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Don’t Ask How The
 Sausage Is Made.
 How To Bring UX Into A Startup
Without Going (Completely) Insane.

           Dylan Wilbanks
    WebVisions Portland, May 2012
Show of Hands.
   (round 1)
Show of Hands.
   (round 1)
http://www.flickr.com/photos/cronncc/5101603572/
(We’re hiring!)
http://www.flickr.com/photos/spaztacular/3393503314/
Show of Hands.
   (round 2)
Show of Hands.
   (round 2)
The first brief rant.
http://www.adaptivepath.com/ideas/nine-pillars-of-successful-web-teams
Things I’ve learned

• Don’t dictate, advance
• Build a good team
• Work with, not against Agile
• Eventually, you have to grow up
Advancing UX.
Welcome to Apptio.
http://www.flickr.com/photos/chorwedel/3761821018/
Organizational
    DNA

      http://www.flickr.com/photos/micahb37/3080247531/
Companies with
design in their genes
are better at design.
Companies with
design in their genes
are better at design.
 (If this is your company, you’re
              awesome.)
Apptio was founded
  by developers.
Apptio was founded
  by developers.
Apptio was founded
  by developers.


    http://www.flickr.com/photos/jdlasica/3189975360/sizes/l/in/photostream/
The DNA says design is
 owned by developers.
How does UX take
ownership of design?
http://www.flickr.com/photos/ladell/2429113327/
Any where,
 any time,
any place.

     http://www.flickr.com/photos/ladell/2429113327/
http://www.flickr.com/photos/shimgray/2460586816/
Beating the bounds.


         http://www.flickr.com/photos/shimgray/2460586816/
http://www.flickr.com/photos/ianvisits/5792557315/
Deliver value,
deliver quality.
Advance, don’t
   dictate.
Usability testing.
http://www.flickr.com/photos/tomconger/3634481061/
#UXBadStory




              http://www.flickr.com/photos/tomconger/3634481061/
The second brief
      rant.
Your job is NOT to
  be a designer.
Your job is to be a
 communicator.
You’re communicating
    the user’s needs,
  behaviors, etc. to the
rest of the organization.
Building a team
Total football
(totaalvoetbal.)
Interaction
Experience Strategy
                                                      Design




                                                   Information
  User Research
                                                   Architecture


  Adapted from http://www.slideshare.net/jasonmesut/sell-yourself-better-10
Interaction
Experience Strategy
                                                      Design

                                             A



                                                   Information
  User Research
                                                   Architecture


  Adapted from http://www.slideshare.net/jasonmesut/sell-yourself-better-10
Interaction
Experience Strategy
                                                      Design


   B                C                        A



                                                   Information
  User Research
                                                   Architecture


  Adapted from http://www.slideshare.net/jasonmesut/sell-yourself-better-10
Interaction
Experience Strategy
                                                      Design


   B               C                         A

                                                           D
                                                   Information
  User Research
                                                   Architecture


  Adapted from http://www.slideshare.net/jasonmesut/sell-yourself-better-10
http://www.flickr.com/photos/islandgal/3768251282
Flexibility is key.


         http://www.flickr.com/photos/islandgal/3768251282
“But specialization!”
http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf
Agile.
Agile.
6,690,000
Two things.
http://effectiveagiledev.com/portals/0/scrum-process-basic.png
http://experiencezen.com/wp-content/uploads/2007/04/visualvocab-ucd-process.pdf
http://uxaddict.com/2011/09/six-strategies-for-more-agile-user-experience/
Iteration.
http://www.flickr.com/photos/ramonduran/73925688/
UX does not have to be
sprint-bound, so long
   as there’s design
ownership and vision.
http://www.flickr.com/photos/artnoose/5908811743/
Is it time?
What’s your UI:UX
      ratio?
   2:1 to 4:1 is ideal.
Can UX manage the
   current workload?
     Burnout is the enemy of good
design, development... anything, really.
Is there a clear skill
gap within the team?

Would hiring a contractor be enough?
Can you get there from
 here with this team?

If not, be aggressive about changes.
http://www.flickr.com/photos/bigmacsc99/3779409470/
So what about you?
What will you do to put the
 user at the center of the
      organization?
Thank you.
       dylanwilbanks.com
            @dylanw
Other fine social media providers

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Bring UX Into A Startup Without Going Insane

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