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Software and everyday objects are becoming increasingly “smarter”, take over more “responsibility” and know more and more about us. But what does that mean for developers and what impact does this have on the user? How do we convey the understanding and competence? Sascha covers IoT challenges and inspires with creepy examples. He also introduces a prototypic approach for hardware and software ideation based on visual programming and games like Minecraft. Of course, it is shown that this pragmatic approach is also suitable for professional projects using IoT platforms and smart home solutions.