T Y T T Y Y Y Usability it is not a Bandaid! It starts on day ZERO!
  25. 25. Awareness 25 Evaluation USAGE Support (Payment) Renew / End
  26. 26. 26 Fitch IKEA Customer Journey Example http://fitch.com
  27. 27. 27 Kuudes Kerros Service design concept for Helsinki City Library http://kuudes.fi
  28. 28. 28 Vodafone Joyn User Journey http://joynus.com
  29. 29. 29 Graphic PR Design Financial Reports Exhibits Web Management Design Consulting Exec Communications Package Design Sales Brand Finance Strategy Risk Strategy Manageme nt Advertising Marketing Legal Admin IT HR Identity Brand Design Services Experience Distribution Design Products Events Operations Product Design Training Martin Neumeier Ethnography “Meta Team” Process Design Intellectual Research The Designful Company, 2009 Property
  30. 30. Photo: Getty 30 Make it or Break it! An Experience is built cumulatively with each interaction, so the quality of those will add up to the memory of the overall experience
  31. 31. 31 Ten GREAT laws of EXPERIENCE
  32. 32. 32 SIMPLE but generative
  33. 33. 33 REPEATABLE but not boring
  34. 34. 34 FACILITATES but doesn’t take over
  35. 35. 35 TEACHES but doesn’t push!
  36. 36. 36 DIFFERENT but still familiar
  37. 37. 37 INTELLIGENT adding context value to each use
  38. 38. HUMAN 38 at the center
  39. 39. 39 SECURE but discreet
  40. 40. 40 Permanently INCOMPLETE and yet clear
  41. 41. 41 SHARABLE we talk about the good / bad experiences
  42. 42. 42 SURPRISE adding more value, than expected
  43. 43. Obrigado! http://pedrocustodio.com @pedrocustodio

×